harmony 鸿蒙OffscreenCanvasRenderingContext2D

  • 2022-08-09
  • 浏览 (877)

OffscreenCanvasRenderingContext2D

NOTE

The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.

Use OffscreenCanvasRenderingContext2D to draw rectangles, images, and texts on an OffscreenCanvas.

Attributes

In addition to the attributes that are supported by CanvasRenderingContext2D, the following attributes are supported.

Name Type Description
filter string Image filter.
Available options are as follows:
- blur: applies the Gaussian blur for the image.
- brightness: applies a linear multiplication to the image to make it look brighter or darker.
- contrast: adjusts the image contrast.
- drop-shadow: sets a shadow effect for the image.
- grayscale: converts the image to a grayscale image.
- hue-rotate: applies hue rotation to the image.
- invert: inverts the image.
- opacity: sets the image opacity.
- saturate: sets the image saturation.
- sepia: converts the image to sepia.

Example

<!-- xxx.hml -->
<div style="width: 500px; height: 500px;">
  <canvas ref="canvasId" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas>
</div>
// xxx.js
export default {
  onShow(){
    var ctx = this.$refs.canvasId.getContext('2d');
    var offscreen = new OffscreenCanvas(360, 500);
    var offCanvas2 = offscreen.getContext("2d");
    var img = new Image();
    img.src = 'common/images/flower.jpg';
    offCanvas2.drawImage(img, 0, 0, 100, 100);
    offCanvas2.filter = 'blur(5px)';
    offCanvas2.drawImage(img, 100, 0, 100, 100);

    offCanvas2.filter = 'grayscale(50%)';
    offCanvas2.drawImage(img, 200, 0, 100, 100);

    offCanvas2.filter = 'hue-rotate(90deg)';
    offCanvas2.drawImage(img, 0, 100, 100, 100);

    offCanvas2.filter = 'invert(100%)';
    offCanvas2.drawImage(img, 100, 100, 100, 100);

    offCanvas2.filter = 'drop-shadow(8px 8px 10px green)';
    offCanvas2.drawImage(img, 200, 100, 100, 100);

    offCanvas2.filter = 'brightness(0.4)';
    offCanvas2.drawImage(img, 0, 200, 100, 100);

    offCanvas2.filter = 'opacity(25%)';
    offCanvas2.drawImage(img, 100, 200, 100, 100);

    offCanvas2.filter = 'saturate(30%)';
    offCanvas2.drawImage(img, 200, 200, 100, 100);

    offCanvas2.filter = 'sepia(60%)';
    offCanvas2.drawImage(img, 0, 300, 100, 100);

    offCanvas2.filter = 'contrast(200%)';
    offCanvas2.drawImage(img, 100, 300, 100, 100);
    var bitmap = offscreen.transferToImageBitmap();
    ctx.transferFromImageBitmap(bitmap);
  }
}

Methods

In addition to the methods that are supported by CanvasRenderingContext2D, the following methods are supported.

isPointInPath

isPointInPath(path?: Path2D, x: number, y: number): boolean

Checks whether a specified point is in the path area.

Parameters |Name|Type|Mandatory|Description | |—-|——|—-|—————————–| |path|Path2D|No |Path used for checking. If this parameter is not set, the current path is used.| |x |number|Yes |X-coordinate of the point used for checking. | |y |number|Yes |Y-coordinate of the point used for checking. |

Return value |Type |Description | |——-|————-| |boolean|Whether a specified point is in the path area.|

Example

<!-- xxx.hml -->
<div class="container" style="width: 500px; height: 500px;">
    <text class="textsize">In path:{{textValue}}</text>
    <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas>
</div>
/* xxx.css */
.container {
    display: flex;
    flex-direction: column;
    background-color: #F1F3F5;
    align-items: center;
    justify-content: center;
    width: 100%;
    height: 100%;
}

canvas {
    width: 600px;
    height: 600px;
    background-color: #fdfdfd;
    border: none;
}

.textsize {
    font-size: 40px;
}
// xxx.js
export default {
  data: {
    textValue: 0
  },
  onShow(){
    var canvas = this.$refs.canvas.getContext('2d');
    var offscreen = new OffscreenCanvas(500,500);
    var offscreenCanvasCtx = offscreen.getContext("2d");

    offscreenCanvasCtx.rect(10, 10, 100, 100);
    offscreenCanvasCtx.fill();
    this.textValue = offscreenCanvasCtx.isPointInPath(30, 70);

    var bitmap = offscreen.transferToImageBitmap();
    canvas.transferFromImageBitmap(bitmap);
  }
}

en-us_image_0000001224354967

isPointInStroke

isPointInStroke(path?: Path2D, x: number, y: number): boolean

Checks whether a specified point is on the edge line of a path.

Parameters |Name|Type|Mandatory|Description | |—-|——|—-|—————————–| |path|Path2D|No |Path used for checking. If this parameter is not set, the current path is used.| |x |number|Yes |X-coordinate of the point used for checking. | |y |number|Yes |Y-coordinate of the point used for checking. |

Return value |Type |Description | |——-|————-| |boolean|Whether a specified point is in the path area.|

Example

<!-- xxx.hml -->
<div class="container" style="width: 500px; height: 500px;">
    <text class="textsize">In stroke:{{textValue}}</text>
    <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas>
</div>
/* xxx.css */
.container {
    display: flex;
    flex-direction: column;
    background-color: #F1F3F5;
    align-items: center;
    justify-content: center;
    width: 100%;
    height: 100%;
}

canvas {
    width: 600px;
    height: 600px;
    background-color: #fdfdfd;
    border: none;
}

.textsize {
    font-size: 40px;
}
// xxx.js
export default {
  data: {
    textValue: 0
  },
  onShow(){
    var canvas = this.$refs.canvas.getContext('2d');
    var offscreen = new OffscreenCanvas(500,500);
    var offscreenCanvasCtx = offscreen.getContext("2d");

    offscreenCanvasCtx.rect(10, 10, 100, 100);
    offscreenCanvasCtx.stroke();
    this.textValue = offscreenCanvasCtx.isPointInStroke(50, 10);

    var bitmap = offscreen.transferToImageBitmap();
    canvas.transferFromImageBitmap(bitmap);
  }
}

en-us_image_0000001178875308

resetTransform

resetTransform(): void

Example

<!-- xxx.hml -->
<div class="container" style="width: 500px; height: 500px;">
    <text class="textsize">In path:{{textValue}}</text>
    <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas>
</div>
/* xxx.css */
.container {
    display: flex;
    flex-direction: column;
    background-color: #F1F3F5;
    align-items: center;
    justify-content: center;
    width: 100%;
    height: 100%;
}

canvas {
    width: 600px;
    height: 600px;
    background-color: #fdfdfd;
    border: none;
}

.textsize {
    font-size: 40px;
}
// xxx.js
export default {
  data:{
   textValue:0
  },
  onShow(){
   var canvas = this.$refs.canvas.getContext('2d');
   var offscreen = new OffscreenCanvas(500,500);
   var offscreenCanvasCtx = offscreen.getContext("2d");

   offscreenCanvasCtx.transform(1, 0, 1.7, 1, 0, 0);
   offscreenCanvasCtx.fillStyle = '#a9a9a9';
   offscreenCanvasCtx.fillRect(40, 40, 50, 20);
   offscreenCanvasCtx.fillRect(40, 90, 50, 20);

   // Non-skewed rectangles
   offscreenCanvasCtx.resetTransform();
   offscreenCanvasCtx.fillStyle = '#ff0000';
   offscreenCanvasCtx.fillRect(40, 40, 50, 20);
   offscreenCanvasCtx.fillRect(40, 90, 50, 20);

   var bitmap = offscreen.transferToImageBitmap();
   canvas.transferFromImageBitmap(bitmap);
  } 
}

en-us_image_0000001179035242

你可能感兴趣的鸿蒙文章

harmony 鸿蒙JavaScript-compatible Web-like Development Paradigm

harmony 鸿蒙Data Type Attributes

harmony 鸿蒙button

harmony 鸿蒙chart

harmony 鸿蒙divider

harmony 鸿蒙image-animator

harmony 鸿蒙image

harmony 鸿蒙input

harmony 鸿蒙label

harmony 鸿蒙marquee

0  赞