| 操作 | 旧版本 | 新版本 | d.ts文件 |
|---|---|---|---|
| 新增API | NA | 类名:global; API声明:export interface SceneResourceParameters 差异内容:export interface SceneResourceParameters | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceParameters; API声明:name: string; 差异内容:name: string; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceParameters; API声明:uri?: ResourceStr; 差异内容:uri?: ResourceStr; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:global; API声明:export interface SceneNodeParameters 差异内容:export interface SceneNodeParameters | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneNodeParameters; API声明:name: string; 差异内容:name: string; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneNodeParameters; API声明:path?: string; 差异内容:path?: string; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:global; API声明:export interface SceneResourceFactory 差异内容:export interface SceneResourceFactory | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createCamera(params: SceneNodeParameters): Promise<Camera>; 差异内容:createCamera(params: SceneNodeParameters): Promise<Camera>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createLight(params: SceneNodeParameters, lightType: LightType): Promise<Light>; 差异内容:createLight(params: SceneNodeParameters, lightType: LightType): Promise<Light>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createNode(params: SceneNodeParameters): Promise<Node>; 差异内容:createNode(params: SceneNodeParameters): Promise<Node>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createMaterial(params: SceneResourceParameters, materialType: MaterialType): Promise<Material>; 差异内容:createMaterial(params: SceneResourceParameters, materialType: MaterialType): Promise<Material>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createShader(params: SceneResourceParameters): Promise<Shader>; 差异内容:createShader(params: SceneResourceParameters): Promise<Shader>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createImage(params: SceneResourceParameters): Promise<Image>; 差异内容:createImage(params: SceneResourceParameters): Promise<Image>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:SceneResourceFactory; API声明:createEnvironment(params: SceneResourceParameters): Promise<Environment>; 差异内容:createEnvironment(params: SceneResourceParameters): Promise<Environment>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:global; API声明:export class Scene 差异内容:export class Scene | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:static load(uri?: ResourceStr): Promise<Scene>; 差异内容:static load(uri?: ResourceStr): Promise<Scene>; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:environment: Environment; 差异内容:environment: Environment; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:readonly animations: Animation[]; 差异内容:readonly animations: Animation[]; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:readonly root: Node |null; 差异内容:readonly root: Node |null; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:getNodeByPath(path: string, type?: NodeType): Node |null; 差异内容:getNodeByPath(path: string, type?: NodeType): Node |null; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:getResourceFactory(): SceneResourceFactory; 差异内容:getResourceFactory(): SceneResourceFactory; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:Scene; API声明:destroy(): void; 差异内容:destroy(): void; | api/graphics3d/Scene.d.ts |
| 新增API | NA | 类名:global; API声明:export interface LayerMask 差异内容:export interface LayerMask | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:LayerMask; API声明:getEnabled(index: number): boolean; 差异内容:getEnabled(index: number): boolean; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:LayerMask; API声明:setEnabled(index: number, enabled: boolean): void; 差异内容:setEnabled(index: number, enabled: boolean): void; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export enum NodeType 差异内容:export enum NodeType | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:NodeType; API声明:NODE = 1 差异内容:NODE = 1 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:NodeType; API声明:GEOMETRY = 2 差异内容:GEOMETRY = 2 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:NodeType; API声明:CAMERA = 3 差异内容:CAMERA = 3 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:NodeType; API声明:LIGHT = 4 差异内容:LIGHT = 4 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Container 差异内容:export interface Container | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:append(item: T): void; 差异内容:append(item: T): void; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:insertAfter(item: T, sibling: T |null): void; 差异内容:insertAfter(item: T, sibling: T |null): void; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:remove(item: T): void; 差异内容:remove(item: T): void; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:get(index: number): T |null; 差异内容:get(index: number): T |null; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:clear(): void; 差异内容:clear(): void; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Container; API声明:count(): number; 差异内容:count(): number; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Node 差异内容:export interface Node | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:position: Position3; 差异内容:position: Position3; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:rotation: Quaternion; 差异内容:rotation: Quaternion; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:scale: Scale3; 差异内容:scale: Scale3; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:visible: boolean; 差异内容:visible: boolean; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:readonly nodeType: NodeType; 差异内容:readonly nodeType: NodeType; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:readonly layerMask: LayerMask; 差异内容:readonly layerMask: LayerMask; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:readonly path: string; 差异内容:readonly path: string; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:readonly parent: Node |null; 差异内容:readonly parent: Node |null; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:getNodeByPath(path: string): Node |null; 差异内容:getNodeByPath(path: string): Node |null; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Node; API声明:readonly children: Container<Node>; 差异内容:readonly children: Container<Node>; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Geometry 差异内容:export interface Geometry | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Geometry; API声明:readonly mesh: Mesh; 差异内容:readonly mesh: Mesh; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export enum LightType 差异内容:export enum LightType | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:LightType; API声明:DIRECTIONAL = 1 差异内容:DIRECTIONAL = 1 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:LightType; API声明:SPOT = 2 差异内容:SPOT = 2 | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Light 差异内容:export interface Light | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Light; API声明:readonly lightType: LightType; 差异内容:readonly lightType: LightType; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Light; API声明:color: Color; 差异内容:color: Color; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Light; API声明:intensity: number; 差异内容:intensity: number; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Light; API声明:shadowEnabled: boolean; 差异内容:shadowEnabled: boolean; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Light; API声明:enabled: boolean; 差异内容:enabled: boolean; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface SpotLight 差异内容:export interface SpotLight | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface DirectionalLight 差异内容:export interface DirectionalLight | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Camera 差异内容:export interface Camera | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:fov: number; 差异内容:fov: number; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:nearPlane: number; 差异内容:nearPlane: number; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:farPlane: number; 差异内容:farPlane: number; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:enabled: boolean; 差异内容:enabled: boolean; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:postProcess: PostProcessSettings |null; 差异内容:postProcess: PostProcessSettings |null; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:Camera; API声明:clearColor: Color |null; 差异内容:clearColor: Color |null; | api/graphics3d/SceneNodes.d.ts |
| 新增API | NA | 类名:global; API声明:export enum ToneMappingType 差异内容:export enum ToneMappingType | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:ToneMappingType; API声明:ACES = 0 差异内容:ACES = 0 | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:ToneMappingType; API声明:ACES_2020 = 1 差异内容:ACES_2020 = 1 | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:ToneMappingType; API声明:FILMIC = 2 差异内容:FILMIC = 2 | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:global; API声明:export interface ToneMappingSettings 差异内容:export interface ToneMappingSettings | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:ToneMappingSettings; API声明:type?: ToneMappingType; 差异内容:type?: ToneMappingType; | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:ToneMappingSettings; API声明:exposure?: number; 差异内容:exposure?: number; | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:global; API声明:export interface PostProcessSettings 差异内容:export interface PostProcessSettings | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:PostProcessSettings; API声明:toneMapping?: ToneMappingSettings; 差异内容:toneMapping?: ToneMappingSettings; | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增API | NA | 类名:global; API声明:export enum SceneResourceType 差异内容:export enum SceneResourceType | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:UNKNOWN = 0 差异内容:UNKNOWN = 0 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:NODE = 1 差异内容:NODE = 1 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:ENVIRONMENT = 2 差异内容:ENVIRONMENT = 2 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:MATERIAL = 3 差异内容:MATERIAL = 3 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:MESH = 4 差异内容:MESH = 4 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:ANIMATION = 5 差异内容:ANIMATION = 5 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:SHADER = 6 差异内容:SHADER = 6 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResourceType; API声明:IMAGE = 7 差异内容:IMAGE = 7 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface SceneResource 差异内容:export interface SceneResource | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResource; API声明:name: string; 差异内容:name: string; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResource; API声明:readonly resourceType: SceneResourceType; 差异内容:readonly resourceType: SceneResourceType; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResource; API声明:readonly uri?: ResourceStr; 差异内容:readonly uri?: ResourceStr; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SceneResource; API声明:destroy(): void; 差异内容:destroy(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Shader 差异内容:export interface Shader | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Shader; API声明:readonly inputs: Record<string, number |Vec2 |Vec3 |Vec4 |Image>; 差异内容:readonly inputs: Record<string, number |Vec2 |Vec3 |Vec4 |Image>; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export enum MaterialType 差异内容:export enum MaterialType | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:MaterialType; API声明:SHADER = 1 差异内容:SHADER = 1 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Material 差异内容:export interface Material | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Material; API声明:readonly materialType: MaterialType; 差异内容:readonly materialType: MaterialType; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface ShaderMaterial 差异内容:export interface ShaderMaterial | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:ShaderMaterial; API声明:colorShader?: Shader; 差异内容:colorShader?: Shader; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface SubMesh 差异内容:export interface SubMesh | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SubMesh; API声明:name: string; 差异内容:name: string; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SubMesh; API声明:material: Material; 差异内容:material: Material; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:SubMesh; API声明:readonly aabb: Aabb; 差异内容:readonly aabb: Aabb; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Mesh 差异内容:export interface Mesh | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Mesh; API声明:readonly subMeshes: SubMesh[]; 差异内容:readonly subMeshes: SubMesh[]; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Mesh; API声明:readonly aabb: Aabb; 差异内容:readonly aabb: Aabb; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Mesh; API声明:materialOverride?: Material; 差异内容:materialOverride?: Material; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Animation 差异内容:export interface Animation | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:enabled: boolean; 差异内容:enabled: boolean; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:readonly duration: number; 差异内容:readonly duration: number; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:readonly running: boolean; 差异内容:readonly running: boolean; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:readonly progress: number; 差异内容:readonly progress: number; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:onFinished(callback: Callback<void>): void; 差异内容:onFinished(callback: Callback<void>): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:onStarted(callback: Callback<void>): void; 差异内容:onStarted(callback: Callback<void>): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:pause(): void; 差异内容:pause(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:restart(): void; 差异内容:restart(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:seek(position: number): void; 差异内容:seek(position: number): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:start(): void; 差异内容:start(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:stop(): void; 差异内容:stop(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Animation; API声明:finish(): void; 差异内容:finish(): void; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export enum EnvironmentBackgroundType 差异内容:export enum EnvironmentBackgroundType | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:EnvironmentBackgroundType; API声明:BACKGROUND_NONE = 0 差异内容:BACKGROUND_NONE = 0 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:EnvironmentBackgroundType; API声明:BACKGROUND_IMAGE = 1 差异内容:BACKGROUND_IMAGE = 1 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:EnvironmentBackgroundType; API声明:BACKGROUND_CUBEMAP = 2 差异内容:BACKGROUND_CUBEMAP = 2 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:EnvironmentBackgroundType; API声明:BACKGROUND_EQUIRECTANGULAR = 3 差异内容:BACKGROUND_EQUIRECTANGULAR = 3 | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Environment 差异内容:export interface Environment | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:backgroundType: EnvironmentBackgroundType; 差异内容:backgroundType: EnvironmentBackgroundType; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:indirectDiffuseFactor: Vec4; 差异内容:indirectDiffuseFactor: Vec4; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:indirectSpecularFactor: Vec4; 差异内容:indirectSpecularFactor: Vec4; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:environmentMapFactor: Vec4; 差异内容:environmentMapFactor: Vec4; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:environmentImage?: Image |null; 差异内容:environmentImage?: Image |null; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:radianceImage?: Image |null; 差异内容:radianceImage?: Image |null; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Environment; API声明:irradianceCoefficients?: Vec3[]; 差异内容:irradianceCoefficients?: Vec3[]; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Image 差异内容:export interface Image | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Image; API声明:readonly width: number; 差异内容:readonly width: number; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:Image; API声明:readonly height: number; 差异内容:readonly height: number; | api/graphics3d/SceneResources.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Vec2 差异内容:export interface Vec2 | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec2; API声明:x: number; 差异内容:x: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec2; API声明:y: number; 差异内容:y: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Vec3 差异内容:export interface Vec3 | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec3; API声明:x: number; 差异内容:x: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec3; API声明:y: number; 差异内容:y: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec3; API声明:z: number; 差异内容:z: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Vec4 差异内容:export interface Vec4 | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec4; API声明:x: number; 差异内容:x: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec4; API声明:y: number; 差异内容:y: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec4; API声明:z: number; 差异内容:z: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Vec4; API声明:w: number; 差异内容:w: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Quaternion 差异内容:export interface Quaternion | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Quaternion; API声明:x: number; 差异内容:x: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Quaternion; API声明:y: number; 差异内容:y: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Quaternion; API声明:z: number; 差异内容:z: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Quaternion; API声明:w: number; 差异内容:w: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Aabb 差异内容:export interface Aabb | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Aabb; API声明:aabbMin: Vec3; 差异内容:aabbMin: Vec3; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Aabb; API声明:aabbMax: Vec3; 差异内容:aabbMax: Vec3; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Color 差异内容:export interface Color | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Color; API声明:r: number; 差异内容:r: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Color; API声明:g: number; 差异内容:g: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Color; API声明:b: number; 差异内容:b: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Color; API声明:a: number; 差异内容:a: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export interface Rect 差异内容:export interface Rect | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Rect; API声明:x: number; 差异内容:x: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Rect; API声明:y: number; 差异内容:y: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Rect; API声明:width: number; 差异内容:width: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:Rect; API声明:height: number; 差异内容:height: number; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export type Position3 = Vec3; 差异内容:export type Position3 = Vec3; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export type Rotation3 = Vec3; 差异内容:export type Rotation3 = Vec3; | api/graphics3d/SceneTypes.d.ts |
| 新增API | NA | 类名:global; API声明:export type Scale3 = Vec3; 差异内容:export type Scale3 = Vec3; | api/graphics3d/SceneTypes.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api@ohos.graphics.scene.d.ts 差异内容:ArkGraphics3D | api/@ohos.graphics.scene.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api\graphics3d\Scene.d.ts 差异内容:ArkGraphics3D | api/graphics3d/Scene.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api\graphics3d\SceneNodes.d.ts 差异内容:ArkGraphics3D | api/graphics3d/SceneNodes.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api\graphics3d\ScenePostProcessSettings.d.ts 差异内容:ArkGraphics3D | api/graphics3d/ScenePostProcessSettings.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api\graphics3d\SceneResources.d.ts 差异内容:ArkGraphics3D | api/graphics3d/SceneResources.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:api\graphics3d\SceneTypes.d.ts 差异内容:ArkGraphics3D | api/graphics3d/SceneTypes.d.ts |
| 新增kit | 类名:global; API声明: 差异内容:NA | 类名:global; API声明:kits@kit.ArkGraphics3D.d.ts 差异内容:ArkGraphics3D | kits/@kit.ArkGraphics3D.d.ts |
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