go malloc 源码

2022-07-15 浏览 (741)

golang malloc 代码

文件路径:/src/runtime/malloc.go

/ Copyright 2014 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

/ Memory allocator.
/
/ This was originally based on tcmalloc, but has diverged quite a bit.
/ http://goog-perftools.sourceforge.net/doc/tcmalloc.html

/ The main allocator works in runs of pages.
/ Small allocation sizes (up to and including 32 kB) are
/ rounded to one of about 70 size classes, each of which
/ has its own free set of objects of exactly that size.
/ Any free page of memory can be split into a set of objects
/ of one size class, which are then managed using a free bitmap.
/
/ The allocator's data structures are:
/
/	fixalloc: a free-list allocator for fixed-size off-heap objects,
/		used to manage storage used by the allocator.
/	mheap: the malloc heap, managed at page (8192-byte) granularity.
/	mspan: a run of in-use pages managed by the mheap.
/	mcentral: collects all spans of a given size class.
/	mcache: a per-P cache of mspans with free space.
/	mstats: allocation statistics.
/
/ Allocating a small object proceeds up a hierarchy of caches:
/
/	1. Round the size up to one of the small size classes
/	   and look in the corresponding mspan in this P's mcache.
/	   Scan the mspan's free bitmap to find a free slot.
/	   If there is a free slot, allocate it.
/	   This can all be done without acquiring a lock.
/
/	2. If the mspan has no free slots, obtain a new mspan
/	   from the mcentral's list of mspans of the required size
/	   class that have free space.
/	   Obtaining a whole span amortizes the cost of locking
/	   the mcentral.
/
/	3. If the mcentral's mspan list is empty, obtain a run
/	   of pages from the mheap to use for the mspan.
/
/	4. If the mheap is empty or has no page runs large enough,
/	   allocate a new group of pages (at least 1MB) from the
/	   operating system. Allocating a large run of pages
/	   amortizes the cost of talking to the operating system.
/
/ Sweeping an mspan and freeing objects on it proceeds up a similar
/ hierarchy:
/
/	1. If the mspan is being swept in response to allocation, it
/	   is returned to the mcache to satisfy the allocation.
/
/	2. Otherwise, if the mspan still has allocated objects in it,
/	   it is placed on the mcentral free list for the mspan's size
/	   class.
/
/	3. Otherwise, if all objects in the mspan are free, the mspan's
/	   pages are returned to the mheap and the mspan is now dead.
/
/ Allocating and freeing a large object uses the mheap
/ directly, bypassing the mcache and mcentral.
/
/ If mspan.needzero is false, then free object slots in the mspan are
/ already zeroed. Otherwise if needzero is true, objects are zeroed as
/ they are allocated. There are various benefits to delaying zeroing
/ this way:
/
/	1. Stack frame allocation can avoid zeroing altogether.
/
/	2. It exhibits better temporal locality, since the program is
/	   probably about to write to the memory.
/
/	3. We don't zero pages that never get reused.

/ Virtual memory layout
/
/ The heap consists of a set of arenas, which are 64MB on 64-bit and
/ 4MB on 32-bit (heapArenaBytes). Each arena's start address is also
/ aligned to the arena size.
/
/ Each arena has an associated heapArena object that stores the
/ metadata for that arena: the heap bitmap for all words in the arena
/ and the span map for all pages in the arena. heapArena objects are
/ themselves allocated off-heap.
/
/ Since arenas are aligned, the address space can be viewed as a
/ series of arena frames. The arena map (mheap_.arenas) maps from
/ arena frame number to *heapArena, or nil for parts of the address
/ space not backed by the Go heap. The arena map is structured as a
/ two-level array consisting of a "L1" arena map and many "L2" arena
/ maps; however, since arenas are large, on many architectures, the
/ arena map consists of a single, large L2 map.
/
/ The arena map covers the entire possible address space, allowing
/ the Go heap to use any part of the address space. The allocator
/ attempts to keep arenas contiguous so that large spans (and hence
/ large objects) can cross arenas.

package runtime

import (
	"internal/goarch"
	"internal/goos"
	"runtime/internal/atomic"
	"runtime/internal/math"
	"runtime/internal/sys"
	"unsafe"
)

const (
	maxTinySize   = _TinySize
	tinySizeClass = _TinySizeClass
	maxSmallSize  = _MaxSmallSize

	pageShift = _PageShift
	pageSize  = _PageSize

	concurrentSweep = _ConcurrentSweep

	_PageSize = 1 << _PageShift
	_PageMask = _PageSize - 1

	/ _64bit = 1 on 64-bit systems, 0 on 32-bit systems
	_64bit = 1 << (^uintptr(0) >> 63) / 2

	/ Tiny allocator parameters, see "Tiny allocator" comment in malloc.go.
	_TinySize      = 16
	_TinySizeClass = int8(2)

	_FixAllocChunk = 16 << 10 / Chunk size for FixAlloc

	/ Per-P, per order stack segment cache size.
	_StackCacheSize = 32 * 1024

	/ Number of orders that get caching. Order 0 is FixedStack
	/ and each successive order is twice as large.
	/ We want to cache 2KB, 4KB, 8KB, and 16KB stacks. Larger stacks
	/ will be allocated directly.
	/ Since FixedStack is different on different systems, we
	/ must vary NumStackOrders to keep the same maximum cached size.
	/   OS               | FixedStack | NumStackOrders
	/   -----------------+------------+---------------
	/   linux/darwin/bsd | 2KB        | 4
	/   windows/32       | 4KB        | 3
	/   windows/64       | 8KB        | 2
	/   plan9            | 4KB        | 3
	_NumStackOrders = 4 - goarch.PtrSize/4*goos.IsWindows - 1*goos.IsPlan9

	/ heapAddrBits is the number of bits in a heap address. On
	/ amd64, addresses are sign-extended beyond heapAddrBits. On
	/ other arches, they are zero-extended.
	/
	/ On most 64-bit platforms, we limit this to 48 bits based on a
	/ combination of hardware and OS limitations.
	/
	/ amd64 hardware limits addresses to 48 bits, sign-extended
	/ to 64 bits. Addresses where the top 16 bits are not either
	/ all 0 or all 1 are "non-canonical" and invalid. Because of
	/ these "negative" addresses, we offset addresses by 1<<47
	/ (arenaBaseOffset) on amd64 before computing indexes into
	/ the heap arenas index. In 2017, amd64 hardware added
	/ support for 57 bit addresses; however, currently only Linux
	/ supports this extension and the kernel will never choose an
	/ address above 1<<47 unless mmap is called with a hint
	/ address above 1<<47 (which we never do).
	/
	/ arm64 hardware (as of ARMv8) limits user addresses to 48
	/ bits, in the range [0, 1<<48).
	/
	/ ppc64, mips64, and s390x support arbitrary 64 bit addresses
	/ in hardware. On Linux, Go leans on stricter OS limits. Based
	/ on Linux's processor.h, the user address space is limited as
	/ follows on 64-bit architectures:
	/
	/ Architecture  Name              Maximum Value (exclusive)
	/ ---------------------------------------------------------------------
	/ amd64         TASK_SIZE_MAX     0x007ffffffff000 (47 bit addresses)
	/ arm64         TASK_SIZE_64      0x01000000000000 (48 bit addresses)
	/ ppc64{,le}    TASK_SIZE_USER64  0x00400000000000 (46 bit addresses)
	/ mips64{,le}   TASK_SIZE64       0x00010000000000 (40 bit addresses)
	/ s390x         TASK_SIZE         1<<64 (64 bit addresses)
	/
	/ These limits may increase over time, but are currently at
	/ most 48 bits except on s390x. On all architectures, Linux
	/ starts placing mmap'd regions at addresses that are
	/ significantly below 48 bits, so even if it's possible to
	/ exceed Go's 48 bit limit, it's extremely unlikely in
	/ practice.
	/
	/ On 32-bit platforms, we accept the full 32-bit address
	/ space because doing so is cheap.
	/ mips32 only has access to the low 2GB of virtual memory, so
	/ we further limit it to 31 bits.
	/
	/ On ios/arm64, although 64-bit pointers are presumably
	/ available, pointers are truncated to 33 bits in iOS <14.
	/ Furthermore, only the top 4 GiB of the address space are
	/ actually available to the application. In iOS >=14, more
	/ of the address space is available, and the OS can now
	/ provide addresses outside of those 33 bits. Pick 40 bits
	/ as a reasonable balance between address space usage by the
	/ page allocator, and flexibility for what mmap'd regions
	/ we'll accept for the heap. We can't just move to the full
	/ 48 bits because this uses too much address space for older
	/ iOS versions.
	/ TODO(mknyszek): Once iOS <14 is deprecated, promote ios/arm64
	/ to a 48-bit address space like every other arm64 platform.
	/
	/ WebAssembly currently has a limit of 4GB linear memory.
	heapAddrBits = (_64bit*(1-goarch.IsWasm)*(1-goos.IsIos*goarch.IsArm64))*48 + (1-_64bit+goarch.IsWasm)*(32-(goarch.IsMips+goarch.IsMipsle)) + 40*goos.IsIos*goarch.IsArm64

	/ maxAlloc is the maximum size of an allocation. On 64-bit,
	/ it's theoretically possible to allocate 1<<heapAddrBits bytes. On
	/ 32-bit, however, this is one less than 1<<32 because the
	/ number of bytes in the address space doesn't actually fit
	/ in a uintptr.
	maxAlloc = (1 << heapAddrBits) - (1-_64bit)*1

	/ The number of bits in a heap address, the size of heap
	/ arenas, and the L1 and L2 arena map sizes are related by
	/
	/   (1 << addr bits) = arena size * L1 entries * L2 entries
	/
	/ Currently, we balance these as follows:
	/
	/       Platform  Addr bits  Arena size  L1 entries   L2 entries
	/ --------------  ---------  ----------  ----------  -----------
	/       */64-bit         48        64MB           1    4M (32MB)
	/ windows/64-bit         48         4MB          64    1M  (8MB)
	/      ios/arm64         33         4MB           1  2048  (8KB)
	/       */32-bit         32         4MB           1  1024  (4KB)
	/     */mips(le)         31         4MB           1   512  (2KB)

	/ heapArenaBytes is the size of a heap arena. The heap
	/ consists of mappings of size heapArenaBytes, aligned to
	/ heapArenaBytes. The initial heap mapping is one arena.
	/
	/ This is currently 64MB on 64-bit non-Windows and 4MB on
	/ 32-bit and on Windows. We use smaller arenas on Windows
	/ because all committed memory is charged to the process,
	/ even if it's not touched. Hence, for processes with small
	/ heaps, the mapped arena space needs to be commensurate.
	/ This is particularly important with the race detector,
	/ since it significantly amplifies the cost of committed
	/ memory.
	heapArenaBytes = 1 << logHeapArenaBytes

	/ logHeapArenaBytes is log_2 of heapArenaBytes. For clarity,
	/ prefer using heapArenaBytes where possible (we need the
	/ constant to compute some other constants).
	logHeapArenaBytes = (6+20)*(_64bit*(1-goos.IsWindows)*(1-goarch.IsWasm)*(1-goos.IsIos*goarch.IsArm64)) + (2+20)*(_64bit*goos.IsWindows) + (2+20)*(1-_64bit) + (2+20)*goarch.IsWasm + (2+20)*goos.IsIos*goarch.IsArm64

	/ heapArenaBitmapBytes is the size of each heap arena's bitmap.
	heapArenaBitmapBytes = heapArenaBytes / (goarch.PtrSize * 8 / 2)

	pagesPerArena = heapArenaBytes / pageSize

	/ arenaL1Bits is the number of bits of the arena number
	/ covered by the first level arena map.
	/
	/ This number should be small, since the first level arena
	/ map requires PtrSize*(1<<arenaL1Bits) of space in the
	/ binary's BSS. It can be zero, in which case the first level
	/ index is effectively unused. There is a performance benefit
	/ to this, since the generated code can be more efficient,
	/ but comes at the cost of having a large L2 mapping.
	/
	/ We use the L1 map on 64-bit Windows because the arena size
	/ is small, but the address space is still 48 bits, and
	/ there's a high cost to having a large L2.
	arenaL1Bits = 6 * (_64bit * goos.IsWindows)

	/ arenaL2Bits is the number of bits of the arena number
	/ covered by the second level arena index.
	/
	/ The size of each arena map allocation is proportional to
	/ 1<<arenaL2Bits, so it's important that this not be too
	/ large. 48 bits leads to 32MB arena index allocations, which
	/ is about the practical threshold.
	arenaL2Bits = heapAddrBits - logHeapArenaBytes - arenaL1Bits

	/ arenaL1Shift is the number of bits to shift an arena frame
	/ number by to compute an index into the first level arena map.
	arenaL1Shift = arenaL2Bits

	/ arenaBits is the total bits in a combined arena map index.
	/ This is split between the index into the L1 arena map and
	/ the L2 arena map.
	arenaBits = arenaL1Bits + arenaL2Bits

	/ arenaBaseOffset is the pointer value that corresponds to
	/ index 0 in the heap arena map.
	/
	/ On amd64, the address space is 48 bits, sign extended to 64
	/ bits. This offset lets us handle "negative" addresses (or
	/ high addresses if viewed as unsigned).
	/
	/ On aix/ppc64, this offset allows to keep the heapAddrBits to
	/ 48. Otherwise, it would be 60 in order to handle mmap addresses
	/ (in range 0x0a00000000000000 - 0x0afffffffffffff). But in this
	/ case, the memory reserved in (s *pageAlloc).init for chunks
	/ is causing important slowdowns.
	/
	/ On other platforms, the user address space is contiguous
	/ and starts at 0, so no offset is necessary.
	arenaBaseOffset = 0xffff800000000000*goarch.IsAmd64 + 0x0a00000000000000*goos.IsAix
	/ A typed version of this constant that will make it into DWARF (for viewcore).
	arenaBaseOffsetUintptr = uintptr(arenaBaseOffset)

	/ Max number of threads to run garbage collection.
	/ 2, 3, and 4 are all plausible maximums depending
	/ on the hardware details of the machine. The garbage
	/ collector scales well to 32 cpus.
	_MaxGcproc = 32

	/ minLegalPointer is the smallest possible legal pointer.
	/ This is the smallest possible architectural page size,
	/ since we assume that the first page is never mapped.
	/
	/ This should agree with minZeroPage in the compiler.
	minLegalPointer uintptr = 4096
)

/ physPageSize is the size in bytes of the OS's physical pages.
/ Mapping and unmapping operations must be done at multiples of
/ physPageSize.
/
/ This must be set by the OS init code (typically in osinit) before
/ mallocinit.
var physPageSize uintptr

/ physHugePageSize is the size in bytes of the OS's default physical huge
/ page size whose allocation is opaque to the application. It is assumed
/ and verified to be a power of two.
/
/ If set, this must be set by the OS init code (typically in osinit) before
/ mallocinit. However, setting it at all is optional, and leaving the default
/ value is always safe (though potentially less efficient).
/
/ Since physHugePageSize is always assumed to be a power of two,
/ physHugePageShift is defined as physHugePageSize == 1 << physHugePageShift.
/ The purpose of physHugePageShift is to avoid doing divisions in
/ performance critical functions.
var (
	physHugePageSize  uintptr
	physHugePageShift uint
)

func mallocinit() {
	if class_to_size[_TinySizeClass] != _TinySize {
		throw("bad TinySizeClass")
	}

	if heapArenaBitmapBytes&(heapArenaBitmapBytes-1) != 0 {
		/ heapBits expects modular arithmetic on bitmap
		/ addresses to work.
		throw("heapArenaBitmapBytes not a power of 2")
	}

	/ Check physPageSize.
	if physPageSize == 0 {
		/ The OS init code failed to fetch the physical page size.
		throw("failed to get system page size")
	}
	if physPageSize > maxPhysPageSize {
		print("system page size (", physPageSize, ") is larger than maximum page size (", maxPhysPageSize, ")\n")
		throw("bad system page size")
	}
	if physPageSize < minPhysPageSize {
		print("system page size (", physPageSize, ") is smaller than minimum page size (", minPhysPageSize, ")\n")
		throw("bad system page size")
	}
	if physPageSize&(physPageSize-1) != 0 {
		print("system page size (", physPageSize, ") must be a power of 2\n")
		throw("bad system page size")
	}
	if physHugePageSize&(physHugePageSize-1) != 0 {
		print("system huge page size (", physHugePageSize, ") must be a power of 2\n")
		throw("bad system huge page size")
	}
	if physHugePageSize > maxPhysHugePageSize {
		/ physHugePageSize is greater than the maximum supported huge page size.
		/ Don't throw here, like in the other cases, since a system configured
		/ in this way isn't wrong, we just don't have the code to support them.
		/ Instead, silently set the huge page size to zero.
		physHugePageSize = 0
	}
	if physHugePageSize != 0 {
		/ Since physHugePageSize is a power of 2, it suffices to increase
		/ physHugePageShift until 1<<physHugePageShift == physHugePageSize.
		for 1<<physHugePageShift != physHugePageSize {
			physHugePageShift++
		}
	}
	if pagesPerArena%pagesPerSpanRoot != 0 {
		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerSpanRoot (", pagesPerSpanRoot, ")\n")
		throw("bad pagesPerSpanRoot")
	}
	if pagesPerArena%pagesPerReclaimerChunk != 0 {
		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerReclaimerChunk (", pagesPerReclaimerChunk, ")\n")
		throw("bad pagesPerReclaimerChunk")
	}

	/ Initialize the heap.
	mheap_.init()
	mcache0 = allocmcache()
	lockInit(&gcBitsArenas.lock, lockRankGcBitsArenas)
	lockInit(&profInsertLock, lockRankProfInsert)
	lockInit(&profBlockLock, lockRankProfBlock)
	lockInit(&profMemActiveLock, lockRankProfMemActive)
	for i := range profMemFutureLock {
		lockInit(&profMemFutureLock[i], lockRankProfMemFuture)
	}
	lockInit(&globalAlloc.mutex, lockRankGlobalAlloc)

	/ Create initial arena growth hints.
	if goarch.PtrSize == 8 {
		/ On a 64-bit machine, we pick the following hints
		/ because:
		/
		/ 1. Starting from the middle of the address space
		/ makes it easier to grow out a contiguous range
		/ without running in to some other mapping.
		/
		/ 2. This makes Go heap addresses more easily
		/ recognizable when debugging.
		/
		/ 3. Stack scanning in gccgo is still conservative,
		/ so it's important that addresses be distinguishable
		/ from other data.
		/
		/ Starting at 0x00c0 means that the valid memory addresses
		/ will begin 0x00c0, 0x00c1, ...
		/ In little-endian, that's c0 00, c1 00, ... None of those are valid
		/ UTF-8 sequences, and they are otherwise as far away from
		/ ff (likely a common byte) as possible. If that fails, we try other 0xXXc0
		/ addresses. An earlier attempt to use 0x11f8 caused out of memory errors
		/ on OS X during thread allocations.  0x00c0 causes conflicts with
		/ AddressSanitizer which reserves all memory up to 0x0100.
		/ These choices reduce the odds of a conservative garbage collector
		/ not collecting memory because some non-pointer block of memory
		/ had a bit pattern that matched a memory address.
		/
		/ However, on arm64, we ignore all this advice above and slam the
		/ allocation at 0x40 << 32 because when using 4k pages with 3-level
		/ translation buffers, the user address space is limited to 39 bits
		/ On ios/arm64, the address space is even smaller.
		/
		/ On AIX, mmaps starts at 0x0A00000000000000 for 64-bit.
		/ processes.
		for i := 0x7f; i >= 0; i-- {
			var p uintptr
			switch {
			case raceenabled:
				/ The TSAN runtime requires the heap
				/ to be in the range [0x00c000000000,
				/ 0x00e000000000).
				p = uintptr(i)<<32 | uintptrMask&(0x00c0<<32)
				if p >= uintptrMask&0x00e000000000 {
					continue
				}
			case GOARCH == "arm64" && GOOS == "ios":
				p = uintptr(i)<<40 | uintptrMask&(0x0013<<28)
			case GOARCH == "arm64":
				p = uintptr(i)<<40 | uintptrMask&(0x0040<<32)
			case GOOS == "aix":
				if i == 0 {
					/ We don't use addresses directly after 0x0A00000000000000
					/ to avoid collisions with others mmaps done by non-go programs.
					continue
				}
				p = uintptr(i)<<40 | uintptrMask&(0xa0<<52)
			default:
				p = uintptr(i)<<40 | uintptrMask&(0x00c0<<32)
			}
			hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
			hint.addr = p
			hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
		}
	} else {
		/ On a 32-bit machine, we're much more concerned
		/ about keeping the usable heap contiguous.
		/ Hence:
		/
		/ 1. We reserve space for all heapArenas up front so
		/ they don't get interleaved with the heap. They're
		/ ~258MB, so this isn't too bad. (We could reserve a
		/ smaller amount of space up front if this is a
		/ problem.)
		/
		/ 2. We hint the heap to start right above the end of
		/ the binary so we have the best chance of keeping it
		/ contiguous.
		/
		/ 3. We try to stake out a reasonably large initial
		/ heap reservation.

		const arenaMetaSize = (1 << arenaBits) * unsafe.Sizeof(heapArena{})
		meta := uintptr(sysReserve(nil, arenaMetaSize))
		if meta != 0 {
			mheap_.heapArenaAlloc.init(meta, arenaMetaSize, true)
		}

		/ We want to start the arena low, but if we're linked
		/ against C code, it's possible global constructors
		/ have called malloc and adjusted the process' brk.
		/ Query the brk so we can avoid trying to map the
		/ region over it (which will cause the kernel to put
		/ the region somewhere else, likely at a high
		/ address).
		procBrk := sbrk0()

		/ If we ask for the end of the data segment but the
		/ operating system requires a little more space
		/ before we can start allocating, it will give out a
		/ slightly higher pointer. Except QEMU, which is
		/ buggy, as usual: it won't adjust the pointer
		/ upward. So adjust it upward a little bit ourselves:
		/ 1/4 MB to get away from the running binary image.
		p := firstmoduledata.end
		if p < procBrk {
			p = procBrk
		}
		if mheap_.heapArenaAlloc.next <= p && p < mheap_.heapArenaAlloc.end {
			p = mheap_.heapArenaAlloc.end
		}
		p = alignUp(p+(256<<10), heapArenaBytes)
		/ Because we're worried about fragmentation on
		/ 32-bit, we try to make a large initial reservation.
		arenaSizes := []uintptr{
			512 << 20,
			256 << 20,
			128 << 20,
		}
		for _, arenaSize := range arenaSizes {
			a, size := sysReserveAligned(unsafe.Pointer(p), arenaSize, heapArenaBytes)
			if a != nil {
				mheap_.arena.init(uintptr(a), size, false)
				p = mheap_.arena.end / For hint below
				break
			}
		}
		hint := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
		hint.addr = p
		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
	}
}

/ sysAlloc allocates heap arena space for at least n bytes. The
/ returned pointer is always heapArenaBytes-aligned and backed by
/ h.arenas metadata. The returned size is always a multiple of
/ heapArenaBytes. sysAlloc returns nil on failure.
/ There is no corresponding free function.
/
/ sysAlloc returns a memory region in the Reserved state. This region must
/ be transitioned to Prepared and then Ready before use.
/
/ h must be locked.
func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) {
	assertLockHeld(&h.lock)

	n = alignUp(n, heapArenaBytes)

	/ First, try the arena pre-reservation.
	/ Newly-used mappings are considered released.
	v = h.arena.alloc(n, heapArenaBytes, &gcController.heapReleased)
	if v != nil {
		size = n
		goto mapped
	}

	/ Try to grow the heap at a hint address.
	for h.arenaHints != nil {
		hint := h.arenaHints
		p := hint.addr
		if hint.down {
			p -= n
		}
		if p+n < p {
			/ We can't use this, so don't ask.
			v = nil
		} else if arenaIndex(p+n-1) >= 1<<arenaBits {
			/ Outside addressable heap. Can't use.
			v = nil
		} else {
			v = sysReserve(unsafe.Pointer(p), n)
		}
		if p == uintptr(v) {
			/ Success. Update the hint.
			if !hint.down {
				p += n
			}
			hint.addr = p
			size = n
			break
		}
		/ Failed. Discard this hint and try the next.
		/
		/ TODO: This would be cleaner if sysReserve could be
		/ told to only return the requested address. In
		/ particular, this is already how Windows behaves, so
		/ it would simplify things there.
		if v != nil {
			sysFreeOS(v, n)
		}
		h.arenaHints = hint.next
		h.arenaHintAlloc.free(unsafe.Pointer(hint))
	}

	if size == 0 {
		if raceenabled {
			/ The race detector assumes the heap lives in
			/ [0x00c000000000, 0x00e000000000), but we
			/ just ran out of hints in this region. Give
			/ a nice failure.
			throw("too many address space collisions for -race mode")
		}

		/ All of the hints failed, so we'll take any
		/ (sufficiently aligned) address the kernel will give
		/ us.
		v, size = sysReserveAligned(nil, n, heapArenaBytes)
		if v == nil {
			return nil, 0
		}

		/ Create new hints for extending this region.
		hint := (*arenaHint)(h.arenaHintAlloc.alloc())
		hint.addr, hint.down = uintptr(v), true
		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
		hint = (*arenaHint)(h.arenaHintAlloc.alloc())
		hint.addr = uintptr(v) + size
		hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
	}

	/ Check for bad pointers or pointers we can't use.
	{
		var bad string
		p := uintptr(v)
		if p+size < p {
			bad = "region exceeds uintptr range"
		} else if arenaIndex(p) >= 1<<arenaBits {
			bad = "base outside usable address space"
		} else if arenaIndex(p+size-1) >= 1<<arenaBits {
			bad = "end outside usable address space"
		}
		if bad != "" {
			/ This should be impossible on most architectures,
			/ but it would be really confusing to debug.
			print("runtime: memory allocated by OS [", hex(p), ", ", hex(p+size), ") not in usable address space: ", bad, "\n")
			throw("memory reservation exceeds address space limit")
		}
	}

	if uintptr(v)&(heapArenaBytes-1) != 0 {
		throw("misrounded allocation in sysAlloc")
	}

mapped:
	/ Create arena metadata.
	for ri := arenaIndex(uintptr(v)); ri <= arenaIndex(uintptr(v)+size-1); ri++ {
		l2 := h.arenas[ri.l1()]
		if l2 == nil {
			/ Allocate an L2 arena map.
			/
			/ Use sysAllocOS instead of sysAlloc or persistentalloc because there's no
			/ statistic we can comfortably account for this space in. With this structure,
			/ we rely on demand paging to avoid large overheads, but tracking which memory
			/ is paged in is too expensive. Trying to account for the whole region means
			/ that it will appear like an enormous memory overhead in statistics, even though
			/ it is not.
			l2 = (*[1 << arenaL2Bits]*heapArena)(sysAllocOS(unsafe.Sizeof(*l2)))
			if l2 == nil {
				throw("out of memory allocating heap arena map")
			}
			atomic.StorepNoWB(unsafe.Pointer(&h.arenas[ri.l1()]), unsafe.Pointer(l2))
		}

		if l2[ri.l2()] != nil {
			throw("arena already initialized")
		}
		var r *heapArena
		r = (*heapArena)(h.heapArenaAlloc.alloc(unsafe.Sizeof(*r), goarch.PtrSize, &memstats.gcMiscSys))
		if r == nil {
			r = (*heapArena)(persistentalloc(unsafe.Sizeof(*r), goarch.PtrSize, &memstats.gcMiscSys))
			if r == nil {
				throw("out of memory allocating heap arena metadata")
			}
		}

		/ Add the arena to the arenas list.
		if len(h.allArenas) == cap(h.allArenas) {
			size := 2 * uintptr(cap(h.allArenas)) * goarch.PtrSize
			if size == 0 {
				size = physPageSize
			}
			newArray := (*notInHeap)(persistentalloc(size, goarch.PtrSize, &memstats.gcMiscSys))
			if newArray == nil {
				throw("out of memory allocating allArenas")
			}
			oldSlice := h.allArenas
			*(*notInHeapSlice)(unsafe.Pointer(&h.allArenas)) = notInHeapSlice{newArray, len(h.allArenas), int(size / goarch.PtrSize)}
			copy(h.allArenas, oldSlice)
			/ Do not free the old backing array because
			/ there may be concurrent readers. Since we
			/ double the array each time, this can lead
			/ to at most 2x waste.
		}
		h.allArenas = h.allArenas[:len(h.allArenas)+1]
		h.allArenas[len(h.allArenas)-1] = ri

		/ Store atomically just in case an object from the
		/ new heap arena becomes visible before the heap lock
		/ is released (which shouldn't happen, but there's
		/ little downside to this).
		atomic.StorepNoWB(unsafe.Pointer(&l2[ri.l2()]), unsafe.Pointer(r))
	}

	/ Tell the race detector about the new heap memory.
	if raceenabled {
		racemapshadow(v, size)
	}

	return
}

/ sysReserveAligned is like sysReserve, but the returned pointer is
/ aligned to align bytes. It may reserve either n or n+align bytes,
/ so it returns the size that was reserved.
func sysReserveAligned(v unsafe.Pointer, size, align uintptr) (unsafe.Pointer, uintptr) {
	/ Since the alignment is rather large in uses of this
	/ function, we're not likely to get it by chance, so we ask
	/ for a larger region and remove the parts we don't need.
	retries := 0
retry:
	p := uintptr(sysReserve(v, size+align))
	switch {
	case p == 0:
		return nil, 0
	case p&(align-1) == 0:
		/ We got lucky and got an aligned region, so we can
		/ use the whole thing.
		return unsafe.Pointer(p), size + align
	case GOOS == "windows":
		/ On Windows we can't release pieces of a
		/ reservation, so we release the whole thing and
		/ re-reserve the aligned sub-region. This may race,
		/ so we may have to try again.
		sysFreeOS(unsafe.Pointer(p), size+align)
		p = alignUp(p, align)
		p2 := sysReserve(unsafe.Pointer(p), size)
		if p != uintptr(p2) {
			/ Must have raced. Try again.
			sysFreeOS(p2, size)
			if retries++; retries == 100 {
				throw("failed to allocate aligned heap memory; too many retries")
			}
			goto retry
		}
		/ Success.
		return p2, size
	default:
		/ Trim off the unaligned parts.
		pAligned := alignUp(p, align)
		sysFreeOS(unsafe.Pointer(p), pAligned-p)
		end := pAligned + size
		endLen := (p + size + align) - end
		if endLen > 0 {
			sysFreeOS(unsafe.Pointer(end), endLen)
		}
		return unsafe.Pointer(pAligned), size
	}
}

/ base address for all 0-byte allocations
var zerobase uintptr

/ nextFreeFast returns the next free object if one is quickly available.
/ Otherwise it returns 0.
func nextFreeFast(s *mspan) gclinkptr {
	theBit := sys.Ctz64(s.allocCache) / Is there a free object in the allocCache?
	if theBit < 64 {
		result := s.freeindex + uintptr(theBit)
		if result < s.nelems {
			freeidx := result + 1
			if freeidx%64 == 0 && freeidx != s.nelems {
				return 0
			}
			s.allocCache >>= uint(theBit + 1)
			s.freeindex = freeidx
			s.allocCount++
			return gclinkptr(result*s.elemsize + s.base())
		}
	}
	return 0
}

/ nextFree returns the next free object from the cached span if one is available.
/ Otherwise it refills the cache with a span with an available object and
/ returns that object along with a flag indicating that this was a heavy
/ weight allocation. If it is a heavy weight allocation the caller must
/ determine whether a new GC cycle needs to be started or if the GC is active
/ whether this goroutine needs to assist the GC.
/
/ Must run in a non-preemptible context since otherwise the owner of
/ c could change.
func (c *mcache) nextFree(spc spanClass) (v gclinkptr, s *mspan, shouldhelpgc bool) {
	s = c.alloc[spc]
	shouldhelpgc = false
	freeIndex := s.nextFreeIndex()
	if freeIndex == s.nelems {
		/ The span is full.
		if uintptr(s.allocCount) != s.nelems {
			println("runtime: s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
			throw("s.allocCount != s.nelems && freeIndex == s.nelems")
		}
		c.refill(spc)
		shouldhelpgc = true
		s = c.alloc[spc]

		freeIndex = s.nextFreeIndex()
	}

	if freeIndex >= s.nelems {
		throw("freeIndex is not valid")
	}

	v = gclinkptr(freeIndex*s.elemsize + s.base())
	s.allocCount++
	if uintptr(s.allocCount) > s.nelems {
		println("s.allocCount=", s.allocCount, "s.nelems=", s.nelems)
		throw("s.allocCount > s.nelems")
	}
	return
}

/ Allocate an object of size bytes.
/ Small objects are allocated from the per-P cache's free lists.
/ Large objects (> 32 kB) are allocated straight from the heap.
func mallocgc(size uintptr, typ *_type, needzero bool) unsafe.Pointer {
	if gcphase == _GCmarktermination {
		throw("mallocgc called with gcphase == _GCmarktermination")
	}

	if size == 0 {
		return unsafe.Pointer(&zerobase)
	}
	userSize := size
	if asanenabled {
		/ Refer to ASAN runtime library, the malloc() function allocates extra memory,
		/ the redzone, around the user requested memory region. And the redzones are marked
		/ as unaddressable. We perform the same operations in Go to detect the overflows or
		/ underflows.
		size += computeRZlog(size)
	}

	if debug.malloc {
		if debug.sbrk != 0 {
			align := uintptr(16)
			if typ != nil {
				/ TODO(austin): This should be just
				/   align = uintptr(typ.align)
				/ but that's only 4 on 32-bit platforms,
				/ even if there's a uint64 field in typ (see #599).
				/ This causes 64-bit atomic accesses to panic.
				/ Hence, we use stricter alignment that matches
				/ the normal allocator better.
				if size&7 == 0 {
					align = 8
				} else if size&3 == 0 {
					align = 4
				} else if size&1 == 0 {
					align = 2
				} else {
					align = 1
				}
			}
			return persistentalloc(size, align, &memstats.other_sys)
		}

		if inittrace.active && inittrace.id == getg().goid {
			/ Init functions are executed sequentially in a single goroutine.
			inittrace.allocs += 1
		}
	}

	/ assistG is the G to charge for this allocation, or nil if
	/ GC is not currently active.
	var assistG *g
	if gcBlackenEnabled != 0 {
		/ Charge the current user G for this allocation.
		assistG = getg()
		if assistG.m.curg != nil {
			assistG = assistG.m.curg
		}
		/ Charge the allocation against the G. We'll account
		/ for internal fragmentation at the end of mallocgc.
		assistG.gcAssistBytes -= int64(size)

		if assistG.gcAssistBytes < 0 {
			/ This G is in debt. Assist the GC to correct
			/ this before allocating. This must happen
			/ before disabling preemption.
			gcAssistAlloc(assistG)
		}
	}

	/ Set mp.mallocing to keep from being preempted by GC.
	mp := acquirem()
	if mp.mallocing != 0 {
		throw("malloc deadlock")
	}
	if mp.gsignal == getg() {
		throw("malloc during signal")
	}
	mp.mallocing = 1

	shouldhelpgc := false
	dataSize := userSize
	c := getMCache(mp)
	if c == nil {
		throw("mallocgc called without a P or outside bootstrapping")
	}
	var span *mspan
	var x unsafe.Pointer
	noscan := typ == nil || typ.ptrdata == 0
	/ In some cases block zeroing can profitably (for latency reduction purposes)
	/ be delayed till preemption is possible; delayedZeroing tracks that state.
	delayedZeroing := false
	if size <= maxSmallSize {
		if noscan && size < maxTinySize {
			/ Tiny allocator.
			/
			/ Tiny allocator combines several tiny allocation requests
			/ into a single memory block. The resulting memory block
			/ is freed when all subobjects are unreachable. The subobjects
			/ must be noscan (don't have pointers), this ensures that
			/ the amount of potentially wasted memory is bounded.
			/
			/ Size of the memory block used for combining (maxTinySize) is tunable.
			/ Current setting is 16 bytes, which relates to 2x worst case memory
			/ wastage (when all but one subobjects are unreachable).
			/ 8 bytes would result in no wastage at all, but provides less
			/ opportunities for combining.
			/ 32 bytes provides more opportunities for combining,
			/ but can lead to 4x worst case wastage.
			/ The best case winning is 8x regardless of block size.
			/
			/ Objects obtained from tiny allocator must not be freed explicitly.
			/ So when an object will be freed explicitly, we ensure that
			/ its size >= maxTinySize.
			/
			/ SetFinalizer has a special case for objects potentially coming
			/ from tiny allocator, it such case it allows to set finalizers
			/ for an inner byte of a memory block.
			/
			/ The main targets of tiny allocator are small strings and
			/ standalone escaping variables. On a json benchmark
			/ the allocator reduces number of allocations by ~12% and
			/ reduces heap size by ~20%.
			off := c.tinyoffset
			/ Align tiny pointer for required (conservative) alignment.
			if size&7 == 0 {
				off = alignUp(off, 8)
			} else if goarch.PtrSize == 4 && size == 12 {
				/ Conservatively align 12-byte objects to 8 bytes on 32-bit
				/ systems so that objects whose first field is a 64-bit
				/ value is aligned to 8 bytes and does not cause a fault on
				/ atomic access. See issue 37262.
				/ TODO(mknyszek): Remove this workaround if/when issue 36606
				/ is resolved.
				off = alignUp(off, 8)
			} else if size&3 == 0 {
				off = alignUp(off, 4)
			} else if size&1 == 0 {
				off = alignUp(off, 2)
			}
			if off+size <= maxTinySize && c.tiny != 0 {
				/ The object fits into existing tiny block.
				x = unsafe.Pointer(c.tiny + off)
				c.tinyoffset = off + size
				c.tinyAllocs++
				mp.mallocing = 0
				releasem(mp)
				return x
			}
			/ Allocate a new maxTinySize block.
			span = c.alloc[tinySpanClass]
			v := nextFreeFast(span)
			if v == 0 {
				v, span, shouldhelpgc = c.nextFree(tinySpanClass)
			}
			x = unsafe.Pointer(v)
			(*[2]uint64)(x)[0] = 0
			(*[2]uint64)(x)[1] = 0
			/ See if we need to replace the existing tiny block with the new one
			/ based on amount of remaining free space.
			if !raceenabled && (size < c.tinyoffset || c.tiny == 0) {
				/ Note: disabled when race detector is on, see comment near end of this function.
				c.tiny = uintptr(x)
				c.tinyoffset = size
			}
			size = maxTinySize
		} else {
			var sizeclass uint8
			if size <= smallSizeMax-8 {
				sizeclass = size_to_class8[divRoundUp(size, smallSizeDiv)]
			} else {
				sizeclass = size_to_class128[divRoundUp(size-smallSizeMax, largeSizeDiv)]
			}
			size = uintptr(class_to_size[sizeclass])
			spc := makeSpanClass(sizeclass, noscan)
			span = c.alloc[spc]
			v := nextFreeFast(span)
			if v == 0 {
				v, span, shouldhelpgc = c.nextFree(spc)
			}
			x = unsafe.Pointer(v)
			if needzero && span.needzero != 0 {
				memclrNoHeapPointers(unsafe.Pointer(v), size)
			}
		}
	} else {
		shouldhelpgc = true
		/ For large allocations, keep track of zeroed state so that
		/ bulk zeroing can be happen later in a preemptible context.
		span = c.allocLarge(size, noscan)
		span.freeindex = 1
		span.allocCount = 1
		size = span.elemsize
		x = unsafe.Pointer(span.base())
		if needzero && span.needzero != 0 {
			if noscan {
				delayedZeroing = true
			} else {
				memclrNoHeapPointers(x, size)
				/ We've in theory cleared almost the whole span here,
				/ and could take the extra step of actually clearing
				/ the whole thing. However, don't. Any GC bits for the
				/ uncleared parts will be zero, and it's just going to
				/ be needzero = 1 once freed anyway.
			}
		}
	}

	var scanSize uintptr
	if !noscan {
		heapBitsSetType(uintptr(x), size, dataSize, typ)
		if dataSize > typ.size {
			/ Array allocation. If there are any
			/ pointers, GC has to scan to the last
			/ element.
			if typ.ptrdata != 0 {
				scanSize = dataSize - typ.size + typ.ptrdata
			}
		} else {
			scanSize = typ.ptrdata
		}
		c.scanAlloc += scanSize
	}

	/ Ensure that the stores above that initialize x to
	/ type-safe memory and set the heap bits occur before
	/ the caller can make x observable to the garbage
	/ collector. Otherwise, on weakly ordered machines,
	/ the garbage collector could follow a pointer to x,
	/ but see uninitialized memory or stale heap bits.
	publicationBarrier()

	/ Allocate black during GC.
	/ All slots hold nil so no scanning is needed.
	/ This may be racing with GC so do it atomically if there can be
	/ a race marking the bit.
	if gcphase != _GCoff {
		gcmarknewobject(span, uintptr(x), size, scanSize)
	}

	if raceenabled {
		racemalloc(x, size)
	}

	if msanenabled {
		msanmalloc(x, size)
	}

	if asanenabled {
		/ We should only read/write the memory with the size asked by the user.
		/ The rest of the allocated memory should be poisoned, so that we can report
		/ errors when accessing poisoned memory.
		/ The allocated memory is larger than required userSize, it will also include
		/ redzone and some other padding bytes.
		rzBeg := unsafe.Add(x, userSize)
		asanpoison(rzBeg, size-userSize)
		asanunpoison(x, userSize)
	}

	if rate := MemProfileRate; rate > 0 {
		/ Note cache c only valid while m acquired; see #47302
		if rate != 1 && size < c.nextSample {
			c.nextSample -= size
		} else {
			profilealloc(mp, x, size)
		}
	}
	mp.mallocing = 0
	releasem(mp)

	/ Pointerfree data can be zeroed late in a context where preemption can occur.
	/ x will keep the memory alive.
	if delayedZeroing {
		if !noscan {
			throw("delayed zeroing on data that may contain pointers")
		}
		memclrNoHeapPointersChunked(size, x) / This is a possible preemption point: see #47302
	}

	if debug.malloc {
		if debug.allocfreetrace != 0 {
			tracealloc(x, size, typ)
		}

		if inittrace.active && inittrace.id == getg().goid {
			/ Init functions are executed sequentially in a single goroutine.
			inittrace.bytes += uint64(size)
		}
	}

	if assistG != nil {
		/ Account for internal fragmentation in the assist
		/ debt now that we know it.
		assistG.gcAssistBytes -= int64(size - dataSize)
	}

	if shouldhelpgc {
		if t := (gcTrigger{kind: gcTriggerHeap}); t.test() {
			gcStart(t)
		}
	}

	if raceenabled && noscan && dataSize < maxTinySize {
		/ Pad tinysize allocations so they are aligned with the end
		/ of the tinyalloc region. This ensures that any arithmetic
		/ that goes off the top end of the object will be detectable
		/ by checkptr (issue 38872).
		/ Note that we disable tinyalloc when raceenabled for this to work.
		/ TODO: This padding is only performed when the race detector
		/ is enabled. It would be nice to enable it if any package
		/ was compiled with checkptr, but there's no easy way to
		/ detect that (especially at compile time).
		/ TODO: enable this padding for all allocations, not just
		/ tinyalloc ones. It's tricky because of pointer maps.
		/ Maybe just all noscan objects?
		x = add(x, size-dataSize)
	}

	return x
}

/ memclrNoHeapPointersChunked repeatedly calls memclrNoHeapPointers
/ on chunks of the buffer to be zeroed, with opportunities for preemption
/ along the way.  memclrNoHeapPointers contains no safepoints and also
/ cannot be preemptively scheduled, so this provides a still-efficient
/ block copy that can also be preempted on a reasonable granularity.
/
/ Use this with care; if the data being cleared is tagged to contain
/ pointers, this allows the GC to run before it is all cleared.
func memclrNoHeapPointersChunked(size uintptr, x unsafe.Pointer) {
	v := uintptr(x)
	/ got this from benchmarking. 128k is too small, 512k is too large.
	const chunkBytes = 256 * 1024
	vsize := v + size
	for voff := v; voff < vsize; voff = voff + chunkBytes {
		if getg().preempt {
			/ may hold locks, e.g., profiling
			goschedguarded()
		}
		/ clear min(avail, lump) bytes
		n := vsize - voff
		if n > chunkBytes {
			n = chunkBytes
		}
		memclrNoHeapPointers(unsafe.Pointer(voff), n)
	}
}

/ implementation of new builtin
/ compiler (both frontend and SSA backend) knows the signature
/ of this function
func newobject(typ *_type) unsafe.Pointer {
	return mallocgc(typ.size, typ, true)
}

/go:linkname reflect_unsafe_New reflect.unsafe_New
func reflect_unsafe_New(typ *_type) unsafe.Pointer {
	return mallocgc(typ.size, typ, true)
}

/go:linkname reflectlite_unsafe_New internal/reflectlite.unsafe_New
func reflectlite_unsafe_New(typ *_type) unsafe.Pointer {
	return mallocgc(typ.size, typ, true)
}

/ newarray allocates an array of n elements of type typ.
func newarray(typ *_type, n int) unsafe.Pointer {
	if n == 1 {
		return mallocgc(typ.size, typ, true)
	}
	mem, overflow := math.MulUintptr(typ.size, uintptr(n))
	if overflow || mem > maxAlloc || n < 0 {
		panic(plainError("runtime: allocation size out of range"))
	}
	return mallocgc(mem, typ, true)
}

/go:linkname reflect_unsafe_NewArray reflect.unsafe_NewArray
func reflect_unsafe_NewArray(typ *_type, n int) unsafe.Pointer {
	return newarray(typ, n)
}

func profilealloc(mp *m, x unsafe.Pointer, size uintptr) {
	c := getMCache(mp)
	if c == nil {
		throw("profilealloc called without a P or outside bootstrapping")
	}
	c.nextSample = nextSample()
	mProf_Malloc(x, size)
}

/ nextSample returns the next sampling point for heap profiling. The goal is
/ to sample allocations on average every MemProfileRate bytes, but with a
/ completely random distribution over the allocation timeline; this
/ corresponds to a Poisson process with parameter MemProfileRate. In Poisson
/ processes, the distance between two samples follows the exponential
/ distribution (exp(MemProfileRate)), so the best return value is a random
/ number taken from an exponential distribution whose mean is MemProfileRate.
func nextSample() uintptr {
	if MemProfileRate == 1 {
		/ Callers assign our return value to
		/ mcache.next_sample, but next_sample is not used
		/ when the rate is 1. So avoid the math below and
		/ just return something.
		return 0
	}
	if GOOS == "plan9" {
		/ Plan 9 doesn't support floating point in note handler.
		if g := getg(); g == g.m.gsignal {
			return nextSampleNoFP()
		}
	}

	return uintptr(fastexprand(MemProfileRate))
}

/ fastexprand returns a random number from an exponential distribution with
/ the specified mean.
func fastexprand(mean int) int32 {
	/ Avoid overflow. Maximum possible step is
	/ -ln(1/(1<<randomBitCount)) * mean, approximately 20 * mean.
	switch {
	case mean > 0x7000000:
		mean = 0x7000000
	case mean == 0:
		return 0
	}

	/ Take a random sample of the exponential distribution exp(-mean*x).
	/ The probability distribution function is mean*exp(-mean*x), so the CDF is
	/ p = 1 - exp(-mean*x), so
	/ q = 1 - p == exp(-mean*x)
	/ log_e(q) = -mean*x
	/ -log_e(q)/mean = x
	/ x = -log_e(q) * mean
	/ x = log_2(q) * (-log_e(2)) * mean    ; Using log_2 for efficiency
	const randomBitCount = 26
	q := fastrandn(1<<randomBitCount) + 1
	qlog := fastlog2(float64(q)) - randomBitCount
	if qlog > 0 {
		qlog = 0
	}
	const minusLog2 = -0.6931471805599453 / -ln(2)
	return int32(qlog*(minusLog2*float64(mean))) + 1
}

/ nextSampleNoFP is similar to nextSample, but uses older,
/ simpler code to avoid floating point.
func nextSampleNoFP() uintptr {
	/ Set first allocation sample size.
	rate := MemProfileRate
	if rate > 0x3fffffff { / make 2*rate not overflow
		rate = 0x3fffffff
	}
	if rate != 0 {
		return uintptr(fastrandn(uint32(2 * rate)))
	}
	return 0
}

type persistentAlloc struct {
	base *notInHeap
	off  uintptr
}

var globalAlloc struct {
	mutex
	persistentAlloc
}

/ persistentChunkSize is the number of bytes we allocate when we grow
/ a persistentAlloc.
const persistentChunkSize = 256 << 10

/ persistentChunks is a list of all the persistent chunks we have
/ allocated. The list is maintained through the first word in the
/ persistent chunk. This is updated atomically.
var persistentChunks *notInHeap

/ Wrapper around sysAlloc that can allocate small chunks.
/ There is no associated free operation.
/ Intended for things like function/type/debug-related persistent data.
/ If align is 0, uses default align (currently 8).
/ The returned memory will be zeroed.
/ sysStat must be non-nil.
/
/ Consider marking persistentalloc'd types go:notinheap.
func persistentalloc(size, align uintptr, sysStat *sysMemStat) unsafe.Pointer {
	var p *notInHeap
	systemstack(func() {
		p = persistentalloc1(size, align, sysStat)
	})
	return unsafe.Pointer(p)
}

/ Must run on system stack because stack growth can (re)invoke it.
/ See issue 9174.
/
/go:systemstack
func persistentalloc1(size, align uintptr, sysStat *sysMemStat) *notInHeap {
	const (
		maxBlock = 64 << 10 / VM reservation granularity is 64K on windows
	)

	if size == 0 {
		throw("persistentalloc: size == 0")
	}
	if align != 0 {
		if align&(align-1) != 0 {
			throw("persistentalloc: align is not a power of 2")
		}
		if align > _PageSize {
			throw("persistentalloc: align is too large")
		}
	} else {
		align = 8
	}

	if size >= maxBlock {
		return (*notInHeap)(sysAlloc(size, sysStat))
	}

	mp := acquirem()
	var persistent *persistentAlloc
	if mp != nil && mp.p != 0 {
		persistent = &mp.p.ptr().palloc
	} else {
		lock(&globalAlloc.mutex)
		persistent = &globalAlloc.persistentAlloc
	}
	persistent.off = alignUp(persistent.off, align)
	if persistent.off+size > persistentChunkSize || persistent.base == nil {
		persistent.base = (*notInHeap)(sysAlloc(persistentChunkSize, &memstats.other_sys))
		if persistent.base == nil {
			if persistent == &globalAlloc.persistentAlloc {
				unlock(&globalAlloc.mutex)
			}
			throw("runtime: cannot allocate memory")
		}

		/ Add the new chunk to the persistentChunks list.
		for {
			chunks := uintptr(unsafe.Pointer(persistentChunks))
			*(*uintptr)(unsafe.Pointer(persistent.base)) = chunks
			if atomic.Casuintptr((*uintptr)(unsafe.Pointer(&persistentChunks)), chunks, uintptr(unsafe.Pointer(persistent.base))) {
				break
			}
		}
		persistent.off = alignUp(goarch.PtrSize, align)
	}
	p := persistent.base.add(persistent.off)
	persistent.off += size
	releasem(mp)
	if persistent == &globalAlloc.persistentAlloc {
		unlock(&globalAlloc.mutex)
	}

	if sysStat != &memstats.other_sys {
		sysStat.add(int64(size))
		memstats.other_sys.add(-int64(size))
	}
	return p
}

/ inPersistentAlloc reports whether p points to memory allocated by
/ persistentalloc. This must be nosplit because it is called by the
/ cgo checker code, which is called by the write barrier code.
/
/go:nosplit
func inPersistentAlloc(p uintptr) bool {
	chunk := atomic.Loaduintptr((*uintptr)(unsafe.Pointer(&persistentChunks)))
	for chunk != 0 {
		if p >= chunk && p < chunk+persistentChunkSize {
			return true
		}
		chunk = *(*uintptr)(unsafe.Pointer(chunk))
	}
	return false
}

/ linearAlloc is a simple linear allocator that pre-reserves a region
/ of memory and then optionally maps that region into the Ready state
/ as needed.
/
/ The caller is responsible for locking.
type linearAlloc struct {
	next   uintptr / next free byte
	mapped uintptr / one byte past end of mapped space
	end    uintptr / end of reserved space

	mapMemory bool / transition memory from Reserved to Ready if true
}

func (l *linearAlloc) init(base, size uintptr, mapMemory bool) {
	if base+size < base {
		/ Chop off the last byte. The runtime isn't prepared
		/ to deal with situations where the bounds could overflow.
		/ Leave that memory reserved, though, so we don't map it
		/ later.
		size -= 1
	}
	l.next, l.mapped = base, base
	l.end = base + size
	l.mapMemory = mapMemory
}

func (l *linearAlloc) alloc(size, align uintptr, sysStat *sysMemStat) unsafe.Pointer {
	p := alignUp(l.next, align)
	if p+size > l.end {
		return nil
	}
	l.next = p + size
	if pEnd := alignUp(l.next-1, physPageSize); pEnd > l.mapped {
		if l.mapMemory {
			/ Transition from Reserved to Prepared to Ready.
			n := pEnd - l.mapped
			sysMap(unsafe.Pointer(l.mapped), n, sysStat)
			sysUsed(unsafe.Pointer(l.mapped), n, n)
		}
		l.mapped = pEnd
	}
	return unsafe.Pointer(p)
}

/ notInHeap is off-heap memory allocated by a lower-level allocator
/ like sysAlloc or persistentAlloc.
/
/ In general, it's better to use real types marked as go:notinheap,
/ but this serves as a generic type for situations where that isn't
/ possible (like in the allocators).
/
/ TODO: Use this as the return type of sysAlloc, persistentAlloc, etc?
/
/go:notinheap
type notInHeap struct{}

func (p *notInHeap) add(bytes uintptr) *notInHeap {
	return (*notInHeap)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + bytes))
}

/ computeRZlog computes the size of the redzone.
/ Refer to the implementation of the compiler-rt.
func computeRZlog(userSize uintptr) uintptr {
	switch {
	case userSize <= (64 - 16):
		return 16 << 0
	case userSize <= (128 - 32):
		return 16 << 1
	case userSize <= (512 - 64):
		return 16 << 2
	case userSize <= (4096 - 128):
		return 16 << 3
	case userSize <= (1<<14)-256:
		return 16 << 4
	case userSize <= (1<<15)-512:
		return 16 << 5
	case userSize <= (1<<16)-1024:
		return 16 << 6
	default:
		return 16 << 7
	}
}

相关信息

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go cgo 源码

^