go typeterm 源码
golang typeterm 代码
文件路径:/src/go/types/typeterm.go
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package types
// A term describes elementary type sets:
//
// ∅: (*term)(nil) == ∅ // set of no types (empty set)
// ?: &term{} == ? // set of all types (?niverse)
// T: &term{false, T} == {T} // set of type T
// ~t: &term{true, t} == {t' | under(t') == t} // set of types with underlying type t
type term struct {
tilde bool // valid if typ != nil
typ Type
}
func (x *term) String() string {
switch {
case x == nil:
return "∅"
case x.typ == nil:
return "?"
case x.tilde:
return "~" + x.typ.String()
default:
return x.typ.String()
}
}
// equal reports whether x and y represent the same type set.
func (x *term) equal(y *term) bool {
// easy cases
switch {
case x == nil || y == nil:
return x == y
case x.typ == nil || y.typ == nil:
return x.typ == y.typ
}
// ∅ ⊂ x, y ⊂ ?
return x.tilde == y.tilde && Identical(x.typ, y.typ)
}
// union returns the union x ∪ y: zero, one, or two non-nil terms.
func (x *term) union(y *term) (_, _ *term) {
// easy cases
switch {
case x == nil && y == nil:
return nil, nil // ∅ ∪ ∅ == ∅
case x == nil:
return y, nil // ∅ ∪ y == y
case y == nil:
return x, nil // x ∪ ∅ == x
case x.typ == nil:
return x, nil // ? ∪ y == ?
case y.typ == nil:
return y, nil // x ∪ ? == ?
}
// ∅ ⊂ x, y ⊂ ?
if x.disjoint(y) {
return x, y // x ∪ y == (x, y) if x ∩ y == ∅
}
// x.typ == y.typ
// ~t ∪ ~t == ~t
// ~t ∪ T == ~t
// T ∪ ~t == ~t
// T ∪ T == T
if x.tilde || !y.tilde {
return x, nil
}
return y, nil
}
// intersect returns the intersection x ∩ y.
func (x *term) intersect(y *term) *term {
// easy cases
switch {
case x == nil || y == nil:
return nil // ∅ ∩ y == ∅ and ∩ ∅ == ∅
case x.typ == nil:
return y // ? ∩ y == y
case y.typ == nil:
return x // x ∩ ? == x
}
// ∅ ⊂ x, y ⊂ ?
if x.disjoint(y) {
return nil // x ∩ y == ∅ if x ∩ y == ∅
}
// x.typ == y.typ
// ~t ∩ ~t == ~t
// ~t ∩ T == T
// T ∩ ~t == T
// T ∩ T == T
if !x.tilde || y.tilde {
return x
}
return y
}
// includes reports whether t ∈ x.
func (x *term) includes(t Type) bool {
// easy cases
switch {
case x == nil:
return false // t ∈ ∅ == false
case x.typ == nil:
return true // t ∈ ? == true
}
// ∅ ⊂ x ⊂ ?
u := t
if x.tilde {
u = under(u)
}
return Identical(x.typ, u)
}
// subsetOf reports whether x ⊆ y.
func (x *term) subsetOf(y *term) bool {
// easy cases
switch {
case x == nil:
return true // ∅ ⊆ y == true
case y == nil:
return false // x ⊆ ∅ == false since x != ∅
case y.typ == nil:
return true // x ⊆ ? == true
case x.typ == nil:
return false // ? ⊆ y == false since y != ?
}
// ∅ ⊂ x, y ⊂ ?
if x.disjoint(y) {
return false // x ⊆ y == false if x ∩ y == ∅
}
// x.typ == y.typ
// ~t ⊆ ~t == true
// ~t ⊆ T == false
// T ⊆ ~t == true
// T ⊆ T == true
return !x.tilde || y.tilde
}
// disjoint reports whether x ∩ y == ∅.
// x.typ and y.typ must not be nil.
func (x *term) disjoint(y *term) bool {
if debug && (x.typ == nil || y.typ == nil) {
panic("invalid argument(s)")
}
ux := x.typ
if y.tilde {
ux = under(ux)
}
uy := y.typ
if x.tilde {
uy = under(uy)
}
return !Identical(ux, uy)
}
相关信息
相关文章
0
赞
热门推荐
-
2、 - 优质文章
-
3、 gate.io
-
8、 golang
-
9、 openharmony
-
10、 Vue中input框自动聚焦