echarts animation 源码
echarts animation 代码
文件路径:/src/util/animation.ts
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import Element, { ElementProps } from 'zrender/src/Element';
import { ZREasing } from './types';
import { AnimationEasing } from 'zrender/src/animation/easing';
interface AnimationWrapStorage {
el: Element;
target: ElementProps;
duration: number;
delay: number;
easing: AnimationEasing
}
type AnimationWrapDoneCallback = () => void;
/**
* Animate multiple elements with a single done-callback.
*
* @example
* animation
* .createWrap()
* .add(el1, {x: 10, y: 10})
* .add(el2, {shape: {width: 500}, style: {fill: 'red'}}, 400)
* .done(function () { // done })
* .start('cubicOut');
*/
class AnimationWrap {
private _storage = [] as AnimationWrapStorage[];
private _elExistsMap: { [elId: string]: boolean } = {};
private _finishedCallback: AnimationWrapDoneCallback;
/**
* Caution: a el can only be added once, otherwise 'done'
* might not be called. This method checks this (by el.id),
* suppresses adding and returns false when existing el found.
*
* @return Whether adding succeeded.
*/
add(
el: Element,
target: ElementProps,
duration?: number,
delay?: number,
easing?: ZREasing
): boolean {
if (this._elExistsMap[el.id]) {
return false;
}
this._elExistsMap[el.id] = true;
this._storage.push({
el: el,
target: target,
duration: duration,
delay: delay,
easing: easing
});
return true;
}
/**
* Only execute when animation done/aborted.
*/
finished(callback: AnimationWrapDoneCallback): AnimationWrap {
this._finishedCallback = callback;
return this;
}
/**
* Will stop exist animation firstly.
*/
start(): AnimationWrap {
let count = this._storage.length;
const checkTerminate = () => {
count--;
if (count <= 0) { // Guard.
this._storage.length = 0;
this._elExistsMap = {};
this._finishedCallback && this._finishedCallback();
}
};
for (let i = 0, len = this._storage.length; i < len; i++) {
const item = this._storage[i];
item.el.animateTo(item.target, {
duration: item.duration,
delay: item.delay,
easing: item.easing,
setToFinal: true,
done: checkTerminate,
aborted: checkTerminate
});
}
return this;
}
}
export function createWrap(): AnimationWrap {
return new AnimationWrap();
}
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