golang math 代码
文件路径:/test/codegen/math.go
/ asmcheck
/ Copyright 2018 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
package codegen
import "math"
var sink64 [8]float64
func approx(x float64) {
/ amd64/v2:-".*x86HasSSE41" amd64/v3:-".*x86HasSSE41"
/ amd64:"ROUNDSD\t[$]2"
/ s390x:"FIDBR\t[$]6"
/ arm64:"FRINTPD"
/ ppc64:"FRIP"
/ ppc64le:"FRIP"
/ wasm:"F64Ceil"
sink64[0] = math.Ceil(x)
/ amd64/v2:-".*x86HasSSE41" amd64/v3:-".*x86HasSSE41"
/ amd64:"ROUNDSD\t[$]1"
/ s390x:"FIDBR\t[$]7"
/ arm64:"FRINTMD"
/ ppc64:"FRIM"
/ ppc64le:"FRIM"
/ wasm:"F64Floor"
sink64[1] = math.Floor(x)
/ s390x:"FIDBR\t[$]1"
/ arm64:"FRINTAD"
/ ppc64:"FRIN"
/ ppc64le:"FRIN"
sink64[2] = math.Round(x)
/ amd64/v2:-".*x86HasSSE41" amd64/v3:-".*x86HasSSE41"
/ amd64:"ROUNDSD\t[$]3"
/ s390x:"FIDBR\t[$]5"
/ arm64:"FRINTZD"
/ ppc64:"FRIZ"
/ ppc64le:"FRIZ"
/ wasm:"F64Trunc"
sink64[3] = math.Trunc(x)
/ amd64/v2:-".*x86HasSSE41" amd64/v3:-".*x86HasSSE41"
/ amd64:"ROUNDSD\t[$]0"
/ s390x:"FIDBR\t[$]4"
/ arm64:"FRINTND"
/ wasm:"F64Nearest"
sink64[4] = math.RoundToEven(x)
}
func sqrt(x float64) float64 {
/ amd64:"SQRTSD"
/ 386/sse2:"SQRTSD" 386/softfloat:-"SQRTD"
/ arm64:"FSQRTD"
/ arm/7:"SQRTD"
/ mips/hardfloat:"SQRTD" mips/softfloat:-"SQRTD"
/ mips64/hardfloat:"SQRTD" mips64/softfloat:-"SQRTD"
/ wasm:"F64Sqrt"
return math.Sqrt(x)
}
func sqrt32(x float32) float32 {
/ amd64:"SQRTSS"
/ 386/sse2:"SQRTSS" 386/softfloat:-"SQRTS"
/ arm64:"FSQRTS"
/ arm/7:"SQRTF"
/ mips/hardfloat:"SQRTF" mips/softfloat:-"SQRTF"
/ mips64/hardfloat:"SQRTF" mips64/softfloat:-"SQRTF"
/ wasm:"F32Sqrt"
return float32(math.Sqrt(float64(x)))
}
/ Check that it's using integer registers
func abs(x, y float64) {
/ amd64:"BTRQ\t[$]63"
/ arm64:"FABSD\t"
/ s390x:"LPDFR\t",-"MOVD\t" (no integer load/store)
/ ppc64:"FABS\t"
/ ppc64le:"FABS\t"
/ riscv64:"FABSD\t"
/ wasm:"F64Abs"
/ arm/6:"ABSD\t"
sink64[0] = math.Abs(x)
/ amd64:"BTRQ\t[$]63","PXOR" (TODO: this should be BTSQ)
/ s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
/ ppc64:"FNABS\t"
/ ppc64le:"FNABS\t"
sink64[1] = -math.Abs(y)
}
/ Check that it's using integer registers
func abs32(x float32) float32 {
/ s390x:"LPDFR",-"LDEBR",-"LEDBR" (no float64 conversion)
return float32(math.Abs(float64(x)))
}
/ Check that it's using integer registers
func copysign(a, b, c float64) {
/ amd64:"BTRQ\t[$]63","ANDQ","ORQ"
/ s390x:"CPSDR",-"MOVD" (no integer load/store)
/ ppc64:"FCPSGN"
/ ppc64le:"FCPSGN"
/ riscv64:"FSGNJD"
/ wasm:"F64Copysign"
sink64[0] = math.Copysign(a, b)
/ amd64:"BTSQ\t[$]63"
/ s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
/ ppc64:"FCPSGN"
/ ppc64le:"FCPSGN"
/ riscv64:"FSGNJD"
/ arm64:"ORR", -"AND"
sink64[1] = math.Copysign(c, -1)
/ Like math.Copysign(c, -1), but with integer operations. Useful
/ for platforms that have a copysign opcode to see if it's detected.
/ s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
sink64[2] = math.Float64frombits(math.Float64bits(a) | 1<<63)
/ amd64:"ANDQ","ORQ"
/ s390x:"CPSDR\t",-"MOVD\t" (no integer load/store)
/ ppc64:"FCPSGN"
/ ppc64le:"FCPSGN"
/ riscv64:"FSGNJD"
sink64[3] = math.Copysign(-1, c)
}
func fma(x, y, z float64) float64 {
/ amd64/v3:-".*x86HasFMA"
/ amd64:"VFMADD231SD"
/ arm/6:"FMULAD"
/ arm64:"FMADDD"
/ s390x:"FMADD"
/ ppc64:"FMADD"
/ ppc64le:"FMADD"
/ riscv64:"FMADDD"
return math.FMA(x, y, z)
}
func fms(x, y, z float64) float64 {
/ riscv64:"FMSUBD"
return math.FMA(x, y, -z)
}
func fnma(x, y, z float64) float64 {
/ riscv64:"FNMADDD"
return math.FMA(-x, y, z)
}
func fnms(x, y, z float64) float64 {
/ riscv64:"FNMSUBD"
return math.FMA(x, -y, -z)
}
func fromFloat64(f64 float64) uint64 {
/ amd64:"MOVQ\tX.*, [^X].*"
/ arm64:"FMOVD\tF.*, R.*"
/ ppc64:"MFVSRD"
/ ppc64le:"MFVSRD"
return math.Float64bits(f64+1) + 1
}
func fromFloat32(f32 float32) uint32 {
/ amd64:"MOVL\tX.*, [^X].*"
/ arm64:"FMOVS\tF.*, R.*"
return math.Float32bits(f32+1) + 1
}
func toFloat64(u64 uint64) float64 {
/ amd64:"MOVQ\t[^X].*, X.*"
/ arm64:"FMOVD\tR.*, F.*"
/ ppc64:"MTVSRD"
/ ppc64le:"MTVSRD"
return math.Float64frombits(u64+1) + 1
}
func toFloat32(u32 uint32) float32 {
/ amd64:"MOVL\t[^X].*, X.*"
/ arm64:"FMOVS\tR.*, F.*"
return math.Float32frombits(u32+1) + 1
}
/ Test that comparisons with constants converted to float
/ are evaluated at compile-time
func constantCheck64() bool {
/ amd64:"(MOVB\t[$]0)|(XORL\t[A-Z][A-Z0-9]+, [A-Z][A-Z0-9]+)",-"FCMP",-"MOVB\t[$]1"
/ s390x:"MOV(B|BZ|D)\t[$]0,",-"FCMPU",-"MOV(B|BZ|D)\t[$]1,"
return 0.5 == float64(uint32(1)) || 1.5 > float64(uint64(1<<63))
}
func constantCheck32() bool {
/ amd64:"MOV(B|L)\t[$]1",-"FCMP",-"MOV(B|L)\t[$]0"
/ s390x:"MOV(B|BZ|D)\t[$]1,",-"FCMPU",-"MOV(B|BZ|D)\t[$]0,"
return float32(0.5) <= float32(int64(1)) && float32(1.5) >= float32(int32(-1<<31))
}
/ Test that integer constants are converted to floating point constants
/ at compile-time
func constantConvert32(x float32) float32 {
/ amd64:"MOVSS\t[$]f32.3f800000\\(SB\\)"
/ s390x:"FMOVS\t[$]f32.3f800000\\(SB\\)"
/ ppc64:"FMOVS\t[$]f32.3f800000\\(SB\\)"
/ ppc64le:"FMOVS\t[$]f32.3f800000\\(SB\\)"
/ arm64:"FMOVS\t[$]\\(1.0\\)"
if x > math.Float32frombits(0x3f800000) {
return -x
}
return x
}
func constantConvertInt32(x uint32) uint32 {
/ amd64:-"MOVSS"
/ s390x:-"FMOVS"
/ ppc64:-"FMOVS"
/ ppc64le:-"FMOVS"
/ arm64:-"FMOVS"
if x > math.Float32bits(1) {
return -x
}
return x
}
func nanGenerate64() float64 {
/ Test to make sure we don't generate a NaN while constant propagating.
/ See issue 36400.
zero := 0.0
/ amd64:-"DIVSD"
inf := 1 / zero / +inf. We can constant propagate this one.
negone := -1.0
/ amd64:"DIVSD"
z0 := zero / zero
/ amd64:"MULSD"
z1 := zero * inf
/ amd64:"SQRTSD"
z2 := math.Sqrt(negone)
return z0 + z1 + z2
}
func nanGenerate32() float32 {
zero := float32(0.0)
/ amd64:-"DIVSS"
inf := 1 / zero / +inf. We can constant propagate this one.
/ amd64:"DIVSS"
z0 := zero / zero
/ amd64:"MULSS"
z1 := zero * inf
return z0 + z1
}