golang mgcsweep 代码
文件路径:/src/runtime/mgcsweep.go
/ Copyright 2009 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
/ Garbage collector: sweeping
/ The sweeper consists of two different algorithms:
/
/ * The object reclaimer finds and frees unmarked slots in spans. It
/ can free a whole span if none of the objects are marked, but that
/ isn't its goal. This can be driven either synchronously by
/ mcentral.cacheSpan for mcentral spans, or asynchronously by
/ sweepone, which looks at all the mcentral lists.
/
/ * The span reclaimer looks for spans that contain no marked objects
/ and frees whole spans. This is a separate algorithm because
/ freeing whole spans is the hardest task for the object reclaimer,
/ but is critical when allocating new spans. The entry point for
/ this is mheap_.reclaim and it's driven by a sequential scan of
/ the page marks bitmap in the heap arenas.
/
/ Both algorithms ultimately call mspan.sweep, which sweeps a single
/ heap span.
package runtime
import (
"runtime/internal/atomic"
"unsafe"
)
var sweep sweepdata
/ State of background sweep.
type sweepdata struct {
lock mutex
g *g
parked bool
started bool
nbgsweep uint32
npausesweep uint32
/ active tracks outstanding sweepers and the sweep
/ termination condition.
active activeSweep
/ centralIndex is the current unswept span class.
/ It represents an index into the mcentral span
/ sets. Accessed and updated via its load and
/ update methods. Not protected by a lock.
/
/ Reset at mark termination.
/ Used by mheap.nextSpanForSweep.
centralIndex sweepClass
}
/ sweepClass is a spanClass and one bit to represent whether we're currently
/ sweeping partial or full spans.
type sweepClass uint32
const (
numSweepClasses = numSpanClasses * 2
sweepClassDone sweepClass = sweepClass(^uint32(0))
)
func (s *sweepClass) load() sweepClass {
return sweepClass(atomic.Load((*uint32)(s)))
}
func (s *sweepClass) update(sNew sweepClass) {
/ Only update *s if its current value is less than sNew,
/ since *s increases monotonically.
sOld := s.load()
for sOld < sNew && !atomic.Cas((*uint32)(s), uint32(sOld), uint32(sNew)) {
sOld = s.load()
}
/ TODO(mknyszek): This isn't the only place we have
/ an atomic monotonically increasing counter. It would
/ be nice to have an "atomic max" which is just implemented
/ as the above on most architectures. Some architectures
/ like RISC-V however have native support for an atomic max.
}
func (s *sweepClass) clear() {
atomic.Store((*uint32)(s), 0)
}
/ split returns the underlying span class as well as
/ whether we're interested in the full or partial
/ unswept lists for that class, indicated as a boolean
/ (true means "full").
func (s sweepClass) split() (spc spanClass, full bool) {
return spanClass(s >> 1), s&1 == 0
}
/ nextSpanForSweep finds and pops the next span for sweeping from the
/ central sweep buffers. It returns ownership of the span to the caller.
/ Returns nil if no such span exists.
func (h *mheap) nextSpanForSweep() *mspan {
sg := h.sweepgen
for sc := sweep.centralIndex.load(); sc < numSweepClasses; sc++ {
spc, full := sc.split()
c := &h.central[spc].mcentral
var s *mspan
if full {
s = c.fullUnswept(sg).pop()
} else {
s = c.partialUnswept(sg).pop()
}
if s != nil {
/ Write down that we found something so future sweepers
/ can start from here.
sweep.centralIndex.update(sc)
return s
}
}
/ Write down that we found nothing.
sweep.centralIndex.update(sweepClassDone)
return nil
}
const sweepDrainedMask = 1 << 31
/ activeSweep is a type that captures whether sweeping
/ is done, and whether there are any outstanding sweepers.
/
/ Every potential sweeper must call begin() before they look
/ for work, and end() after they've finished sweeping.
type activeSweep struct {
/ state is divided into two parts.
/
/ The top bit (masked by sweepDrainedMask) is a boolean
/ value indicating whether all the sweep work has been
/ drained from the queue.
/
/ The rest of the bits are a counter, indicating the
/ number of outstanding concurrent sweepers.
state atomic.Uint32
}
/ begin registers a new sweeper. Returns a sweepLocker
/ for acquiring spans for sweeping. Any outstanding sweeper blocks
/ sweep termination.
/
/ If the sweepLocker is invalid, the caller can be sure that all
/ outstanding sweep work has been drained, so there is nothing left
/ to sweep. Note that there may be sweepers currently running, so
/ this does not indicate that all sweeping has completed.
/
/ Even if the sweepLocker is invalid, its sweepGen is always valid.
func (a *activeSweep) begin() sweepLocker {
for {
state := a.state.Load()
if state&sweepDrainedMask != 0 {
return sweepLocker{mheap_.sweepgen, false}
}
if a.state.CompareAndSwap(state, state+1) {
return sweepLocker{mheap_.sweepgen, true}
}
}
}
/ end deregisters a sweeper. Must be called once for each time
/ begin is called if the sweepLocker is valid.
func (a *activeSweep) end(sl sweepLocker) {
if sl.sweepGen != mheap_.sweepgen {
throw("sweeper left outstanding across sweep generations")
}
for {
state := a.state.Load()
if (state&^sweepDrainedMask)-1 >= sweepDrainedMask {
throw("mismatched begin/end of activeSweep")
}
if a.state.CompareAndSwap(state, state-1) {
if state != sweepDrainedMask {
return
}
if debug.gcpacertrace > 0 {
print("pacer: sweep done at heap size ", gcController.heapLive>>20, "MB; allocated ", (gcController.heapLive-mheap_.sweepHeapLiveBasis)>>20, "MB during sweep; swept ", mheap_.pagesSwept.Load(), " pages at ", mheap_.sweepPagesPerByte, " pages/byte\n")
}
return
}
}
}
/ markDrained marks the active sweep cycle as having drained
/ all remaining work. This is safe to be called concurrently
/ with all other methods of activeSweep, though may race.
/
/ Returns true if this call was the one that actually performed
/ the mark.
func (a *activeSweep) markDrained() bool {
for {
state := a.state.Load()
if state&sweepDrainedMask != 0 {
return false
}
if a.state.CompareAndSwap(state, state|sweepDrainedMask) {
return true
}
}
}
/ sweepers returns the current number of active sweepers.
func (a *activeSweep) sweepers() uint32 {
return a.state.Load() &^ sweepDrainedMask
}
/ isDone returns true if all sweep work has been drained and no more
/ outstanding sweepers exist. That is, when the sweep phase is
/ completely done.
func (a *activeSweep) isDone() bool {
return a.state.Load() == sweepDrainedMask
}
/ reset sets up the activeSweep for the next sweep cycle.
/
/ The world must be stopped.
func (a *activeSweep) reset() {
assertWorldStopped()
a.state.Store(0)
}
/ finishsweep_m ensures that all spans are swept.
/
/ The world must be stopped. This ensures there are no sweeps in
/ progress.
/
/go:nowritebarrier
func finishsweep_m() {
assertWorldStopped()
/ Sweeping must be complete before marking commences, so
/ sweep any unswept spans. If this is a concurrent GC, there
/ shouldn't be any spans left to sweep, so this should finish
/ instantly. If GC was forced before the concurrent sweep
/ finished, there may be spans to sweep.
for sweepone() != ^uintptr(0) {
sweep.npausesweep++
}
/ Make sure there aren't any outstanding sweepers left.
/ At this point, with the world stopped, it means one of two
/ things. Either we were able to preempt a sweeper, or that
/ a sweeper didn't call sweep.active.end when it should have.
/ Both cases indicate a bug, so throw.
if sweep.active.sweepers() != 0 {
throw("active sweepers found at start of mark phase")
}
/ Reset all the unswept buffers, which should be empty.
/ Do this in sweep termination as opposed to mark termination
/ so that we can catch unswept spans and reclaim blocks as
/ soon as possible.
sg := mheap_.sweepgen
for i := range mheap_.central {
c := &mheap_.central[i].mcentral
c.partialUnswept(sg).reset()
c.fullUnswept(sg).reset()
}
/ Sweeping is done, so if the scavenger isn't already awake,
/ wake it up. There's definitely work for it to do at this
/ point.
scavenger.wake()
nextMarkBitArenaEpoch()
}
func bgsweep(c chan int) {
sweep.g = getg()
lockInit(&sweep.lock, lockRankSweep)
lock(&sweep.lock)
sweep.parked = true
c <- 1
goparkunlock(&sweep.lock, waitReasonGCSweepWait, traceEvGoBlock, 1)
for {
for sweepone() != ^uintptr(0) {
sweep.nbgsweep++
Gosched()
}
for freeSomeWbufs(true) {
Gosched()
}
lock(&sweep.lock)
if !isSweepDone() {
/ This can happen if a GC runs between
/ gosweepone returning ^0 above
/ and the lock being acquired.
unlock(&sweep.lock)
continue
}
sweep.parked = true
goparkunlock(&sweep.lock, waitReasonGCSweepWait, traceEvGoBlock, 1)
}
}
/ sweepLocker acquires sweep ownership of spans.
type sweepLocker struct {
/ sweepGen is the sweep generation of the heap.
sweepGen uint32
valid bool
}
/ sweepLocked represents sweep ownership of a span.
type sweepLocked struct {
*mspan
}
/ tryAcquire attempts to acquire sweep ownership of span s. If it
/ successfully acquires ownership, it blocks sweep completion.
func (l *sweepLocker) tryAcquire(s *mspan) (sweepLocked, bool) {
if !l.valid {
throw("use of invalid sweepLocker")
}
/ Check before attempting to CAS.
if atomic.Load(&s.sweepgen) != l.sweepGen-2 {
return sweepLocked{}, false
}
/ Attempt to acquire sweep ownership of s.
if !atomic.Cas(&s.sweepgen, l.sweepGen-2, l.sweepGen-1) {
return sweepLocked{}, false
}
return sweepLocked{s}, true
}
/ sweepone sweeps some unswept heap span and returns the number of pages returned
/ to the heap, or ^uintptr(0) if there was nothing to sweep.
func sweepone() uintptr {
gp := getg()
/ Increment locks to ensure that the goroutine is not preempted
/ in the middle of sweep thus leaving the span in an inconsistent state for next GC
gp.m.locks++
/ TODO(austin): sweepone is almost always called in a loop;
/ lift the sweepLocker into its callers.
sl := sweep.active.begin()
if !sl.valid {
gp.m.locks--
return ^uintptr(0)
}
/ Find a span to sweep.
npages := ^uintptr(0)
var noMoreWork bool
for {
s := mheap_.nextSpanForSweep()
if s == nil {
noMoreWork = sweep.active.markDrained()
break
}
if state := s.state.get(); state != mSpanInUse {
/ This can happen if direct sweeping already
/ swept this span, but in that case the sweep
/ generation should always be up-to-date.
if !(s.sweepgen == sl.sweepGen || s.sweepgen == sl.sweepGen+3) {
print("runtime: bad span s.state=", state, " s.sweepgen=", s.sweepgen, " sweepgen=", sl.sweepGen, "\n")
throw("non in-use span in unswept list")
}
continue
}
if s, ok := sl.tryAcquire(s); ok {
/ Sweep the span we found.
npages = s.npages
if s.sweep(false) {
/ Whole span was freed. Count it toward the
/ page reclaimer credit since these pages can
/ now be used for span allocation.
mheap_.reclaimCredit.Add(npages)
} else {
/ Span is still in-use, so this returned no
/ pages to the heap and the span needs to
/ move to the swept in-use list.
npages = 0
}
break
}
}
sweep.active.end(sl)
if noMoreWork {
/ The sweep list is empty. There may still be
/ concurrent sweeps running, but we're at least very
/ close to done sweeping.
/ Move the scavenge gen forward (signaling
/ that there's new work to do) and wake the scavenger.
/
/ The scavenger is signaled by the last sweeper because once
/ sweeping is done, we will definitely have useful work for
/ the scavenger to do, since the scavenger only runs over the
/ heap once per GC cycle. This update is not done during sweep
/ termination because in some cases there may be a long delay
/ between sweep done and sweep termination (e.g. not enough
/ allocations to trigger a GC) which would be nice to fill in
/ with scavenging work.
if debug.scavtrace > 0 {
systemstack(func() {
lock(&mheap_.lock)
released := atomic.Loaduintptr(&mheap_.pages.scav.released)
printScavTrace(released, false)
atomic.Storeuintptr(&mheap_.pages.scav.released, 0)
unlock(&mheap_.lock)
})
}
scavenger.ready()
}
gp.m.locks--
return npages
}
/ isSweepDone reports whether all spans are swept.
/
/ Note that this condition may transition from false to true at any
/ time as the sweeper runs. It may transition from true to false if a
/ GC runs; to prevent that the caller must be non-preemptible or must
/ somehow block GC progress.
func isSweepDone() bool {
return sweep.active.isDone()
}
/ Returns only when span s has been swept.
/
/go:nowritebarrier
func (s *mspan) ensureSwept() {
/ Caller must disable preemption.
/ Otherwise when this function returns the span can become unswept again
/ (if GC is triggered on another goroutine).
_g_ := getg()
if _g_.m.locks == 0 && _g_.m.mallocing == 0 && _g_ != _g_.m.g0 {
throw("mspan.ensureSwept: m is not locked")
}
/ If this operation fails, then that means that there are
/ no more spans to be swept. In this case, either s has already
/ been swept, or is about to be acquired for sweeping and swept.
sl := sweep.active.begin()
if sl.valid {
/ The caller must be sure that the span is a mSpanInUse span.
if s, ok := sl.tryAcquire(s); ok {
s.sweep(false)
sweep.active.end(sl)
return
}
sweep.active.end(sl)
}
/ Unfortunately we can't sweep the span ourselves. Somebody else
/ got to it first. We don't have efficient means to wait, but that's
/ OK, it will be swept fairly soon.
for {
spangen := atomic.Load(&s.sweepgen)
if spangen == sl.sweepGen || spangen == sl.sweepGen+3 {
break
}
osyield()
}
}
/ Sweep frees or collects finalizers for blocks not marked in the mark phase.
/ It clears the mark bits in preparation for the next GC round.
/ Returns true if the span was returned to heap.
/ If preserve=true, don't return it to heap nor relink in mcentral lists;
/ caller takes care of it.
func (sl *sweepLocked) sweep(preserve bool) bool {
/ It's critical that we enter this function with preemption disabled,
/ GC must not start while we are in the middle of this function.
_g_ := getg()
if _g_.m.locks == 0 && _g_.m.mallocing == 0 && _g_ != _g_.m.g0 {
throw("mspan.sweep: m is not locked")
}
s := sl.mspan
if !preserve {
/ We'll release ownership of this span. Nil it out to
/ prevent the caller from accidentally using it.
sl.mspan = nil
}
sweepgen := mheap_.sweepgen
if state := s.state.get(); state != mSpanInUse || s.sweepgen != sweepgen-1 {
print("mspan.sweep: state=", state, " sweepgen=", s.sweepgen, " mheap.sweepgen=", sweepgen, "\n")
throw("mspan.sweep: bad span state")
}
if trace.enabled {
traceGCSweepSpan(s.npages * _PageSize)
}
mheap_.pagesSwept.Add(int64(s.npages))
spc := s.spanclass
size := s.elemsize
/ The allocBits indicate which unmarked objects don't need to be
/ processed since they were free at the end of the last GC cycle
/ and were not allocated since then.
/ If the allocBits index is >= s.freeindex and the bit
/ is not marked then the object remains unallocated
/ since the last GC.
/ This situation is analogous to being on a freelist.
/ Unlink & free special records for any objects we're about to free.
/ Two complications here:
/ 1. An object can have both finalizer and profile special records.
/ In such case we need to queue finalizer for execution,
/ mark the object as live and preserve the profile special.
/ 2. A tiny object can have several finalizers setup for different offsets.
/ If such object is not marked, we need to queue all finalizers at once.
/ Both 1 and 2 are possible at the same time.
hadSpecials := s.specials != nil
siter := newSpecialsIter(s)
for siter.valid() {
/ A finalizer can be set for an inner byte of an object, find object beginning.
objIndex := uintptr(siter.s.offset) / size
p := s.base() + objIndex*size
mbits := s.markBitsForIndex(objIndex)
if !mbits.isMarked() {
/ This object is not marked and has at least one special record.
/ Pass 1: see if it has at least one finalizer.
hasFin := false
endOffset := p - s.base() + size
for tmp := siter.s; tmp != nil && uintptr(tmp.offset) < endOffset; tmp = tmp.next {
if tmp.kind == _KindSpecialFinalizer {
/ Stop freeing of object if it has a finalizer.
mbits.setMarkedNonAtomic()
hasFin = true
break
}
}
/ Pass 2: queue all finalizers _or_ handle profile record.
for siter.valid() && uintptr(siter.s.offset) < endOffset {
/ Find the exact byte for which the special was setup
/ (as opposed to object beginning).
special := siter.s
p := s.base() + uintptr(special.offset)
if special.kind == _KindSpecialFinalizer || !hasFin {
siter.unlinkAndNext()
freeSpecial(special, unsafe.Pointer(p), size)
} else {
/ The object has finalizers, so we're keeping it alive.
/ All other specials only apply when an object is freed,
/ so just keep the special record.
siter.next()
}
}
} else {
/ object is still live
if siter.s.kind == _KindSpecialReachable {
special := siter.unlinkAndNext()
(*specialReachable)(unsafe.Pointer(special)).reachable = true
freeSpecial(special, unsafe.Pointer(p), size)
} else {
/ keep special record
siter.next()
}
}
}
if hadSpecials && s.specials == nil {
spanHasNoSpecials(s)
}
if debug.allocfreetrace != 0 || debug.clobberfree != 0 || raceenabled || msanenabled || asanenabled {
/ Find all newly freed objects. This doesn't have to
/ efficient; allocfreetrace has massive overhead.
mbits := s.markBitsForBase()
abits := s.allocBitsForIndex(0)
for i := uintptr(0); i < s.nelems; i++ {
if !mbits.isMarked() && (abits.index < s.freeindex || abits.isMarked()) {
x := s.base() + i*s.elemsize
if debug.allocfreetrace != 0 {
tracefree(unsafe.Pointer(x), size)
}
if debug.clobberfree != 0 {
clobberfree(unsafe.Pointer(x), size)
}
if raceenabled {
racefree(unsafe.Pointer(x), size)
}
if msanenabled {
msanfree(unsafe.Pointer(x), size)
}
if asanenabled {
asanpoison(unsafe.Pointer(x), size)
}
}
mbits.advance()
abits.advance()
}
}
/ Check for zombie objects.
if s.freeindex < s.nelems {
/ Everything < freeindex is allocated and hence
/ cannot be zombies.
/
/ Check the first bitmap byte, where we have to be
/ careful with freeindex.
obj := s.freeindex
if (*s.gcmarkBits.bytep(obj / 8)&^*s.allocBits.bytep(obj / 8))>>(obj%8) != 0 {
s.reportZombies()
}
/ Check remaining bytes.
for i := obj/8 + 1; i < divRoundUp(s.nelems, 8); i++ {
if *s.gcmarkBits.bytep(i)&^*s.allocBits.bytep(i) != 0 {
s.reportZombies()
}
}
}
/ Count the number of free objects in this span.
nalloc := uint16(s.countAlloc())
nfreed := s.allocCount - nalloc
if nalloc > s.allocCount {
/ The zombie check above should have caught this in
/ more detail.
print("runtime: nelems=", s.nelems, " nalloc=", nalloc, " previous allocCount=", s.allocCount, " nfreed=", nfreed, "\n")
throw("sweep increased allocation count")
}
s.allocCount = nalloc
s.freeindex = 0 / reset allocation index to start of span.
if trace.enabled {
getg().m.p.ptr().traceReclaimed += uintptr(nfreed) * s.elemsize
}
/ gcmarkBits becomes the allocBits.
/ get a fresh cleared gcmarkBits in preparation for next GC
s.allocBits = s.gcmarkBits
s.gcmarkBits = newMarkBits(s.nelems)
/ Initialize alloc bits cache.
s.refillAllocCache(0)
/ The span must be in our exclusive ownership until we update sweepgen,
/ check for potential races.
if state := s.state.get(); state != mSpanInUse || s.sweepgen != sweepgen-1 {
print("mspan.sweep: state=", state, " sweepgen=", s.sweepgen, " mheap.sweepgen=", sweepgen, "\n")
throw("mspan.sweep: bad span state after sweep")
}
if s.sweepgen == sweepgen+1 || s.sweepgen == sweepgen+3 {
throw("swept cached span")
}
/ We need to set s.sweepgen = h.sweepgen only when all blocks are swept,
/ because of the potential for a concurrent free/SetFinalizer.
/
/ But we need to set it before we make the span available for allocation
/ (return it to heap or mcentral), because allocation code assumes that a
/ span is already swept if available for allocation.
/
/ Serialization point.
/ At this point the mark bits are cleared and allocation ready
/ to go so release the span.
atomic.Store(&s.sweepgen, sweepgen)
if spc.sizeclass() != 0 {
/ Handle spans for small objects.
if nfreed > 0 {
/ Only mark the span as needing zeroing if we've freed any
/ objects, because a fresh span that had been allocated into,
/ wasn't totally filled, but then swept, still has all of its
/ free slots zeroed.
s.needzero = 1
stats := memstats.heapStats.acquire()
atomic.Xadd64(&stats.smallFreeCount[spc.sizeclass()], int64(nfreed))
memstats.heapStats.release()
/ Count the frees in the inconsistent, internal stats.
gcController.totalFree.Add(int64(nfreed) * int64(s.elemsize))
}
if !preserve {
/ The caller may not have removed this span from whatever
/ unswept set its on but taken ownership of the span for
/ sweeping by updating sweepgen. If this span still is in
/ an unswept set, then the mcentral will pop it off the
/ set, check its sweepgen, and ignore it.
if nalloc == 0 {
/ Free totally free span directly back to the heap.
mheap_.freeSpan(s)
return true
}
/ Return span back to the right mcentral list.
if uintptr(nalloc) == s.nelems {
mheap_.central[spc].mcentral.fullSwept(sweepgen).push(s)
} else {
mheap_.central[spc].mcentral.partialSwept(sweepgen).push(s)
}
}
} else if !preserve {
/ Handle spans for large objects.
if nfreed != 0 {
/ Free large object span to heap.
/ NOTE(rsc,dvyukov): The original implementation of efence
/ in CL 22060046 used sysFree instead of sysFault, so that
/ the operating system would eventually give the memory
/ back to us again, so that an efence program could run
/ longer without running out of memory. Unfortunately,
/ calling sysFree here without any kind of adjustment of the
/ heap data structures means that when the memory does
/ come back to us, we have the wrong metadata for it, either in
/ the mspan structures or in the garbage collection bitmap.
/ Using sysFault here means that the program will run out of
/ memory fairly quickly in efence mode, but at least it won't
/ have mysterious crashes due to confused memory reuse.
/ It should be possible to switch back to sysFree if we also
/ implement and then call some kind of mheap.deleteSpan.
if debug.efence > 0 {
s.limit = 0 / prevent mlookup from finding this span
sysFault(unsafe.Pointer(s.base()), size)
} else {
mheap_.freeSpan(s)
}
/ Count the free in the consistent, external stats.
stats := memstats.heapStats.acquire()
atomic.Xadd64(&stats.largeFreeCount, 1)
atomic.Xadd64(&stats.largeFree, int64(size))
memstats.heapStats.release()
/ Count the free in the inconsistent, internal stats.
gcController.totalFree.Add(int64(size))
return true
}
/ Add a large span directly onto the full+swept list.
mheap_.central[spc].mcentral.fullSwept(sweepgen).push(s)
}
return false
}
/ reportZombies reports any marked but free objects in s and throws.
/
/ This generally means one of the following:
/
/ 1. User code converted a pointer to a uintptr and then back
/ unsafely, and a GC ran while the uintptr was the only reference to
/ an object.
/
/ 2. User code (or a compiler bug) constructed a bad pointer that
/ points to a free slot, often a past-the-end pointer.
/
/ 3. The GC two cycles ago missed a pointer and freed a live object,
/ but it was still live in the last cycle, so this GC cycle found a
/ pointer to that object and marked it.
func (s *mspan) reportZombies() {
printlock()
print("runtime: marked free object in span ", s, ", elemsize=", s.elemsize, " freeindex=", s.freeindex, " (bad use of unsafe.Pointer? try -d=checkptr)\n")
mbits := s.markBitsForBase()
abits := s.allocBitsForIndex(0)
for i := uintptr(0); i < s.nelems; i++ {
addr := s.base() + i*s.elemsize
print(hex(addr))
alloc := i < s.freeindex || abits.isMarked()
if alloc {
print(" alloc")
} else {
print(" free ")
}
if mbits.isMarked() {
print(" marked ")
} else {
print(" unmarked")
}
zombie := mbits.isMarked() && !alloc
if zombie {
print(" zombie")
}
print("\n")
if zombie {
length := s.elemsize
if length > 1024 {
length = 1024
}
hexdumpWords(addr, addr+length, nil)
}
mbits.advance()
abits.advance()
}
throw("found pointer to free object")
}
/ deductSweepCredit deducts sweep credit for allocating a span of
/ size spanBytes. This must be performed *before* the span is
/ allocated to ensure the system has enough credit. If necessary, it
/ performs sweeping to prevent going in to debt. If the caller will
/ also sweep pages (e.g., for a large allocation), it can pass a
/ non-zero callerSweepPages to leave that many pages unswept.
/
/ deductSweepCredit makes a worst-case assumption that all spanBytes
/ bytes of the ultimately allocated span will be available for object
/ allocation.
/
/ deductSweepCredit is the core of the "proportional sweep" system.
/ It uses statistics gathered by the garbage collector to perform
/ enough sweeping so that all pages are swept during the concurrent
/ sweep phase between GC cycles.
/
/ mheap_ must NOT be locked.
func deductSweepCredit(spanBytes uintptr, callerSweepPages uintptr) {
if mheap_.sweepPagesPerByte == 0 {
/ Proportional sweep is done or disabled.
return
}
if trace.enabled {
traceGCSweepStart()
}
retry:
sweptBasis := mheap_.pagesSweptBasis.Load()
/ Fix debt if necessary.
newHeapLive := uintptr(atomic.Load64(&gcController.heapLive)-mheap_.sweepHeapLiveBasis) + spanBytes
pagesTarget := int64(mheap_.sweepPagesPerByte*float64(newHeapLive)) - int64(callerSweepPages)
for pagesTarget > int64(mheap_.pagesSwept.Load()-sweptBasis) {
if sweepone() == ^uintptr(0) {
mheap_.sweepPagesPerByte = 0
break
}
if mheap_.pagesSweptBasis.Load() != sweptBasis {
/ Sweep pacing changed. Recompute debt.
goto retry
}
}
if trace.enabled {
traceGCSweepDone()
}
}
/ clobberfree sets the memory content at x to bad content, for debugging
/ purposes.
func clobberfree(x unsafe.Pointer, size uintptr) {
/ size (span.elemsize) is always a multiple of 4.
for i := uintptr(0); i < size; i += 4 {
*(*uint32)(add(x, i)) = 0xdeadbeef
}
}
/ gcPaceSweeper updates the sweeper's pacing parameters.
/
/ Must be called whenever the GC's pacing is updated.
/
/ The world must be stopped, or mheap_.lock must be held.
func gcPaceSweeper(trigger uint64) {
assertWorldStoppedOrLockHeld(&mheap_.lock)
/ Update sweep pacing.
if isSweepDone() {
mheap_.sweepPagesPerByte = 0
} else {
/ Concurrent sweep needs to sweep all of the in-use
/ pages by the time the allocated heap reaches the GC
/ trigger. Compute the ratio of in-use pages to sweep
/ per byte allocated, accounting for the fact that
/ some might already be swept.
heapLiveBasis := atomic.Load64(&gcController.heapLive)
heapDistance := int64(trigger) - int64(heapLiveBasis)
/ Add a little margin so rounding errors and
/ concurrent sweep are less likely to leave pages
/ unswept when GC starts.
heapDistance -= 1024 * 1024
if heapDistance < _PageSize {
/ Avoid setting the sweep ratio extremely high
heapDistance = _PageSize
}
pagesSwept := mheap_.pagesSwept.Load()
pagesInUse := mheap_.pagesInUse.Load()
sweepDistancePages := int64(pagesInUse) - int64(pagesSwept)
if sweepDistancePages <= 0 {
mheap_.sweepPagesPerByte = 0
} else {
mheap_.sweepPagesPerByte = float64(sweepDistancePages) / float64(heapDistance)
mheap_.sweepHeapLiveBasis = heapLiveBasis
/ Write pagesSweptBasis last, since this
/ signals concurrent sweeps to recompute
/ their debt.
mheap_.pagesSweptBasis.Store(pagesSwept)
}
}
}