golang poolqueue 代码
文件路径:/src/sync/poolqueue.go
/ Copyright 2019 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
package sync
import (
"sync/atomic"
"unsafe"
)
/ poolDequeue is a lock-free fixed-size single-producer,
/ multi-consumer queue. The single producer can both push and pop
/ from the head, and consumers can pop from the tail.
/
/ It has the added feature that it nils out unused slots to avoid
/ unnecessary retention of objects. This is important for sync.Pool,
/ but not typically a property considered in the literature.
type poolDequeue struct {
/ headTail packs together a 32-bit head index and a 32-bit
/ tail index. Both are indexes into vals modulo len(vals)-1.
/
/ tail = index of oldest data in queue
/ head = index of next slot to fill
/
/ Slots in the range [tail, head) are owned by consumers.
/ A consumer continues to own a slot outside this range until
/ it nils the slot, at which point ownership passes to the
/ producer.
/
/ The head index is stored in the most-significant bits so
/ that we can atomically add to it and the overflow is
/ harmless.
headTail uint64
/ vals is a ring buffer of interface{} values stored in this
/ dequeue. The size of this must be a power of 2.
/
/ vals[i].typ is nil if the slot is empty and non-nil
/ otherwise. A slot is still in use until *both* the tail
/ index has moved beyond it and typ has been set to nil. This
/ is set to nil atomically by the consumer and read
/ atomically by the producer.
vals []eface
}
type eface struct {
typ, val unsafe.Pointer
}
const dequeueBits = 32
/ dequeueLimit is the maximum size of a poolDequeue.
/
/ This must be at most (1<<dequeueBits)/2 because detecting fullness
/ depends on wrapping around the ring buffer without wrapping around
/ the index. We divide by 4 so this fits in an int on 32-bit.
const dequeueLimit = (1 << dequeueBits) / 4
/ dequeueNil is used in poolDequeue to represent interface{}(nil).
/ Since we use nil to represent empty slots, we need a sentinel value
/ to represent nil.
type dequeueNil *struct{}
func (d *poolDequeue) unpack(ptrs uint64) (head, tail uint32) {
const mask = 1<<dequeueBits - 1
head = uint32((ptrs >> dequeueBits) & mask)
tail = uint32(ptrs & mask)
return
}
func (d *poolDequeue) pack(head, tail uint32) uint64 {
const mask = 1<<dequeueBits - 1
return (uint64(head) << dequeueBits) |
uint64(tail&mask)
}
/ pushHead adds val at the head of the queue. It returns false if the
/ queue is full. It must only be called by a single producer.
func (d *poolDequeue) pushHead(val any) bool {
ptrs := atomic.LoadUint64(&d.headTail)
head, tail := d.unpack(ptrs)
if (tail+uint32(len(d.vals)))&(1<<dequeueBits-1) == head {
/ Queue is full.
return false
}
slot := &d.vals[head&uint32(len(d.vals)-1)]
/ Check if the head slot has been released by popTail.
typ := atomic.LoadPointer(&slot.typ)
if typ != nil {
/ Another goroutine is still cleaning up the tail, so
/ the queue is actually still full.
return false
}
/ The head slot is free, so we own it.
if val == nil {
val = dequeueNil(nil)
}
*(*any)(unsafe.Pointer(slot)) = val
/ Increment head. This passes ownership of slot to popTail
/ and acts as a store barrier for writing the slot.
atomic.AddUint64(&d.headTail, 1<<dequeueBits)
return true
}
/ popHead removes and returns the element at the head of the queue.
/ It returns false if the queue is empty. It must only be called by a
/ single producer.
func (d *poolDequeue) popHead() (any, bool) {
var slot *eface
for {
ptrs := atomic.LoadUint64(&d.headTail)
head, tail := d.unpack(ptrs)
if tail == head {
/ Queue is empty.
return nil, false
}
/ Confirm tail and decrement head. We do this before
/ reading the value to take back ownership of this
/ slot.
head--
ptrs2 := d.pack(head, tail)
if atomic.CompareAndSwapUint64(&d.headTail, ptrs, ptrs2) {
/ We successfully took back slot.
slot = &d.vals[head&uint32(len(d.vals)-1)]
break
}
}
val := *(*any)(unsafe.Pointer(slot))
if val == dequeueNil(nil) {
val = nil
}
/ Zero the slot. Unlike popTail, this isn't racing with
/ pushHead, so we don't need to be careful here.
*slot = eface{}
return val, true
}
/ popTail removes and returns the element at the tail of the queue.
/ It returns false if the queue is empty. It may be called by any
/ number of consumers.
func (d *poolDequeue) popTail() (any, bool) {
var slot *eface
for {
ptrs := atomic.LoadUint64(&d.headTail)
head, tail := d.unpack(ptrs)
if tail == head {
/ Queue is empty.
return nil, false
}
/ Confirm head and tail (for our speculative check
/ above) and increment tail. If this succeeds, then
/ we own the slot at tail.
ptrs2 := d.pack(head, tail+1)
if atomic.CompareAndSwapUint64(&d.headTail, ptrs, ptrs2) {
/ Success.
slot = &d.vals[tail&uint32(len(d.vals)-1)]
break
}
}
/ We now own slot.
val := *(*any)(unsafe.Pointer(slot))
if val == dequeueNil(nil) {
val = nil
}
/ Tell pushHead that we're done with this slot. Zeroing the
/ slot is also important so we don't leave behind references
/ that could keep this object live longer than necessary.
/
/ We write to val first and then publish that we're done with
/ this slot by atomically writing to typ.
slot.val = nil
atomic.StorePointer(&slot.typ, nil)
/ At this point pushHead owns the slot.
return val, true
}
/ poolChain is a dynamically-sized version of poolDequeue.
/
/ This is implemented as a doubly-linked list queue of poolDequeues
/ where each dequeue is double the size of the previous one. Once a
/ dequeue fills up, this allocates a new one and only ever pushes to
/ the latest dequeue. Pops happen from the other end of the list and
/ once a dequeue is exhausted, it gets removed from the list.
type poolChain struct {
/ head is the poolDequeue to push to. This is only accessed
/ by the producer, so doesn't need to be synchronized.
head *poolChainElt
/ tail is the poolDequeue to popTail from. This is accessed
/ by consumers, so reads and writes must be atomic.
tail *poolChainElt
}
type poolChainElt struct {
poolDequeue
/ next and prev link to the adjacent poolChainElts in this
/ poolChain.
/
/ next is written atomically by the producer and read
/ atomically by the consumer. It only transitions from nil to
/ non-nil.
/
/ prev is written atomically by the consumer and read
/ atomically by the producer. It only transitions from
/ non-nil to nil.
next, prev *poolChainElt
}
func storePoolChainElt(pp **poolChainElt, v *poolChainElt) {
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(pp)), unsafe.Pointer(v))
}
func loadPoolChainElt(pp **poolChainElt) *poolChainElt {
return (*poolChainElt)(atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(pp))))
}
func (c *poolChain) pushHead(val any) {
d := c.head
if d == nil {
/ Initialize the chain.
const initSize = 8 / Must be a power of 2
d = new(poolChainElt)
d.vals = make([]eface, initSize)
c.head = d
storePoolChainElt(&c.tail, d)
}
if d.pushHead(val) {
return
}
/ The current dequeue is full. Allocate a new one of twice
/ the size.
newSize := len(d.vals) * 2
if newSize >= dequeueLimit {
/ Can't make it any bigger.
newSize = dequeueLimit
}
d2 := &poolChainElt{prev: d}
d2.vals = make([]eface, newSize)
c.head = d2
storePoolChainElt(&d.next, d2)
d2.pushHead(val)
}
func (c *poolChain) popHead() (any, bool) {
d := c.head
for d != nil {
if val, ok := d.popHead(); ok {
return val, ok
}
/ There may still be unconsumed elements in the
/ previous dequeue, so try backing up.
d = loadPoolChainElt(&d.prev)
}
return nil, false
}
func (c *poolChain) popTail() (any, bool) {
d := loadPoolChainElt(&c.tail)
if d == nil {
return nil, false
}
for {
/ It's important that we load the next pointer
/ *before* popping the tail. In general, d may be
/ transiently empty, but if next is non-nil before
/ the pop and the pop fails, then d is permanently
/ empty, which is the only condition under which it's
/ safe to drop d from the chain.
d2 := loadPoolChainElt(&d.next)
if val, ok := d.popTail(); ok {
return val, ok
}
if d2 == nil {
/ This is the only dequeue. It's empty right
/ now, but could be pushed to in the future.
return nil, false
}
/ The tail of the chain has been drained, so move on
/ to the next dequeue. Try to drop it from the chain
/ so the next pop doesn't have to look at the empty
/ dequeue again.
if atomic.CompareAndSwapPointer((*unsafe.Pointer)(unsafe.Pointer(&c.tail)), unsafe.Pointer(d), unsafe.Pointer(d2)) {
/ We won the race. Clear the prev pointer so
/ the garbage collector can collect the empty
/ dequeue and so popHead doesn't back up
/ further than necessary.
storePoolChainElt(&d2.prev, nil)
}
d = d2
}
}