echarts HeatmapLayer 源码
echarts HeatmapLayer 代码
文件路径:/src/chart/heatmap/HeatmapLayer.ts
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/* global Uint8ClampedArray */
import { platformApi } from 'zrender/src/core/platform';
const GRADIENT_LEVELS = 256;
type ColorFunc = (grad: number, fastMode: boolean, output: number[]) => void;
type ColorState = 'inRange' | 'outOfRange';
class HeatmapLayer {
canvas: HTMLCanvasElement;
blurSize = 30;
pointSize = 20;
maxOpacity = 1;
minOpacity = 0;
private _brushCanvas: HTMLCanvasElement;
private _gradientPixels: Record<ColorState, Uint8ClampedArray> = {
inRange: null,
outOfRange: null
};
constructor() {
const canvas = platformApi.createCanvas();
this.canvas = canvas;
}
/**
* Renders Heatmap and returns the rendered canvas
* @param data array of data, each has x, y, value
* @param width canvas width
* @param height canvas height
*/
update(
data: number[][],
width: number,
height: number,
normalize: (value: number) => number,
colorFunc: Record<ColorState, ColorFunc>,
isInRange?: (grad?: number) => boolean
) {
const brush = this._getBrush();
const gradientInRange = this._getGradient(colorFunc, 'inRange');
const gradientOutOfRange = this._getGradient(colorFunc, 'outOfRange');
const r = this.pointSize + this.blurSize;
const canvas = this.canvas;
const ctx = canvas.getContext('2d');
const len = data.length;
canvas.width = width;
canvas.height = height;
for (let i = 0; i < len; ++i) {
const p = data[i];
const x = p[0];
const y = p[1];
const value = p[2];
// calculate alpha using value
const alpha = normalize(value);
// draw with the circle brush with alpha
ctx.globalAlpha = alpha;
ctx.drawImage(brush, x - r, y - r);
}
if (!canvas.width || !canvas.height) {
// Avoid "Uncaught DOMException: Failed to execute 'getImageData' on
// 'CanvasRenderingContext2D': The source height is 0."
return canvas;
}
// colorize the canvas using alpha value and set with gradient
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const pixels = imageData.data;
let offset = 0;
const pixelLen = pixels.length;
const minOpacity = this.minOpacity;
const maxOpacity = this.maxOpacity;
const diffOpacity = maxOpacity - minOpacity;
while (offset < pixelLen) {
let alpha = pixels[offset + 3] / 256;
const gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4;
// Simple optimize to ignore the empty data
if (alpha > 0) {
const gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange;
// Any alpha > 0 will be mapped to [minOpacity, maxOpacity]
alpha > 0 && (alpha = alpha * diffOpacity + minOpacity);
pixels[offset++] = gradient[gradientOffset];
pixels[offset++] = gradient[gradientOffset + 1];
pixels[offset++] = gradient[gradientOffset + 2];
pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256;
}
else {
offset += 4;
}
}
ctx.putImageData(imageData, 0, 0);
return canvas;
}
/**
* get canvas of a black circle brush used for canvas to draw later
*/
_getBrush() {
const brushCanvas = this._brushCanvas || (this._brushCanvas = platformApi.createCanvas());
// set brush size
const r = this.pointSize + this.blurSize;
const d = r * 2;
brushCanvas.width = d;
brushCanvas.height = d;
const ctx = brushCanvas.getContext('2d');
ctx.clearRect(0, 0, d, d);
// in order to render shadow without the distinct circle,
// draw the distinct circle in an invisible place,
// and use shadowOffset to draw shadow in the center of the canvas
ctx.shadowOffsetX = d;
ctx.shadowBlur = this.blurSize;
// draw the shadow in black, and use alpha and shadow blur to generate
// color in color map
ctx.shadowColor = '#000';
// draw circle in the left to the canvas
ctx.beginPath();
ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
return brushCanvas;
}
/**
* get gradient color map
* @private
*/
_getGradient(colorFunc: Record<ColorState, ColorFunc>, state: ColorState) {
const gradientPixels = this._gradientPixels;
const pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4));
const color = [0, 0, 0, 0];
let off = 0;
for (let i = 0; i < 256; i++) {
colorFunc[state](i / 255, true, color);
pixelsSingleState[off++] = color[0];
pixelsSingleState[off++] = color[1];
pixelsSingleState[off++] = color[2];
pixelsSingleState[off++] = color[3];
}
return pixelsSingleState;
}
}
export default HeatmapLayer;
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