harmony 鸿蒙File Path Management

  • 2022-10-28
  • 浏览 (652)

File Path Management

User data on OpenHarmony is managed by the mediaLibrary module in a unified manner. You can use the APIs provided by this module to access and operate the user data.

NOTE

Before developing features, read MediaLibrary Overview to learn how to obtain a MediaLibrary instance and request the permissions to call the APIs of MediaLibrary.

To ensure the application running efficiency, most MediaLibrary API calls are asynchronous, and both callback and promise modes are provided for these APIs. The following code samples use the promise mode. For details about the APIs, see MediaLibrary API Reference.

File Formats Supported by Public Directories

Before using file paths for development, learn the file formats supported by each public directory. > CAUTION > > The following table lists only the file types that can be identified by the system. In your application development, pay attention to the file formats supported by the corresponding interfaces.
For example, only .jpeg and .webp can be used for image encoding, and only .jpg, .png, .gif, .bmp, .webp, and .raw can be used for image decoding.

Directory Directory Type Media Type Description Supported File Format
Camera/ DIR_CAMERA VIDEO and IMAGE Directory for storing images and videos taken by the camera. Videos and images can be stored in this directory and its subdirectories. .bmp / .bm / .gif / .jpg /. jpeg / .jpe / .png / .webp / .raw / .svg / .heif / .mp4 / .3gp / .mpg / .mov / .webm / .mkv
Videos/ DIR_VIDEO VIDEO Dedicated video directory. Only videos can be stored in this directory and its subdirectories. .mp4 / .3gp / .mpg / .mov / .webm / .mkv
Pictures/ DIR_IMAGE IMAGE Dedicated image directory. Only images can be stored in this directory and its subdirectories. .bmp / .bm / .gif / .jpg /. jpeg / .jpe / .png / .webp / .raw / .svg / .heif
Audios/ DIR_AUDIO AUDIO Dedicated audio directory. Only audio files can be stored in this directory and its subdirectories. .aac/.mp3/.flac/.wav/.ogg
Documents/ DIR_DOCUMENTS FILE Dedicated file directory. Only files except audios, images, and videos can be stored in this directory and its subdirectories. -
Download/ DIR_DOWNLOAD ALLTYPE Directory for storing downloaded files. The types of files in this directory and its subdirectories are not restricted. -

Obtaining a Public Directory

Different types of files are stored in different public directories. You can call getPublicDirectory to obtain the public directory that stores files of a certain type.

Prerequisites

  • You have obtained a MediaLibrary instance.
  • You have granted the permission ohos.permission.READ_MEDIA.

The following describes how to obtain the public directory that stores camera files.

async function example(){
    const context = getContext(this);
    let media = mediaLibrary.getMediaLibrary(context);
    let DIR_CAMERA = mediaLibrary.DirectoryType.DIR_CAMERA;
    const dicResult = await media.getPublicDirectory(DIR_CAMERA);
    if (dicResult == 'Camera/') {
        console.info('mediaLibraryTest : getPublicDirectory passed');
    } else {
        console.info('mediaLibraryTest : getPublicDirectory failed');
    }
}

Copying Files Between the Application Sandbox and the Public Directory

OpenHarmony provides the application sandbox to minimize the leakage of application data and user privacy information.

Users can access files stored in the public directories through the system applications Files and Gallery. However, files in the application sandbox can be accessed only by the application itself.

Copying a File

You can call mediaLibrary.FileAsset.open to open a file in a public directory.

You can call fileio.open to open a file in the application sandbox. The sandbox directory can be accessed only through the application context.

Prerequisites

  • You have obtained a MediaLibrary instance.
  • You have granted the permission ohos.permission.WRITE_MEDIA.
  • You have imported the module @ohos.fileio in addition to @ohos.multimedia.mediaLibrary.

How to Develop

  1. Call context.filesDir to obtain the directory of the application sandbox.
  2. Call MediaLibrary.getFileAssets and FetchFileResult.getFirstObject to obtain the first file in the result set of the public directory.
  3. Call fileio.open to open the file in the sandbox.
  4. Call fileAsset.open to open the file in the public directory.
  5. Call fileio.copyfile to copy the file.
  6. Call fileAsset.close and fileio.close to close the file.

Example 1: Copying Files from the Public Directory to the Sandbox

async function copyPublic2Sandbox() {
    const context = getContext(this);
    let media = mediaLibrary.getMediaLibrary(context);
    let sandboxDirPath = globalThis.context.filesDir;
    let fileKeyObj = mediaLibrary.FileKey;
    let fileAssetFetchOp = {
        selections: fileKeyObj.DISPLAY_NAME + '= ?',
        selectionArgs: ['testFile.txt'],
    };
    let fetchResult = await media.getFileAssets(fileAssetFetchOp);
    let fileAsset = await fetchResult.getFirstObject();

    let fdPub = await fileAsset.open('rw');
    let fdSand = await fileio.open(sandboxDirPath + '/testFile.txt', 0o2|0o100, 0o666);
    await fileio.copyFile(fdPub, fdSand);

    await fileAsset.close(fdPub);
    await fileio.close(fdSand);

    let content_sand = await fileio.readText(sandboxDirPath + '/testFile.txt');
    console.log('content read from sandbox file: ', content_sand)
}

Example 2: Copying a File from the Sandbox to the Public Directory

async function copySandbox2Public() {
    const context = getContext(this);
    let media = mediaLibrary.getMediaLibrary(context);
    let sandboxDirPath = globalThis.context.filesDir;

    let DIR_DOCUMENTS = mediaLibrary.DirectoryType.DIR_DOCUMENTS;
    const publicDirPath = await media.getPublicDirectory(DIR_DOCUMENTS);
    try {
        let fileAsset = await media.createAsset(mediaLibrary.MediaType.FILE, 'testFile02.txt', publicDirPath);
        console.info('createFile successfully, message = ' + fileAsset);
    } catch (err) {
        console.info('createFile failed, message = ' + err);
    }
    try {
        let fileKeyObj = mediaLibrary.FileKey;
        let fileAssetFetchOp = {
            selections: fileKeyObj.DISPLAY_NAME + '= ?',
            selectionArgs: ['testFile02.txt'],
        };
        let fetchResult = await media.getFileAssets(fileAssetFetchOp);
        var fileAsset = await fetchResult.getFirstObject();
    } catch (err) {
        console.info('file asset get failed, message = ' + err);
    }
    let fdPub = await fileAsset.open('rw');
    let fdSand = await fileio.open(sandboxDirPath + 'testFile.txt', 0o2);
    await fileio.copyFile(fdSand, fdPub);
    await fileio.close(fdPub);
    await fileio.close(fdSand);
    let fdPubRead = await fileAsset.open('rw');
    try {
        let arrayBuffer = new ArrayBuffer(4096);
        await fileio.read(fdPubRead, arrayBuffer);
        var content_pub = String.fromCharCode(...new Uint8Array(arrayBuffer));
        fileAsset.close(fdPubRead);
    } catch (err) {
        console.log('read text failed, message = ', err);
    }
    console.log('content read from public file: ', content_pub);
}

Reading and Writing a File

You can use FileAsset.open and FileAsset.close of mediaLibrary to open and close a file, and use fileio.read and fileio.write of fileio to read and write a file.

Prerequisites

  • You have obtained a MediaLibrary instance.
  • You have granted the permission ohos.permission.WRITE_MEDIA.
  • You have imported the module @ohos.fileio in addition to @ohos.multimedia.mediaLibrary.

How to Develop

  1. Create a file.
   async function example() {
       let mediaType = mediaLibrary.MediaType.FILE;
       let DIR_DOCUMENTS = mediaLibrary.DirectoryType.DIR_DOCUMENTS;
       const context = getContext(this);
       let media = mediaLibrary.getMediaLibrary(context);
       const path = await media.getPublicDirectory(DIR_DOCUMENTS);
       media.createAsset(mediaType, "testFile.text", path).then (function (asset) {
           console.info("createAsset successfully:" + JSON.stringify(asset));
       }).catch(function(err){
           console.info("createAsset failed with error: " + err);
       });
   }
  1. Call FileAsset.open to open the file.

  2. Call fileio.write to write a string to the file.

  3. Call fileio.read to read the file and save the data read in an array buffer.

  4. Convert the array buffer to a string.

  5. Use FileAsset.close to close the file.

Example 1: Opening an Existing File and Writing Data to It

async function writeOnlyPromise() {
    const context = getContext(this);
    let media = mediaLibrary.getMediaLibrary(context);
    let fileKeyObj = mediaLibrary.FileKey;
    let fileAssetFetchOp = {
        selections: fileKeyObj.DISPLAY_NAME + '= ?',
        selectionArgs: ['testFile.txt'],
    };
    let fetchResult = await media.getFileAssets(fileAssetFetchOp);
    let fileAsset = await fetchResult.getFirstObject();
    console.info('fileAssetName: ', fileAsset.displayName);

    try {
        let fd = await fileAsset.open('w');
        console.info('file descriptor: ', fd);
        await fileio.write(fd, "Write file test content.");
        await fileAsset.close(fd);
    } catch (err) {
        console.info('write file failed, message = ', err);
    }
}

Example 2: Opening an Existing File and Reading Data from It

async function readOnlyPromise() {
    const context = getContext(this);
    let media = mediaLibrary.getMediaLibrary(context);
    let fileKeyObj = mediaLibrary.FileKey;
    let fileAssetFetchOp = {
        selections: fileKeyObj.DISPLAY_NAME + '= ?' ,
        selectionArgs: ['testFile.txt'],
    };
    let fetchResult = await media.getFileAssets(fileAssetFetchOp);
    let fileAsset = await fetchResult.getFirstObject();
    console.info('fileAssetName: ', fileAsset.displayName);

    try {
        let fd = await fileAsset.open('r');
        let arrayBuffer = new ArrayBuffer(4096);
        await fileio.read(fd, arrayBuffer);
        let fileContent = String.fromCharCode(...new Uint8Array(arrayBuffer));
        globalThis.fileContent = fileContent;
        globalThis.fileName = fileAsset.displayName;
        console.info('file content: ', fileContent);
        await fileAsset.close(fd);
    } catch (err) {
        console.info('read file failed, message = ', err);
    }
}

你可能感兴趣的鸿蒙文章

harmony 鸿蒙File Management

harmony 鸿蒙File Access Framework Overview

harmony 鸿蒙FilePicker Guide

harmony 鸿蒙Album Management

harmony 鸿蒙MediaLibrary Development Overview

harmony 鸿蒙Media Asset Management

0  赞