监听组件事件
NDK接口针对UI组件的事件,提供了监听函数的方式。首先,可使用addNodeEventReceiver函数添加组件事件的监听器,该监听器会监听该组件上发生的所有事件,例如:点击事件、焦点事件。然后,可使用registerNodeEvent函数声明组件的哪些事件需要监听,NDK接口支持的事件范围通过ArkUI_NodeEventType枚举值定义。
说明:
事件注册需要声明addNodeEventReceiver监听器注册和registerNodeEvent事件类型,监听器只能监听已声明的事件。
需要关注事件的反注册逻辑,如在组件销毁前调用removeNodeEventReceiver移除事件监听器,unregisterNodeEvent通知ArkUI框架已监听的事件不再需要监听。
addNodeEventReceiver可以添加多个函数指针,每个函数指针都会在对应事件触发时触发,对应的removeNodeEventReceiver需要传递对应的函数指针用于移除监听。
registerNodeEventReceiver是全局监听函数,不同于addNodeEventReceiver,registerNodeEventReceiver能够监听所有Native组件的事件触发,但只能传递一个函数指针,多次调用使用最后一次的函数指针进行回调,释放时使用ungisterNodeEventReceiver进行释放。
以下示例基于接入ArkTS页面章节,补充相关事件监听。
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事件注册和事件解注册
通过addNodeEventReceiver对节点绑定事件处理函数,接着通过调用registerNodeEvent注册对应的事件。
说明:
事件监听函数的入参ArkUI_NodeEvent* event的生命周期只在函数回调周期内生效,不推荐对该指针进行缓存或者进行异步处理。
ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr; OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI); void NodeEventReceiver(ArkUI_NodeEvent *event) { // 设置对应的事件类型触发时进行的操作,如NODE_ON_CLICK }; auto button = nodeAPI->createNode(ARKUI_NODE_BUTTON); nodeAPI->addNodeEventReceiver(button, NodeEventReceiver); nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 0, nullptr);详细的事件类型请参考ArkUI_NodeEventType。
通过unregisterNodeEvent解注册对应的事件类型,再通过removeNodeEventReceiver卸载事件处理函数。
nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK); nodeAPI->removeNodeEventReceiver(button, NodeEventReceiver); -
全局事件监听
使用registerNodeEventReceiver注册全局的事件处理函数,对事件进行统一的处理,结束后可使用ungisterNodeEventReceiver进行释放。
nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event){ auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); case NODE_ON_CLICK: { // 触发点击事件所进行的操作 } default: { break; } }) nodeAPI->unregisterNodeEventReceiver(); -
获取事件信息
ArkUI框架提供了OH_ArkUI_NodeEvent_GetInputEvent()接口,用于从输入交互相关的组件事件(如NODE_ON_CLICK、NODE_TOUCH_EVENT等,具体可参见每个枚举定义的说明)中获取基础事件对象。然后,可通过调用OH_ArkUI_PointerEvent_GetDisplayX()、OH_ArkUI_PointerEvent_GetDisplayXByIndex()、OH_ArkUI_UIInputEvent_GetAction()和OH_ArkUI_UIInputEvent_GetEventTime()等接口,从基础事件中获取更多信息。应用根据获取的事件信息,在事件执行过程中实现差异化交互逻辑。
// 注册click事件 nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 0, nullptr); // 设置组件事件的全局监听 nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event) { // 从组件事件中获取基础事件对象 auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); // 从组件事件获取事件类型 auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType); auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event); // 获取组件事件中的数字类型数据 OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p", componentEvent); // 获取触发该事件的组件对象 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle); // 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理 switch (eventType) { case NODE_ON_CLICK: { // 触发点击事件所进行的操作,从基础事件获取事件信息 auto x = OH_ArkUI_PointerEvent_GetX(inputEvent); auto y = OH_ArkUI_PointerEvent_GetY(inputEvent); auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent); auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent); auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent); auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent); auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent); auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0); auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0); auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0); auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0); auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0); auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0); auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0); auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0); auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent); auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent); auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent); auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent); std::string eventInfo = "x: " + std::to_string(x) + ", y: " + std::to_string(y) + ", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) + ", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) + ", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) + ", yByIndex: " + std::to_string(yByIndex) + ", displayXByIndex: " + std::to_string(displayXByIndex) + ", displayYByIndex: " + std::to_string(displayYByIndex) + ", windowXByIndex: " + std::to_string(windowXByIndex) + ", windowYByIndex: " + std::to_string(windowYByIndex) + ", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) + ", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) + ", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent", "eventInfo = %{public}s", eventInfo.c_str()); } default: { break; } } }); nodeAPI->unregisterNodeEventReceiver(); nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK);
完整示例:
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在ArkUINode基类对象中实现通用事件注册逻辑。
// ArkUINode.h // 提供通用属性和事件的封装。 #ifndef MYAPPLICATION_ARKUINODE_H #define MYAPPLICATION_ARKUINODE_H #include "ArkUIBaseNode.h" #include "NativeModule.h" #include <arkui/native_node.h> #include <arkui/native_type.h> namespace NativeModule { class ArkUINode : public ArkUIBaseNode { public: explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) { nativeModule_ = NativeModuleInstance::GetInstance()->GetNativeNodeAPI(); // 事件触发时需要通过函数获取对应的事件对象,这边通过设置节点自定义数据将封装类指针保持在组件上,方便后续事件分发。 nativeModule_->setUserData(handle_, this); // 注册节点监听事件接受器。 nativeModule_->addNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); } ~ArkUINode() override { if (onClick_) { nativeModule_->unregisterNodeEvent(handle_, NODE_ON_CLICK); } if (onTouch_) { nativeModule_->unregisterNodeEvent(handle_, NODE_TOUCH_EVENT); } if (onDisappear_) { nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR); } if (onAppear_) { nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_APPEAR); } nativeModule_->removeNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); } void SetWidth(float width) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = width}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_WIDTH, &item); } void SetPercentWidth(float percent) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = percent}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_WIDTH_PERCENT, &item); } void SetHeight(float height) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = height}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_HEIGHT, &item); } void SetPercentHeight(float percent) { assert(handle_); ArkUI_NumberValue value[] = {{.f32 = percent}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_HEIGHT_PERCENT, &item); } void SetBackgroundColor(uint32_t color) { assert(handle_); ArkUI_NumberValue value[] = {{.u32 = color}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item); } // 处理通用事件。 void RegisterOnClick(const std::function<void()> &onClick) { assert(handle_); onClick_ = onClick; // 注册点击事件。 nativeModule_->registerNodeEvent(handle_, NODE_ON_CLICK, 0, nullptr); } void RegisterOnTouch(const std::function<void(int32_t type, float x, float y)> &onTouch) { assert(handle_); onTouch_ = onTouch; // 注册触碰事件。 nativeModule_->registerNodeEvent(handle_, NODE_TOUCH_EVENT, 0, nullptr); } void RegisterOnDisappear(const std::function<void()> &onDisappear) { assert(handle_); onDisappear_ = onDisappear; // 注册卸载事件。 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR, 0, nullptr); } void RegisterOnAppear(const std::function<void()> &onAppear) { assert(handle_); onAppear_ = onAppear; // 注册挂载事件。 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_APPEAR, 0, nullptr); } protected: // 事件监听器函数指针。 static void NodeEventReceiver(ArkUI_NodeEvent *event) { // 获取事件发生的UI组件对象。 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); // 获取保持在UI组件对象中的自定义数据,返回封装类指针。 auto *node = reinterpret_cast<ArkUINode *>( NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle)); // 基于封装类实例对象处理事件。 node->ProcessNodeEvent(event); } void ProcessNodeEvent(ArkUI_NodeEvent *event) { auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); switch (eventType) { case NODE_ON_CLICK: { if (onClick_) { onClick_(); } break; } case NODE_TOUCH_EVENT: { if (onTouch_) { auto *uiInputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); float x = OH_ArkUI_PointerEvent_GetX(uiInputEvent); float y = OH_ArkUI_PointerEvent_GetY(uiInputEvent); auto type = OH_ArkUI_UIInputEvent_GetAction(uiInputEvent); onTouch_(type, x, y); } } case NODE_EVENT_ON_DISAPPEAR: { if (onDisappear_) { onDisappear_(); } break; } case NODE_EVENT_ON_APPEAR: { if (onAppear_) { onAppear_(); } break; } default: { // 组件特有事件交给子类处理 OnNodeEvent(event); } } } virtual void OnNodeEvent(ArkUI_NodeEvent *event) {} void OnAddChild(const std::shared_ptr<ArkUIBaseNode> &child) override { nativeModule_->addChild(handle_, child->GetHandle()); } void OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> &child) override { nativeModule_->removeChild(handle_, child->GetHandle()); } void OnInsertChild(const std::shared_ptr<ArkUIBaseNode> &child, int32_t index) override { nativeModule_->insertChildAt(handle_, child->GetHandle(), index); } private: std::function<void()> onClick_; std::function<void()> onDisappear_; std::function<void()> onAppear_; std::function<void(int32_t type, float x, float y)> onTouch_; }; } // namespace NativeModule #endif // MYAPPLICATION_ARKUINODE_H -
在ArkUIListNode对象中实现列表事件注册逻辑。
// ArkUIListNode.h // 列表封装类对象 #ifndef MYAPPLICATION_ARKUILISTNODE_H #define MYAPPLICATION_ARKUILISTNODE_H #include "ArkUINode.h" #include <hilog/log.h> namespace NativeModule { class ArkUIListNode : public ArkUINode { public: ArkUIListNode() : ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_LIST)) {} ~ArkUIListNode() override { nativeModule_->unregisterNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX); } void SetScrollBarState(bool isShow) { assert(handle_); ArkUI_ScrollBarDisplayMode displayMode = isShow ? ARKUI_SCROLL_BAR_DISPLAY_MODE_ON : ARKUI_SCROLL_BAR_DISPLAY_MODE_OFF; ArkUI_NumberValue value[] = {{.i32 = displayMode}}; ArkUI_AttributeItem item = {value, 1}; nativeModule_->setAttribute(handle_, NODE_SCROLL_BAR_DISPLAY_MODE, &item); } // 注册列表相关事件。 void RegisterOnScrollIndex(const std::function<void(int32_t index)> &onScrollIndex) { assert(handle_); onScrollIndex_ = onScrollIndex; nativeModule_->registerNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX, 0, nullptr); } protected: // 处理List相关事件。 void OnNodeEvent(ArkUI_NodeEvent *event) override { auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); switch (eventType) { case NODE_LIST_ON_SCROLL_INDEX: { auto index = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event)->data[0]; if (onScrollIndex_) { onScrollIndex_(index.i32); } } default: { } } } private: std::function<void(int32_t index)> onScrollIndex_; }; } // namespace NativeModule #endif // MYAPPLICATION_ARKUILISTNODE_H -
添加相关事件。
// TextListExample.h // 文本列表示例。 #ifndef MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H #define MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H #include "ArkUIBaseNode.h" #include "ArkUIListItemNode.h" #include "ArkUIListNode.h" #include "ArkUITextNode.h" #include <hilog/log.h> namespace NativeModule { std::shared_ptr<ArkUIBaseNode> CreateTextListExample() { // 创建组件并挂载 // 1:创建List组件。 auto list = std::make_shared<ArkUIListNode>(); list->SetPercentWidth(1); list->SetPercentHeight(1); // 2:创建ListItem子组件并挂载到List上。 for (int32_t i = 0; i < 30; ++i) { auto listItem = std::make_shared<ArkUIListItemNode>(); auto textNode = std::make_shared<ArkUITextNode>(); textNode->SetTextContent(std::to_string(i)); textNode->SetFontSize(16); textNode->SetPercentWidth(1); textNode->SetHeight(100); textNode->SetBackgroundColor(0xFFfffacd); textNode->SetTextAlign(ARKUI_TEXT_ALIGNMENT_CENTER); listItem->AddChild(textNode); // 列表项注册点击事件。 auto onClick = [](ArkUI_NodeEvent *event) { // 从组件事件中获取基础事件对象 auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); // 从组件事件获取事件类型 auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType); auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event); // 获取组件事件中的数字类型数据 OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p", componentEvent); // 获取触发该事件的组件对象 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle); // 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理 switch (eventType) { case NODE_ON_CLICK: { // 触发点击事件所进行的操作,从基础事件获取事件信息 auto x = OH_ArkUI_PointerEvent_GetX(inputEvent); auto y = OH_ArkUI_PointerEvent_GetY(inputEvent); auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent); auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent); auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent); auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent); auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent); auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0); auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0); auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0); auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0); auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0); auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0); auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0); auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0); auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent); auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent); auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent); auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent); std::string eventInfo = "x: " + std::to_string(x) + ", y: " + std::to_string(y) + ", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) + ", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) + ", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) + ", yByIndex: " + std::to_string(yByIndex) + ", displayXByIndex: " + std::to_string(displayXByIndex) + ", displayYByIndex: " + std::to_string(displayYByIndex) + ", windowXByIndex: " + std::to_string(windowXByIndex) + ", windowYByIndex: " + std::to_string(windowYByIndex) + ", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) + ", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) + ", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent", "eventInfo = %{public}s", eventInfo.c_str()); } default: { break; } } }; listItem->RegisterOnClick(onClick); list->AddChild(listItem); } // 3:注册List相关监听事件. list->RegisterOnScrollIndex([](int32_t index) { OH_LOG_INFO(LOG_APP, "on list scroll index: %{public}d", index); }); // 4: 注册挂载事件。 list->RegisterOnAppear([]() { OH_LOG_INFO(LOG_APP, "on list mount to tree"); }); // 4: 注册卸载事件。 list->RegisterOnDisappear([]() { OH_LOG_INFO(LOG_APP, "on list unmount from tree"); }); return list; } } // namespace NativeModule #endif // MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H