go mgcstack 源码

2022-07-15 浏览 (729)

golang mgcstack 代码

文件路径:/src/runtime/mgcstack.go

/ Copyright 2018 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

/ Garbage collector: stack objects and stack tracing
/ See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing
/ Also see issue 22350.

/ Stack tracing solves the problem of determining which parts of the
/ stack are live and should be scanned. It runs as part of scanning
/ a single goroutine stack.
/
/ Normally determining which parts of the stack are live is easy to
/ do statically, as user code has explicit references (reads and
/ writes) to stack variables. The compiler can do a simple dataflow
/ analysis to determine liveness of stack variables at every point in
/ the code. See cmd/compile/internal/gc/plive.go for that analysis.
/
/ However, when we take the address of a stack variable, determining
/ whether that variable is still live is less clear. We can still
/ look for static accesses, but accesses through a pointer to the
/ variable are difficult in general to track statically. That pointer
/ can be passed among functions on the stack, conditionally retained,
/ etc.
/
/ Instead, we will track pointers to stack variables dynamically.
/ All pointers to stack-allocated variables will themselves be on the
/ stack somewhere (or in associated locations, like defer records), so
/ we can find them all efficiently.
/
/ Stack tracing is organized as a mini garbage collection tracing
/ pass. The objects in this garbage collection are all the variables
/ on the stack whose address is taken, and which themselves contain a
/ pointer. We call these variables "stack objects".
/
/ We begin by determining all the stack objects on the stack and all
/ the statically live pointers that may point into the stack. We then
/ process each pointer to see if it points to a stack object. If it
/ does, we scan that stack object. It may contain pointers into the
/ heap, in which case those pointers are passed to the main garbage
/ collection. It may also contain pointers into the stack, in which
/ case we add them to our set of stack pointers.
/
/ Once we're done processing all the pointers (including the ones we
/ added during processing), we've found all the stack objects that
/ are live. Any dead stack objects are not scanned and their contents
/ will not keep heap objects live. Unlike the main garbage
/ collection, we can't sweep the dead stack objects; they live on in
/ a moribund state until the stack frame that contains them is
/ popped.
/
/ A stack can look like this:
/
/ +----------+
/ | foo()    |
/ | +------+ |
/ | |  A   | | <---\
/ | +------+ |     |
/ |          |     |
/ | +------+ |     |
/ | |  B   | |     |
/ | +------+ |     |
/ |          |     |
/ +----------+     |
/ | bar()    |     |
/ | +------+ |     |
/ | |  C   | | <-\ |
/ | +----|-+ |   | |
/ |      |   |   | |
/ | +----v-+ |   | |
/ | |  D  ---------/
/ | +------+ |   |
/ |          |   |
/ +----------+   |
/ | baz()    |   |
/ | +------+ |   |
/ | |  E  -------/
/ | +------+ |
/ |      ^   |
/ | F: --/   |
/ |          |
/ +----------+
/
/ foo() calls bar() calls baz(). Each has a frame on the stack.
/ foo() has stack objects A and B.
/ bar() has stack objects C and D, with C pointing to D and D pointing to A.
/ baz() has a stack object E pointing to C, and a local variable F pointing to E.
/
/ Starting from the pointer in local variable F, we will eventually
/ scan all of E, C, D, and A (in that order). B is never scanned
/ because there is no live pointer to it. If B is also statically
/ dead (meaning that foo() never accesses B again after it calls
/ bar()), then B's pointers into the heap are not considered live.

package runtime

import (
	"internal/goarch"
	"unsafe"
)

const stackTraceDebug = false

/ Buffer for pointers found during stack tracing.
/ Must be smaller than or equal to workbuf.
/
/go:notinheap
type stackWorkBuf struct {
	stackWorkBufHdr
	obj [(_WorkbufSize - unsafe.Sizeof(stackWorkBufHdr{})) / goarch.PtrSize]uintptr
}

/ Header declaration must come after the buf declaration above, because of issue #14620.
/
/go:notinheap
type stackWorkBufHdr struct {
	workbufhdr
	next *stackWorkBuf / linked list of workbufs
	/ Note: we could theoretically repurpose lfnode.next as this next pointer.
	/ It would save 1 word, but that probably isn't worth busting open
	/ the lfnode API.
}

/ Buffer for stack objects found on a goroutine stack.
/ Must be smaller than or equal to workbuf.
/
/go:notinheap
type stackObjectBuf struct {
	stackObjectBufHdr
	obj [(_WorkbufSize - unsafe.Sizeof(stackObjectBufHdr{})) / unsafe.Sizeof(stackObject{})]stackObject
}

/go:notinheap
type stackObjectBufHdr struct {
	workbufhdr
	next *stackObjectBuf
}

func init() {
	if unsafe.Sizeof(stackWorkBuf{}) > unsafe.Sizeof(workbuf{}) {
		panic("stackWorkBuf too big")
	}
	if unsafe.Sizeof(stackObjectBuf{}) > unsafe.Sizeof(workbuf{}) {
		panic("stackObjectBuf too big")
	}
}

/ A stackObject represents a variable on the stack that has had
/ its address taken.
/
/go:notinheap
type stackObject struct {
	off   uint32             / offset above stack.lo
	size  uint32             / size of object
	r     *stackObjectRecord / info of the object (for ptr/nonptr bits). nil if object has been scanned.
	left  *stackObject       / objects with lower addresses
	right *stackObject       / objects with higher addresses
}

/ obj.r = r, but with no write barrier.
/
/go:nowritebarrier
func (obj *stackObject) setRecord(r *stackObjectRecord) {
	/ Types of stack objects are always in read-only memory, not the heap.
	/ So not using a write barrier is ok.
	*(*uintptr)(unsafe.Pointer(&obj.r)) = uintptr(unsafe.Pointer(r))
}

/ A stackScanState keeps track of the state used during the GC walk
/ of a goroutine.
type stackScanState struct {
	cache pcvalueCache

	/ stack limits
	stack stack

	/ conservative indicates that the next frame must be scanned conservatively.
	/ This applies only to the innermost frame at an async safe-point.
	conservative bool

	/ buf contains the set of possible pointers to stack objects.
	/ Organized as a LIFO linked list of buffers.
	/ All buffers except possibly the head buffer are full.
	buf     *stackWorkBuf
	freeBuf *stackWorkBuf / keep around one free buffer for allocation hysteresis

	/ cbuf contains conservative pointers to stack objects. If
	/ all pointers to a stack object are obtained via
	/ conservative scanning, then the stack object may be dead
	/ and may contain dead pointers, so it must be scanned
	/ defensively.
	cbuf *stackWorkBuf

	/ list of stack objects
	/ Objects are in increasing address order.
	head  *stackObjectBuf
	tail  *stackObjectBuf
	nobjs int

	/ root of binary tree for fast object lookup by address
	/ Initialized by buildIndex.
	root *stackObject
}

/ Add p as a potential pointer to a stack object.
/ p must be a stack address.
func (s *stackScanState) putPtr(p uintptr, conservative bool) {
	if p < s.stack.lo || p >= s.stack.hi {
		throw("address not a stack address")
	}
	head := &s.buf
	if conservative {
		head = &s.cbuf
	}
	buf := *head
	if buf == nil {
		/ Initial setup.
		buf = (*stackWorkBuf)(unsafe.Pointer(getempty()))
		buf.nobj = 0
		buf.next = nil
		*head = buf
	} else if buf.nobj == len(buf.obj) {
		if s.freeBuf != nil {
			buf = s.freeBuf
			s.freeBuf = nil
		} else {
			buf = (*stackWorkBuf)(unsafe.Pointer(getempty()))
		}
		buf.nobj = 0
		buf.next = *head
		*head = buf
	}
	buf.obj[buf.nobj] = p
	buf.nobj++
}

/ Remove and return a potential pointer to a stack object.
/ Returns 0 if there are no more pointers available.
/
/ This prefers non-conservative pointers so we scan stack objects
/ precisely if there are any non-conservative pointers to them.
func (s *stackScanState) getPtr() (p uintptr, conservative bool) {
	for _, head := range []**stackWorkBuf{&s.buf, &s.cbuf} {
		buf := *head
		if buf == nil {
			/ Never had any data.
			continue
		}
		if buf.nobj == 0 {
			if s.freeBuf != nil {
				/ Free old freeBuf.
				putempty((*workbuf)(unsafe.Pointer(s.freeBuf)))
			}
			/ Move buf to the freeBuf.
			s.freeBuf = buf
			buf = buf.next
			*head = buf
			if buf == nil {
				/ No more data in this list.
				continue
			}
		}
		buf.nobj--
		return buf.obj[buf.nobj], head == &s.cbuf
	}
	/ No more data in either list.
	if s.freeBuf != nil {
		putempty((*workbuf)(unsafe.Pointer(s.freeBuf)))
		s.freeBuf = nil
	}
	return 0, false
}

/ addObject adds a stack object at addr of type typ to the set of stack objects.
func (s *stackScanState) addObject(addr uintptr, r *stackObjectRecord) {
	x := s.tail
	if x == nil {
		/ initial setup
		x = (*stackObjectBuf)(unsafe.Pointer(getempty()))
		x.next = nil
		s.head = x
		s.tail = x
	}
	if x.nobj > 0 && uint32(addr-s.stack.lo) < x.obj[x.nobj-1].off+x.obj[x.nobj-1].size {
		throw("objects added out of order or overlapping")
	}
	if x.nobj == len(x.obj) {
		/ full buffer - allocate a new buffer, add to end of linked list
		y := (*stackObjectBuf)(unsafe.Pointer(getempty()))
		y.next = nil
		x.next = y
		s.tail = y
		x = y
	}
	obj := &x.obj[x.nobj]
	x.nobj++
	obj.off = uint32(addr - s.stack.lo)
	obj.size = uint32(r.size)
	obj.setRecord(r)
	/ obj.left and obj.right will be initialized by buildIndex before use.
	s.nobjs++
}

/ buildIndex initializes s.root to a binary search tree.
/ It should be called after all addObject calls but before
/ any call of findObject.
func (s *stackScanState) buildIndex() {
	s.root, _, _ = binarySearchTree(s.head, 0, s.nobjs)
}

/ Build a binary search tree with the n objects in the list
/ x.obj[idx], x.obj[idx+1], ..., x.next.obj[0], ...
/ Returns the root of that tree, and the buf+idx of the nth object after x.obj[idx].
/ (The first object that was not included in the binary search tree.)
/ If n == 0, returns nil, x.
func binarySearchTree(x *stackObjectBuf, idx int, n int) (root *stackObject, restBuf *stackObjectBuf, restIdx int) {
	if n == 0 {
		return nil, x, idx
	}
	var left, right *stackObject
	left, x, idx = binarySearchTree(x, idx, n/2)
	root = &x.obj[idx]
	idx++
	if idx == len(x.obj) {
		x = x.next
		idx = 0
	}
	right, x, idx = binarySearchTree(x, idx, n-n/2-1)
	root.left = left
	root.right = right
	return root, x, idx
}

/ findObject returns the stack object containing address a, if any.
/ Must have called buildIndex previously.
func (s *stackScanState) findObject(a uintptr) *stackObject {
	off := uint32(a - s.stack.lo)
	obj := s.root
	for {
		if obj == nil {
			return nil
		}
		if off < obj.off {
			obj = obj.left
			continue
		}
		if off >= obj.off+obj.size {
			obj = obj.right
			continue
		}
		return obj
	}
}

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