go floatmarsh 源码

2022-07-15 浏览 (875)

golang floatmarsh 代码

文件路径:/src/math/big/floatmarsh.go

/ Copyright 2015 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

/ This file implements encoding/decoding of Floats.

package big

import (
	"encoding/binary"
	"errors"
	"fmt"
)

/ Gob codec version. Permits backward-compatible changes to the encoding.
const floatGobVersion byte = 1

/ GobEncode implements the gob.GobEncoder interface.
/ The Float value and all its attributes (precision,
/ rounding mode, accuracy) are marshaled.
func (x *Float) GobEncode() ([]byte, error) {
	if x == nil {
		return nil, nil
	}

	/ determine max. space (bytes) required for encoding
	sz := 1 + 1 + 4 / version + mode|acc|form|neg (3+2+2+1bit) + prec
	n := 0          / number of mantissa words
	if x.form == finite {
		/ add space for mantissa and exponent
		n = int((x.prec + (_W - 1)) / _W) / required mantissa length in words for given precision
		/ actual mantissa slice could be shorter (trailing 0's) or longer (unused bits):
		/ - if shorter, only encode the words present
		/ - if longer, cut off unused words when encoding in bytes
		/   (in practice, this should never happen since rounding
		/   takes care of it, but be safe and do it always)
		if len(x.mant) < n {
			n = len(x.mant)
		}
		/ len(x.mant) >= n
		sz += 4 + n*_S / exp + mant
	}
	buf := make([]byte, sz)

	buf[0] = floatGobVersion
	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
	if x.neg {
		b |= 1
	}
	buf[1] = b
	binary.BigEndian.PutUint32(buf[2:], x.prec)

	if x.form == finite {
		binary.BigEndian.PutUint32(buf[6:], uint32(x.exp))
		x.mant[len(x.mant)-n:].bytes(buf[10:]) / cut off unused trailing words
	}

	return buf, nil
}

/ GobDecode implements the gob.GobDecoder interface.
/ The result is rounded per the precision and rounding mode of
/ z unless z's precision is 0, in which case z is set exactly
/ to the decoded value.
func (z *Float) GobDecode(buf []byte) error {
	if len(buf) == 0 {
		/ Other side sent a nil or default value.
		*z = Float{}
		return nil
	}
	if len(buf) < 6 {
		return errors.New("Float.GobDecode: buffer too small")
	}

	if buf[0] != floatGobVersion {
		return fmt.Errorf("Float.GobDecode: encoding version %d not supported", buf[0])
	}

	oldPrec := z.prec
	oldMode := z.mode

	b := buf[1]
	z.mode = RoundingMode((b >> 5) & 7)
	z.acc = Accuracy((b>>3)&3) - 1
	z.form = form((b >> 1) & 3)
	z.neg = b&1 != 0
	z.prec = binary.BigEndian.Uint32(buf[2:])

	if z.form == finite {
		if len(buf) < 10 {
			return errors.New("Float.GobDecode: buffer too small for finite form float")
		}
		z.exp = int32(binary.BigEndian.Uint32(buf[6:]))
		z.mant = z.mant.setBytes(buf[10:])
	}

	if oldPrec != 0 {
		z.mode = oldMode
		z.SetPrec(uint(oldPrec))
	}

	return nil
}

/ MarshalText implements the encoding.TextMarshaler interface.
/ Only the Float value is marshaled (in full precision), other
/ attributes such as precision or accuracy are ignored.
func (x *Float) MarshalText() (text []byte, err error) {
	if x == nil {
		return []byte("<nil>"), nil
	}
	var buf []byte
	return x.Append(buf, 'g', -1), nil
}

/ UnmarshalText implements the encoding.TextUnmarshaler interface.
/ The result is rounded per the precision and rounding mode of z.
/ If z's precision is 0, it is changed to 64 before rounding takes
/ effect.
func (z *Float) UnmarshalText(text []byte) error {
	/ TODO(gri): get rid of the []byte/string conversion
	_, _, err := z.Parse(string(text), 0)
	if err != nil {
		err = fmt.Errorf("math/big: cannot unmarshal %q into a *big.Float (%v)", text, err)
	}
	return err
}

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