go floor 源码

2022-07-15 浏览 (890)

golang floor 代码

文件路径:/src/math/floor.go

/ Copyright 2009 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

package math

/ Floor returns the greatest integer value less than or equal to x.
/
/ Special cases are:
/
/	Floor(±0) = ±0
/	Floor(±Inf) = ±Inf
/	Floor(NaN) = NaN
func Floor(x float64) float64 {
	if haveArchFloor {
		return archFloor(x)
	}
	return floor(x)
}

func floor(x float64) float64 {
	if x == 0 || IsNaN(x) || IsInf(x, 0) {
		return x
	}
	if x < 0 {
		d, fract := Modf(-x)
		if fract != 0.0 {
			d = d + 1
		}
		return -d
	}
	d, _ := Modf(x)
	return d
}

/ Ceil returns the least integer value greater than or equal to x.
/
/ Special cases are:
/
/	Ceil(±0) = ±0
/	Ceil(±Inf) = ±Inf
/	Ceil(NaN) = NaN
func Ceil(x float64) float64 {
	if haveArchCeil {
		return archCeil(x)
	}
	return ceil(x)
}

func ceil(x float64) float64 {
	return -Floor(-x)
}

/ Trunc returns the integer value of x.
/
/ Special cases are:
/
/	Trunc(±0) = ±0
/	Trunc(±Inf) = ±Inf
/	Trunc(NaN) = NaN
func Trunc(x float64) float64 {
	if haveArchTrunc {
		return archTrunc(x)
	}
	return trunc(x)
}

func trunc(x float64) float64 {
	if x == 0 || IsNaN(x) || IsInf(x, 0) {
		return x
	}
	d, _ := Modf(x)
	return d
}

/ Round returns the nearest integer, rounding half away from zero.
/
/ Special cases are:
/
/	Round(±0) = ±0
/	Round(±Inf) = ±Inf
/	Round(NaN) = NaN
func Round(x float64) float64 {
	/ Round is a faster implementation of:
	/
	/ func Round(x float64) float64 {
	/   t := Trunc(x)
	/   if Abs(x-t) >= 0.5 {
	/     return t + Copysign(1, x)
	/   }
	/   return t
	/ }
	bits := Float64bits(x)
	e := uint(bits>>shift) & mask
	if e < bias {
		/ Round abs(x) < 1 including denormals.
		bits &= signMask / +-0
		if e == bias-1 {
			bits |= uvone / +-1
		}
	} else if e < bias+shift {
		/ Round any abs(x) >= 1 containing a fractional component [0,1).
		/
		/ Numbers with larger exponents are returned unchanged since they
		/ must be either an integer, infinity, or NaN.
		const half = 1 << (shift - 1)
		e -= bias
		bits += half >> e
		bits &^= fracMask >> e
	}
	return Float64frombits(bits)
}

/ RoundToEven returns the nearest integer, rounding ties to even.
/
/ Special cases are:
/
/	RoundToEven(±0) = ±0
/	RoundToEven(±Inf) = ±Inf
/	RoundToEven(NaN) = NaN
func RoundToEven(x float64) float64 {
	/ RoundToEven is a faster implementation of:
	/
	/ func RoundToEven(x float64) float64 {
	/   t := math.Trunc(x)
	/   odd := math.Remainder(t, 2) != 0
	/   if d := math.Abs(x - t); d > 0.5 || (d == 0.5 && odd) {
	/     return t + math.Copysign(1, x)
	/   }
	/   return t
	/ }
	bits := Float64bits(x)
	e := uint(bits>>shift) & mask
	if e >= bias {
		/ Round abs(x) >= 1.
		/ - Large numbers without fractional components, infinity, and NaN are unchanged.
		/ - Add 0.499.. or 0.5 before truncating depending on whether the truncated
		/   number is even or odd (respectively).
		const halfMinusULP = (1 << (shift - 1)) - 1
		e -= bias
		bits += (halfMinusULP + (bits>>(shift-e))&1) >> e
		bits &^= fracMask >> e
	} else if e == bias-1 && bits&fracMask != 0 {
		/ Round 0.5 < abs(x) < 1.
		bits = bits&signMask | uvone / +-1
	} else {
		/ Round abs(x) <= 0.5 including denormals.
		bits &= signMask / +-0
	}
	return Float64frombits(bits)
}

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