go rand 源码

2022-07-15 浏览 (881)

golang rand 代码

文件路径:/src/math/rand/rand.go

/ Copyright 2009 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

/ Package rand implements pseudo-random number generators unsuitable for
/ security-sensitive work.
/
/ Random numbers are generated by a Source. Top-level functions, such as
/ Float64 and Int, use a default shared Source that produces a deterministic
/ sequence of values each time a program is run. Use the Seed function to
/ initialize the default Source if different behavior is required for each run.
/ The default Source is safe for concurrent use by multiple goroutines, but
/ Sources created by NewSource are not.
/
/ This package's outputs might be easily predictable regardless of how it's
/ seeded. For random numbers suitable for security-sensitive work, see the
/ crypto/rand package.
package rand

import "sync"

/ A Source represents a source of uniformly-distributed
/ pseudo-random int64 values in the range [0, 1<<63).
type Source interface {
	Int63() int64
	Seed(seed int64)
}

/ A Source64 is a Source that can also generate
/ uniformly-distributed pseudo-random uint64 values in
/ the range [0, 1<<64) directly.
/ If a Rand r's underlying Source s implements Source64,
/ then r.Uint64 returns the result of one call to s.Uint64
/ instead of making two calls to s.Int63.
type Source64 interface {
	Source
	Uint64() uint64
}

/ NewSource returns a new pseudo-random Source seeded with the given value.
/ Unlike the default Source used by top-level functions, this source is not
/ safe for concurrent use by multiple goroutines.
func NewSource(seed int64) Source {
	var rng rngSource
	rng.Seed(seed)
	return &rng
}

/ A Rand is a source of random numbers.
type Rand struct {
	src Source
	s64 Source64 / non-nil if src is source64

	/ readVal contains remainder of 63-bit integer used for bytes
	/ generation during most recent Read call.
	/ It is saved so next Read call can start where the previous
	/ one finished.
	readVal int64
	/ readPos indicates the number of low-order bytes of readVal
	/ that are still valid.
	readPos int8
}

/ New returns a new Rand that uses random values from src
/ to generate other random values.
func New(src Source) *Rand {
	s64, _ := src.(Source64)
	return &Rand{src: src, s64: s64}
}

/ Seed uses the provided seed value to initialize the generator to a deterministic state.
/ Seed should not be called concurrently with any other Rand method.
func (r *Rand) Seed(seed int64) {
	if lk, ok := r.src.(*lockedSource); ok {
		lk.seedPos(seed, &r.readPos)
		return
	}

	r.src.Seed(seed)
	r.readPos = 0
}

/ Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
func (r *Rand) Int63() int64 { return r.src.Int63() }

/ Uint32 returns a pseudo-random 32-bit value as a uint32.
func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) }

/ Uint64 returns a pseudo-random 64-bit value as a uint64.
func (r *Rand) Uint64() uint64 {
	if r.s64 != nil {
		return r.s64.Uint64()
	}
	return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
}

/ Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) }

/ Int returns a non-negative pseudo-random int.
func (r *Rand) Int() int {
	u := uint(r.Int63())
	return int(u << 1 >> 1) / clear sign bit if int == int32
}

/ Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n).
/ It panics if n <= 0.
func (r *Rand) Int63n(n int64) int64 {
	if n <= 0 {
		panic("invalid argument to Int63n")
	}
	if n&(n-1) == 0 { / n is power of two, can mask
		return r.Int63() & (n - 1)
	}
	max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
	v := r.Int63()
	for v > max {
		v = r.Int63()
	}
	return v % n
}

/ Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n).
/ It panics if n <= 0.
func (r *Rand) Int31n(n int32) int32 {
	if n <= 0 {
		panic("invalid argument to Int31n")
	}
	if n&(n-1) == 0 { / n is power of two, can mask
		return r.Int31() & (n - 1)
	}
	max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
	v := r.Int31()
	for v > max {
		v = r.Int31()
	}
	return v % n
}

/ int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n).
/ n must be > 0, but int31n does not check this; the caller must ensure it.
/ int31n exists because Int31n is inefficient, but Go 1 compatibility
/ requires that the stream of values produced by math/rand remain unchanged.
/ int31n can thus only be used internally, by newly introduced APIs.
/
/ For implementation details, see:
/ https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction
/ https://lemire.me/blog/2016/06/30/fast-random-shuffling
func (r *Rand) int31n(n int32) int32 {
	v := r.Uint32()
	prod := uint64(v) * uint64(n)
	low := uint32(prod)
	if low < uint32(n) {
		thresh := uint32(-n) % uint32(n)
		for low < thresh {
			v = r.Uint32()
			prod = uint64(v) * uint64(n)
			low = uint32(prod)
		}
	}
	return int32(prod >> 32)
}

/ Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n).
/ It panics if n <= 0.
func (r *Rand) Intn(n int) int {
	if n <= 0 {
		panic("invalid argument to Intn")
	}
	if n <= 1<<31-1 {
		return int(r.Int31n(int32(n)))
	}
	return int(r.Int63n(int64(n)))
}

/ Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0).
func (r *Rand) Float64() float64 {
	/ A clearer, simpler implementation would be:
	/	return float64(r.Int63n(1<<53)) / (1<<53)
	/ However, Go 1 shipped with
	/	return float64(r.Int63()) / (1 << 63)
	/ and we want to preserve that value stream.
	/
	/ There is one bug in the value stream: r.Int63() may be so close
	/ to 1<<63 that the division rounds up to 1.0, and we've guaranteed
	/ that the result is always less than 1.0.
	/
	/ We tried to fix this by mapping 1.0 back to 0.0, but since float64
	/ values near 0 are much denser than near 1, mapping 1 to 0 caused
	/ a theoretically significant overshoot in the probability of returning 0.
	/ Instead of that, if we round up to 1, just try again.
	/ Getting 1 only happens 1/2⁵³ of the time, so most clients
	/ will not observe it anyway.
again:
	f := float64(r.Int63()) / (1 << 63)
	if f == 1 {
		goto again / resample; this branch is taken O(never)
	}
	return f
}

/ Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0).
func (r *Rand) Float32() float32 {
	/ Same rationale as in Float64: we want to preserve the Go 1 value
	/ stream except we want to fix it not to return 1.0
	/ This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
again:
	f := float32(r.Float64())
	if f == 1 {
		goto again / resample; this branch is taken O(very rarely)
	}
	return f
}

/ Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
/ in the half-open interval [0,n).
func (r *Rand) Perm(n int) []int {
	m := make([]int, n)
	/ In the following loop, the iteration when i=0 always swaps m[0] with m[0].
	/ A change to remove this useless iteration is to assign 1 to i in the init
	/ statement. But Perm also effects r. Making this change will affect
	/ the final state of r. So this change can't be made for compatibility
	/ reasons for Go 1.
	for i := 0; i < n; i++ {
		j := r.Intn(i + 1)
		m[i] = m[j]
		m[j] = i
	}
	return m
}

/ Shuffle pseudo-randomizes the order of elements.
/ n is the number of elements. Shuffle panics if n < 0.
/ swap swaps the elements with indexes i and j.
func (r *Rand) Shuffle(n int, swap func(i, j int)) {
	if n < 0 {
		panic("invalid argument to Shuffle")
	}

	/ Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
	/ Shuffle really ought not be called with n that doesn't fit in 32 bits.
	/ Not only will it take a very long time, but with 2³¹! possible permutations,
	/ there's no way that any PRNG can have a big enough internal state to
	/ generate even a minuscule percentage of the possible permutations.
	/ Nevertheless, the right API signature accepts an int n, so handle it as best we can.
	i := n - 1
	for ; i > 1<<31-1-1; i-- {
		j := int(r.Int63n(int64(i + 1)))
		swap(i, j)
	}
	for ; i > 0; i-- {
		j := int(r.int31n(int32(i + 1)))
		swap(i, j)
	}
}

/ Read generates len(p) random bytes and writes them into p. It
/ always returns len(p) and a nil error.
/ Read should not be called concurrently with any other Rand method.
func (r *Rand) Read(p []byte) (n int, err error) {
	if lk, ok := r.src.(*lockedSource); ok {
		return lk.read(p, &r.readVal, &r.readPos)
	}
	return read(p, r.src, &r.readVal, &r.readPos)
}

func read(p []byte, src Source, readVal *int64, readPos *int8) (n int, err error) {
	pos := *readPos
	val := *readVal
	rng, _ := src.(*rngSource)
	for n = 0; n < len(p); n++ {
		if pos == 0 {
			if rng != nil {
				val = rng.Int63()
			} else {
				val = src.Int63()
			}
			pos = 7
		}
		p[n] = byte(val)
		val >>= 8
		pos--
	}
	*readPos = pos
	*readVal = val
	return
}

/*
 * Top-level convenience functions
 */

var globalRand = New(&lockedSource{src: NewSource(1).(*rngSource)})

/ Type assert that globalRand's source is a lockedSource whose src is a *rngSource.
var _ *rngSource = globalRand.src.(*lockedSource).src

/ Seed uses the provided seed value to initialize the default Source to a
/ deterministic state. If Seed is not called, the generator behaves as
/ if seeded by Seed(1). Seed values that have the same remainder when
/ divided by 2³¹-1 generate the same pseudo-random sequence.
/ Seed, unlike the Rand.Seed method, is safe for concurrent use.
func Seed(seed int64) { globalRand.Seed(seed) }

/ Int63 returns a non-negative pseudo-random 63-bit integer as an int64
/ from the default Source.
func Int63() int64 { return globalRand.Int63() }

/ Uint32 returns a pseudo-random 32-bit value as a uint32
/ from the default Source.
func Uint32() uint32 { return globalRand.Uint32() }

/ Uint64 returns a pseudo-random 64-bit value as a uint64
/ from the default Source.
func Uint64() uint64 { return globalRand.Uint64() }

/ Int31 returns a non-negative pseudo-random 31-bit integer as an int32
/ from the default Source.
func Int31() int32 { return globalRand.Int31() }

/ Int returns a non-negative pseudo-random int from the default Source.
func Int() int { return globalRand.Int() }

/ Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n)
/ from the default Source.
/ It panics if n <= 0.
func Int63n(n int64) int64 { return globalRand.Int63n(n) }

/ Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n)
/ from the default Source.
/ It panics if n <= 0.
func Int31n(n int32) int32 { return globalRand.Int31n(n) }

/ Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n)
/ from the default Source.
/ It panics if n <= 0.
func Intn(n int) int { return globalRand.Intn(n) }

/ Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0)
/ from the default Source.
func Float64() float64 { return globalRand.Float64() }

/ Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0)
/ from the default Source.
func Float32() float32 { return globalRand.Float32() }

/ Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
/ in the half-open interval [0,n) from the default Source.
func Perm(n int) []int { return globalRand.Perm(n) }

/ Shuffle pseudo-randomizes the order of elements using the default Source.
/ n is the number of elements. Shuffle panics if n < 0.
/ swap swaps the elements with indexes i and j.
func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }

/ Read generates len(p) random bytes from the default Source and
/ writes them into p. It always returns len(p) and a nil error.
/ Read, unlike the Rand.Read method, is safe for concurrent use.
func Read(p []byte) (n int, err error) { return globalRand.Read(p) }

/ NormFloat64 returns a normally distributed float64 in the range
/ [-math.MaxFloat64, +math.MaxFloat64] with
/ standard normal distribution (mean = 0, stddev = 1)
/ from the default Source.
/ To produce a different normal distribution, callers can
/ adjust the output using:
/
/	sample = NormFloat64() * desiredStdDev + desiredMean
func NormFloat64() float64 { return globalRand.NormFloat64() }

/ ExpFloat64 returns an exponentially distributed float64 in the range
/ (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
/ (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
/ To produce a distribution with a different rate parameter,
/ callers can adjust the output using:
/
/	sample = ExpFloat64() / desiredRateParameter
func ExpFloat64() float64 { return globalRand.ExpFloat64() }

type lockedSource struct {
	lk  sync.Mutex
	src *rngSource
}

func (r *lockedSource) Int63() (n int64) {
	r.lk.Lock()
	n = r.src.Int63()
	r.lk.Unlock()
	return
}

func (r *lockedSource) Uint64() (n uint64) {
	r.lk.Lock()
	n = r.src.Uint64()
	r.lk.Unlock()
	return
}

func (r *lockedSource) Seed(seed int64) {
	r.lk.Lock()
	r.src.Seed(seed)
	r.lk.Unlock()
}

/ seedPos implements Seed for a lockedSource without a race condition.
func (r *lockedSource) seedPos(seed int64, readPos *int8) {
	r.lk.Lock()
	r.src.Seed(seed)
	*readPos = 0
	r.lk.Unlock()
}

/ read implements Read for a lockedSource without a race condition.
func (r *lockedSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) {
	r.lk.Lock()
	n, err = read(p, r.src, readVal, readPos)
	r.lk.Unlock()
	return
}

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