harmony 鸿蒙Audio Stream Management Development

  • 2022-10-28
  • 浏览 (594)

Audio Stream Management Development

Introduction

You can use AudioStreamManager to manage audio streams.

Working Principles

The following figure shows the calling relationship of AudioStreamManager APIs.

Figure 1 AudioStreamManager API calling relationship

en-us_image_audio_stream_manager

NOTE: During application development, use getStreamManager() to create an AudioStreamManager instance. Then, you can call on(‘audioRendererChange’) or on(‘audioCapturerChange’) to listen for status, client, and audio attribute changes of the audio playback or recording application. To cancel the listening for these changes, call off(‘audioRendererChange’) or off(‘audioCapturerChange’). You can call getCurrentAudioRendererInfoArray() to obtain information about the audio playback application, such as the unique audio stream ID, UID of the audio playback client, and audio status. Similarly, you can call getCurrentAudioCapturerInfoArray() to obtain information about the audio recording application.

How to Develop

For details about the APIs, see AudioStreamManager.

  1. Create an AudioStreamManager instance.

Before using AudioStreamManager APIs, you must use getStreamManager() to create an AudioStreamManager instance.

   var audioManager = audio.getAudioManager();
   var audioStreamManager = audioManager.getStreamManager();
  1. (Optional) Call on(‘audioRendererChange’) to listen for audio renderer changes.

If an application needs to receive notifications when the audio playback application status, audio playback client, or audio attribute changes, it can subscribe to this event. For more events that can be subscribed to, see Audio Management.

  audioStreamManager.on('audioRendererChange',  (AudioRendererChangeInfoArray) => {
    for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) {
      AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
      console.info('## RendererChange on is called for ' + i + ' ##');
      console.info('StreamId for ' + i + ' is:' + AudioRendererChangeInfo.streamId);
      console.info('ClientUid for ' + i + ' is:' + AudioRendererChangeInfo.clientUid);
      console.info('Content for ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.content);
      console.info('Stream for ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.usage);
      console.info('Flag ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.rendererFlags);
      console.info('State for ' + i + ' is:' + AudioRendererChangeInfo.rendererState);  
      var devDescriptor = AudioRendererChangeInfo.deviceDescriptors;
      for (let j = 0; j < AudioRendererChangeInfo.deviceDescriptors.length; j++) {
        console.info('Id:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].id);
        console.info('Type:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceType);
        console.info('Role:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceRole);
        console.info('Name:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].name);
        console.info('Address:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].address);
        console.info('SampleRates:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]);
        console.info('ChannelCounts' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]);
        console.info('ChannelMask:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelMasks);
      }
    }
  });
  1. (Optional) Call off(‘audioRendererChange’) to cancel listening for audio renderer changes.
   audioStreamManager.off('audioRendererChange');
   console.info('######### RendererChange Off is called #########');
  1. (Optional) Call on(‘audioCapturerChange’) to listen for audio capturer changes.

If an application needs to receive notifications when the audio recording application status, audio recording client, or audio attribute changes, it can subscribe to this event. For more events that can be subscribed to, see Audio Management.

  audioStreamManager.on('audioCapturerChange', (AudioCapturerChangeInfoArray) =>  {
    for (let i = 0; i < AudioCapturerChangeInfoArray.length; i++) {
      console.info(' ## audioCapturerChange on is called for element ' + i + ' ##');
      console.info('StreamId for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].streamId);
      console.info('ClientUid for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].clientUid);
      console.info('Source for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.source);
      console.info('Flag ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.capturerFlags);
      console.info('State for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerState);  
      for (let j = 0; j < AudioCapturerChangeInfoArray[i].deviceDescriptors.length; j++) {
        console.info('Id:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].id);
        console.info('Type:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceType);
        console.info('Role:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceRole);
        console.info('Name:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].name);
        console.info('Address:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].address);
        console.info('SampleRates:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].sampleRates[0]);
        console.info('ChannelCounts' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelCounts[0]);
        console.info('ChannelMask:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelMasks);
      }
    }
  });
  1. (Optional) Call off(‘audioCapturerChange’) to cancel listening for audio capturer changes.
   audioStreamManager.off('audioCapturerChange');
   console.info('######### CapturerChange Off is called #########');
  1. (Optional) Call getCurrentAudioRendererInfoArray() to obtain information about the current audio renderer.

This API can be used to obtain the unique ID of the audio stream, UID of the audio playback client, audio status, and other information about the audio player. Before calling this API, a third-party application must have the ohos.permission.USE_BLUETOOTH permission configured, for the device name and device address to be displayed correctly.

  await audioStreamManager.getCurrentAudioRendererInfoArray().then( function (AudioRendererChangeInfoArray) {
    console.info('######### Get Promise is called ##########');
    if (AudioRendererChangeInfoArray != null) {
      for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) {
        AudioRendererChangeInfo = AudioRendererChangeInfoArray[i];
        console.info('StreamId for ' + i +' is:' + AudioRendererChangeInfo.streamId);
        console.info('ClientUid for ' + i + ' is:' + AudioRendererChangeInfo.clientUid);
        console.info('Content ' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.content);
        console.info('Stream' + i +' is:' + AudioRendererChangeInfo.rendererInfo.usage);
        console.info('Flag' + i + ' is:' + AudioRendererChangeInfo.rendererInfo.rendererFlags); 
        console.info('State for ' + i + ' is:' + AudioRendererChangeInfo.rendererState);  
        var devDescriptor = AudioRendererChangeInfo.deviceDescriptors;
        for (let j = 0; j < AudioRendererChangeInfo.deviceDescriptors.length; j++) {
          console.info('Id:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].id);
          console.info('Type:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceType);
          console.info('Role:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].deviceRole);
          console.info('Name:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].name);
          console.info('Address:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].address);
          console.info('SampleRates:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]);
          console.info('ChannelCounts' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]);
          console.info('ChannelMask:' + i + ':' + AudioRendererChangeInfo.deviceDescriptors[j].channelMasks);
        }
      }
    }
  }).catch((err) => {
    console.log('getCurrentAudioRendererInfoArray :ERROR: ' + err.message);
  });
  1. (Optional) Call getCurrentAudioCapturerInfoArray() to obtain information about the current audio capturer. This API can be used to obtain the unique ID of the audio stream, UID of the audio recording client, audio status, and other information about the audio capturer. Before calling this API, a third-party application must have the ohos.permission.USE_BLUETOOTH permission configured, for the device name and device address to be displayed correctly.
  await audioStreamManager.getCurrentAudioCapturerInfoArray().then( function (AudioCapturerChangeInfoArray) {
    console.info('getCurrentAudioCapturerInfoArray: **** Get Promise Called ****');
    if (AudioCapturerChangeInfoArray != null) {
      for (let i = 0; i < AudioCapturerChangeInfoArray.length; i++) {
        console.info('StreamId for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].streamId);
        console.info('ClientUid for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].clientUid);
        console.info('Source for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.source);
        console.info('Flag ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerInfo.capturerFlags);
        console.info('State for ' + i + 'is:' + AudioCapturerChangeInfoArray[i].capturerState);  
        var devDescriptor = AudioCapturerChangeInfoArray[i].deviceDescriptors;
        for (let j = 0; j < AudioCapturerChangeInfoArray[i].deviceDescriptors.length; j++) {
          console.info('Id:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].id);
          console.info('Type:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceType);
          console.info('Role:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].deviceRole);
          console.info('Name:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].name)
          console.info('Address:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].address);
          console.info('SampleRates:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].sampleRates[0]);
          console.info('ChannelCounts' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelCounts[0]);
          console.info('ChannelMask:' + i + ':' + AudioCapturerChangeInfoArray[i].deviceDescriptors[j].channelMasks);
        }
      }
    }
  }).catch((err) => {
    console.log('getCurrentAudioCapturerInfoArray :ERROR: ' + err.message);
  });

你可能感兴趣的鸿蒙文章

harmony 鸿蒙Media

harmony 鸿蒙Audio Capture Development

harmony 鸿蒙Audio Interruption Mode Development

harmony 鸿蒙Audio Overview

harmony 鸿蒙Audio Playback Development

harmony 鸿蒙Audio Recording Development

harmony 鸿蒙Audio Rendering Development

harmony 鸿蒙Audio Routing and Device Management Development

harmony 鸿蒙Volume Management Development

harmony 鸿蒙AVPlayer Development

0  赞