golang buildid 代码
文件路径:/src/cmd/go/internal/work/buildid.go
/ Copyright 2017 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
package work
import (
"bytes"
"fmt"
"os"
"os/exec"
"strings"
"cmd/go/internal/base"
"cmd/go/internal/cache"
"cmd/go/internal/cfg"
"cmd/go/internal/fsys"
"cmd/go/internal/str"
"cmd/internal/buildid"
)
/ Build IDs
/
/ Go packages and binaries are stamped with build IDs that record both
/ the action ID, which is a hash of the inputs to the action that produced
/ the packages or binary, and the content ID, which is a hash of the action
/ output, namely the archive or binary itself. The hash is the same one
/ used by the build artifact cache (see cmd/go/internal/cache), but
/ truncated when stored in packages and binaries, as the full length is not
/ needed and is a bit unwieldy. The precise form is
/
/ actionID/[.../]contentID
/
/ where the actionID and contentID are prepared by buildid.HashToString below.
/ and are found by looking for the first or last slash.
/ Usually the buildID is simply actionID/contentID, but see below for an
/ exception.
/
/ The build ID serves two primary purposes.
/
/ 1. The action ID half allows installed packages and binaries to serve as
/ one-element cache entries. If we intend to build math.a with a given
/ set of inputs summarized in the action ID, and the installed math.a already
/ has that action ID, we can reuse the installed math.a instead of rebuilding it.
/
/ 2. The content ID half allows the easy preparation of action IDs for steps
/ that consume a particular package or binary. The content hash of every
/ input file for a given action must be included in the action ID hash.
/ Storing the content ID in the build ID lets us read it from the file with
/ minimal I/O, instead of reading and hashing the entire file.
/ This is especially effective since packages and binaries are typically
/ the largest inputs to an action.
/
/ Separating action ID from content ID is important for reproducible builds.
/ The compiler is compiled with itself. If an output were represented by its
/ own action ID (instead of content ID) when computing the action ID of
/ the next step in the build process, then the compiler could never have its
/ own input action ID as its output action ID (short of a miraculous hash collision).
/ Instead we use the content IDs to compute the next action ID, and because
/ the content IDs converge, so too do the action IDs and therefore the
/ build IDs and the overall compiler binary. See cmd/dist's cmdbootstrap
/ for the actual convergence sequence.
/
/ The “one-element cache” purpose is a bit more complex for installed
/ binaries. For a binary, like cmd/gofmt, there are two steps: compile
/ cmd/gofmt/*.go into main.a, and then link main.a into the gofmt binary.
/ We do not install gofmt's main.a, only the gofmt binary. Being able to
/ decide that the gofmt binary is up-to-date means computing the action ID
/ for the final link of the gofmt binary and comparing it against the
/ already-installed gofmt binary. But computing the action ID for the link
/ means knowing the content ID of main.a, which we did not keep.
/ To sidestep this problem, each binary actually stores an expanded build ID:
/
/ actionID(binary)/actionID(main.a)/contentID(main.a)/contentID(binary)
/
/ (Note that this can be viewed equivalently as:
/
/ actionID(binary)/buildID(main.a)/contentID(binary)
/
/ Storing the buildID(main.a) in the middle lets the computations that care
/ about the prefix or suffix halves ignore the middle and preserves the
/ original build ID as a contiguous string.)
/
/ During the build, when it's time to build main.a, the gofmt binary has the
/ information needed to decide whether the eventual link would produce
/ the same binary: if the action ID for main.a's inputs matches and then
/ the action ID for the link step matches when assuming the given main.a
/ content ID, then the binary as a whole is up-to-date and need not be rebuilt.
/
/ This is all a bit complex and may be simplified once we can rely on the
/ main cache, but at least at the start we will be using the content-based
/ staleness determination without a cache beyond the usual installed
/ package and binary locations.
const buildIDSeparator = "/"
/ actionID returns the action ID half of a build ID.
func actionID(buildID string) string {
i := strings.Index(buildID, buildIDSeparator)
if i < 0 {
return buildID
}
return buildID[:i]
}
/ contentID returns the content ID half of a build ID.
func contentID(buildID string) string {
return buildID[strings.LastIndex(buildID, buildIDSeparator)+1:]
}
/ toolID returns the unique ID to use for the current copy of the
/ named tool (asm, compile, cover, link).
/
/ It is important that if the tool changes (for example a compiler bug is fixed
/ and the compiler reinstalled), toolID returns a different string, so that old
/ package archives look stale and are rebuilt (with the fixed compiler).
/ This suggests using a content hash of the tool binary, as stored in the build ID.
/
/ Unfortunately, we can't just open the tool binary, because the tool might be
/ invoked via a wrapper program specified by -toolexec and we don't know
/ what the wrapper program does. In particular, we want "-toolexec toolstash"
/ to continue working: it does no good if "-toolexec toolstash" is executing a
/ stashed copy of the compiler but the go command is acting as if it will run
/ the standard copy of the compiler. The solution is to ask the tool binary to tell
/ us its own build ID using the "-V=full" flag now supported by all tools.
/ Then we know we're getting the build ID of the compiler that will actually run
/ during the build. (How does the compiler binary know its own content hash?
/ We store it there using updateBuildID after the standard link step.)
/
/ A final twist is that we'd prefer to have reproducible builds for release toolchains.
/ It should be possible to cross-compile for Windows from either Linux or Mac
/ or Windows itself and produce the same binaries, bit for bit. If the tool ID,
/ which influences the action ID half of the build ID, is based on the content ID,
/ then the Linux compiler binary and Mac compiler binary will have different tool IDs
/ and therefore produce executables with different action IDs.
/ To avoid this problem, for releases we use the release version string instead
/ of the compiler binary's content hash. This assumes that all compilers built
/ on all different systems are semantically equivalent, which is of course only true
/ modulo bugs. (Producing the exact same executables also requires that the different
/ build setups agree on details like $GOROOT and file name paths, but at least the
/ tool IDs do not make it impossible.)
func (b *Builder) toolID(name string) string {
b.id.Lock()
id := b.toolIDCache[name]
b.id.Unlock()
if id != "" {
return id
}
path := base.Tool(name)
desc := "go tool " + name
/ Special case: undocumented -vettool overrides usual vet,
/ for testing vet or supplying an alternative analysis tool.
if name == "vet" && VetTool != "" {
path = VetTool
desc = VetTool
}
cmdline := str.StringList(cfg.BuildToolexec, path, "-V=full")
cmd := exec.Command(cmdline[0], cmdline[1:]...)
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
if err := cmd.Run(); err != nil {
if stderr.Len() > 0 {
os.Stderr.Write(stderr.Bytes())
}
base.Fatalf("go: error obtaining buildID for %s: %v", desc, err)
}
line := stdout.String()
f := strings.Fields(line)
if len(f) < 3 || f[0] != name && path != VetTool || f[1] != "version" || f[2] == "devel" && !strings.HasPrefix(f[len(f)-1], "buildID=") {
base.Fatalf("go: parsing buildID from %s -V=full: unexpected output:\n\t%s", desc, line)
}
if f[2] == "devel" {
/ On the development branch, use the content ID part of the build ID.
id = contentID(f[len(f)-1])
} else {
/ For a release, the output is like: "compile version go1.9.1 X:framepointer".
/ Use the whole line.
id = strings.TrimSpace(line)
}
b.id.Lock()
b.toolIDCache[name] = id
b.id.Unlock()
return id
}
/ gccToolID returns the unique ID to use for a tool that is invoked
/ by the GCC driver. This is used particularly for gccgo, but this can also
/ be used for gcc, g++, gfortran, etc.; those tools all use the GCC
/ driver under different names. The approach used here should also
/ work for sufficiently new versions of clang. Unlike toolID, the
/ name argument is the program to run. The language argument is the
/ type of input file as passed to the GCC driver's -x option.
/
/ For these tools we have no -V=full option to dump the build ID,
/ but we can run the tool with -v -### to reliably get the compiler proper
/ and hash that. That will work in the presence of -toolexec.
/
/ In order to get reproducible builds for released compilers, we
/ detect a released compiler by the absence of "experimental" in the
/ --version output, and in that case we just use the version string.
func (b *Builder) gccToolID(name, language string) (string, error) {
key := name + "." + language
b.id.Lock()
id := b.toolIDCache[key]
b.id.Unlock()
if id != "" {
return id, nil
}
/ Invoke the driver with -### to see the subcommands and the
/ version strings. Use -x to set the language. Pretend to
/ compile an empty file on standard input.
cmdline := str.StringList(cfg.BuildToolexec, name, "-###", "-x", language, "-c", "-")
cmd := exec.Command(cmdline[0], cmdline[1:]...)
/ Force untranslated output so that we see the string "version".
cmd.Env = append(os.Environ(), "LC_ALL=C")
out, err := cmd.CombinedOutput()
if err != nil {
return "", fmt.Errorf("%s: %v; output: %q", name, err, out)
}
version := ""
lines := strings.Split(string(out), "\n")
for _, line := range lines {
if fields := strings.Fields(line); len(fields) > 1 && fields[1] == "version" {
version = line
break
}
}
if version == "" {
return "", fmt.Errorf("%s: can not find version number in %q", name, out)
}
if !strings.Contains(version, "experimental") {
/ This is a release. Use this line as the tool ID.
id = version
} else {
/ This is a development version. The first line with
/ a leading space is the compiler proper.
compiler := ""
for _, line := range lines {
if len(line) > 1 && line[0] == ' ' {
compiler = line
break
}
}
if compiler == "" {
return "", fmt.Errorf("%s: can not find compilation command in %q", name, out)
}
fields := strings.Fields(compiler)
if len(fields) == 0 {
return "", fmt.Errorf("%s: compilation command confusion %q", name, out)
}
exe := fields[0]
if !strings.ContainsAny(exe, `/\`) {
if lp, err := exec.LookPath(exe); err == nil {
exe = lp
}
}
id, err = buildid.ReadFile(exe)
if err != nil {
return "", err
}
/ If we can't find a build ID, use a hash.
if id == "" {
id = b.fileHash(exe)
}
}
b.id.Lock()
b.toolIDCache[key] = id
b.id.Unlock()
return id, nil
}
/ Check if assembler used by gccgo is GNU as.
func assemblerIsGas() bool {
cmd := exec.Command(BuildToolchain.compiler(), "-print-prog-name=as")
assembler, err := cmd.Output()
if err == nil {
cmd := exec.Command(strings.TrimSpace(string(assembler)), "--version")
out, err := cmd.Output()
return err == nil && strings.Contains(string(out), "GNU")
} else {
return false
}
}
/ gccgoBuildIDFile creates an assembler file that records the
/ action's build ID in an SHF_EXCLUDE section for ELF files or
/ in a CSECT in XCOFF files.
func (b *Builder) gccgoBuildIDFile(a *Action) (string, error) {
sfile := a.Objdir + "_buildid.s"
var buf bytes.Buffer
if cfg.Goos == "aix" {
fmt.Fprintf(&buf, "\t.csect .go.buildid[XO]\n")
} else if (cfg.Goos != "solaris" && cfg.Goos != "illumos") || assemblerIsGas() {
fmt.Fprintf(&buf, "\t"+`.section .go.buildid,"e"`+"\n")
} else if cfg.Goarch == "sparc" || cfg.Goarch == "sparc64" {
fmt.Fprintf(&buf, "\t"+`.section ".go.buildid",#exclude`+"\n")
} else { / cfg.Goarch == "386" || cfg.Goarch == "amd64"
fmt.Fprintf(&buf, "\t"+`.section .go.buildid,#exclude`+"\n")
}
fmt.Fprintf(&buf, "\t.byte ")
for i := 0; i < len(a.buildID); i++ {
if i > 0 {
if i%8 == 0 {
fmt.Fprintf(&buf, "\n\t.byte ")
} else {
fmt.Fprintf(&buf, ",")
}
}
fmt.Fprintf(&buf, "%#02x", a.buildID[i])
}
fmt.Fprintf(&buf, "\n")
if cfg.Goos != "solaris" && cfg.Goos != "illumos" && cfg.Goos != "aix" {
secType := "@progbits"
if cfg.Goarch == "arm" {
secType = "%progbits"
}
fmt.Fprintf(&buf, "\t"+`.section .note.GNU-stack,"",%s`+"\n", secType)
fmt.Fprintf(&buf, "\t"+`.section .note.GNU-split-stack,"",%s`+"\n", secType)
}
if cfg.BuildN || cfg.BuildX {
for _, line := range bytes.Split(buf.Bytes(), []byte("\n")) {
b.Showcmd("", "echo '%s' >> %s", line, sfile)
}
if cfg.BuildN {
return sfile, nil
}
}
if err := os.WriteFile(sfile, buf.Bytes(), 0666); err != nil {
return "", err
}
return sfile, nil
}
/ buildID returns the build ID found in the given file.
/ If no build ID is found, buildID returns the content hash of the file.
func (b *Builder) buildID(file string) string {
b.id.Lock()
id := b.buildIDCache[file]
b.id.Unlock()
if id != "" {
return id
}
id, err := buildid.ReadFile(file)
if err != nil {
id = b.fileHash(file)
}
b.id.Lock()
b.buildIDCache[file] = id
b.id.Unlock()
return id
}
/ fileHash returns the content hash of the named file.
func (b *Builder) fileHash(file string) string {
file, _ = fsys.OverlayPath(file)
sum, err := cache.FileHash(file)
if err != nil {
return ""
}
return buildid.HashToString(sum)
}
/ useCache tries to satisfy the action a, which has action ID actionHash,
/ by using a cached result from an earlier build. At the moment, the only
/ cached result is the installed package or binary at target.
/ If useCache decides that the cache can be used, it sets a.buildID
/ and a.built for use by parent actions and then returns true.
/ Otherwise it sets a.buildID to a temporary build ID for use in the build
/ and returns false. When useCache returns false the expectation is that
/ the caller will build the target and then call updateBuildID to finish the
/ build ID computation.
/ When useCache returns false, it may have initiated buffering of output
/ during a's work. The caller should defer b.flushOutput(a), to make sure
/ that flushOutput is eventually called regardless of whether the action
/ succeeds. The flushOutput call must happen after updateBuildID.
func (b *Builder) useCache(a *Action, actionHash cache.ActionID, target string) bool {
/ The second half of the build ID here is a placeholder for the content hash.
/ It's important that the overall buildID be unlikely verging on impossible
/ to appear in the output by chance, but that should be taken care of by
/ the actionID half; if it also appeared in the input that would be like an
/ engineered 120-bit partial SHA256 collision.
a.actionID = actionHash
actionID := buildid.HashToString(actionHash)
if a.json != nil {
a.json.ActionID = actionID
}
contentID := actionID / temporary placeholder, likely unique
a.buildID = actionID + buildIDSeparator + contentID
/ Executable binaries also record the main build ID in the middle.
/ See "Build IDs" comment above.
if a.Mode == "link" {
mainpkg := a.Deps[0]
a.buildID = actionID + buildIDSeparator + mainpkg.buildID + buildIDSeparator + contentID
}
/ Check to see if target exists and matches the expected action ID.
/ If so, it's up to date and we can reuse it instead of rebuilding it.
var buildID string
if target != "" && !cfg.BuildA {
buildID, _ = buildid.ReadFile(target)
if strings.HasPrefix(buildID, actionID+buildIDSeparator) {
a.buildID = buildID
if a.json != nil {
a.json.BuildID = a.buildID
}
a.built = target
/ Poison a.Target to catch uses later in the build.
a.Target = "DO NOT USE - " + a.Mode
return true
}
}
/ Special case for building a main package: if the only thing we
/ want the package for is to link a binary, and the binary is
/ already up-to-date, then to avoid a rebuild, report the package
/ as up-to-date as well. See "Build IDs" comment above.
/ TODO(rsc): Rewrite this code to use a TryCache func on the link action.
if target != "" && !cfg.BuildA && !b.NeedExport && a.Mode == "build" && len(a.triggers) == 1 && a.triggers[0].Mode == "link" {
buildID, err := buildid.ReadFile(target)
if err == nil {
id := strings.Split(buildID, buildIDSeparator)
if len(id) == 4 && id[1] == actionID {
/ Temporarily assume a.buildID is the package build ID
/ stored in the installed binary, and see if that makes
/ the upcoming link action ID a match. If so, report that
/ we built the package, safe in the knowledge that the
/ link step will not ask us for the actual package file.
/ Note that (*Builder).LinkAction arranged that all of
/ a.triggers[0]'s dependencies other than a are also
/ dependencies of a, so that we can be sure that,
/ other than a.buildID, b.linkActionID is only accessing
/ build IDs of completed actions.
oldBuildID := a.buildID
a.buildID = id[1] + buildIDSeparator + id[2]
linkID := buildid.HashToString(b.linkActionID(a.triggers[0]))
if id[0] == linkID {
/ Best effort attempt to display output from the compile and link steps.
/ If it doesn't work, it doesn't work: reusing the cached binary is more
/ important than reprinting diagnostic information.
if c := cache.Default(); c != nil {
showStdout(b, c, a.actionID, "stdout") / compile output
showStdout(b, c, a.actionID, "link-stdout") / link output
}
/ Poison a.Target to catch uses later in the build.
a.Target = "DO NOT USE - main build pseudo-cache Target"
a.built = "DO NOT USE - main build pseudo-cache built"
if a.json != nil {
a.json.BuildID = a.buildID
}
return true
}
/ Otherwise restore old build ID for main build.
a.buildID = oldBuildID
}
}
}
/ Special case for linking a test binary: if the only thing we
/ want the binary for is to run the test, and the test result is cached,
/ then to avoid the link step, report the link as up-to-date.
/ We avoid the nested build ID problem in the previous special case
/ by recording the test results in the cache under the action ID half.
if !cfg.BuildA && len(a.triggers) == 1 && a.triggers[0].TryCache != nil && a.triggers[0].TryCache(b, a.triggers[0]) {
/ Best effort attempt to display output from the compile and link steps.
/ If it doesn't work, it doesn't work: reusing the test result is more
/ important than reprinting diagnostic information.
if c := cache.Default(); c != nil {
showStdout(b, c, a.Deps[0].actionID, "stdout") / compile output
showStdout(b, c, a.Deps[0].actionID, "link-stdout") / link output
}
/ Poison a.Target to catch uses later in the build.
a.Target = "DO NOT USE - pseudo-cache Target"
a.built = "DO NOT USE - pseudo-cache built"
return true
}
if b.IsCmdList {
/ Invoked during go list to compute and record staleness.
if p := a.Package; p != nil && !p.Stale {
p.Stale = true
if cfg.BuildA {
p.StaleReason = "build -a flag in use"
} else {
p.StaleReason = "build ID mismatch"
for _, p1 := range p.Internal.Imports {
if p1.Stale && p1.StaleReason != "" {
if strings.HasPrefix(p1.StaleReason, "stale dependency: ") {
p.StaleReason = p1.StaleReason
break
}
if strings.HasPrefix(p.StaleReason, "build ID mismatch") {
p.StaleReason = "stale dependency: " + p1.ImportPath
}
}
}
}
}
/ Fall through to update a.buildID from the build artifact cache,
/ which will affect the computation of buildIDs for targets
/ higher up in the dependency graph.
}
/ Check the build artifact cache.
/ We treat hits in this cache as being "stale" for the purposes of go list
/ (in effect, "stale" means whether p.Target is up-to-date),
/ but we're still happy to use results from the build artifact cache.
if c := cache.Default(); c != nil {
if !cfg.BuildA {
if file, _, err := c.GetFile(actionHash); err == nil {
if buildID, err := buildid.ReadFile(file); err == nil {
if err := showStdout(b, c, a.actionID, "stdout"); err == nil {
a.built = file
a.Target = "DO NOT USE - using cache"
a.buildID = buildID
if a.json != nil {
a.json.BuildID = a.buildID
}
if p := a.Package; p != nil {
/ Clearer than explaining that something else is stale.
p.StaleReason = "not installed but available in build cache"
}
return true
}
}
}
}
/ Begin saving output for later writing to cache.
a.output = []byte{}
}
return false
}
func showStdout(b *Builder, c *cache.Cache, actionID cache.ActionID, key string) error {
stdout, stdoutEntry, err := c.GetBytes(cache.Subkey(actionID, key))
if err != nil {
return err
}
if len(stdout) > 0 {
if cfg.BuildX || cfg.BuildN {
b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList("cat", c.OutputFile(stdoutEntry.OutputID))))
}
if !cfg.BuildN {
b.output.Lock()
defer b.output.Unlock()
b.Print(string(stdout))
}
}
return nil
}
/ flushOutput flushes the output being queued in a.
func (b *Builder) flushOutput(a *Action) {
b.output.Lock()
defer b.output.Unlock()
b.Print(string(a.output))
a.output = nil
}
/ updateBuildID updates the build ID in the target written by action a.
/ It requires that useCache was called for action a and returned false,
/ and that the build was then carried out and given the temporary
/ a.buildID to record as the build ID in the resulting package or binary.
/ updateBuildID computes the final content ID and updates the build IDs
/ in the binary.
/
/ Keep in sync with src/cmd/buildid/buildid.go
func (b *Builder) updateBuildID(a *Action, target string, rewrite bool) error {
if cfg.BuildX || cfg.BuildN {
if rewrite {
b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList(base.Tool("buildid"), "-w", target)))
}
if cfg.BuildN {
return nil
}
}
/ Cache output from compile/link, even if we don't do the rest.
if c := cache.Default(); c != nil {
switch a.Mode {
case "build":
c.PutBytes(cache.Subkey(a.actionID, "stdout"), a.output)
case "link":
/ Even though we don't cache the binary, cache the linker text output.
/ We might notice that an installed binary is up-to-date but still
/ want to pretend to have run the linker.
/ Store it under the main package's action ID
/ to make it easier to find when that's all we have.
for _, a1 := range a.Deps {
if p1 := a1.Package; p1 != nil && p1.Name == "main" {
c.PutBytes(cache.Subkey(a1.actionID, "link-stdout"), a.output)
break
}
}
}
}
/ Find occurrences of old ID and compute new content-based ID.
r, err := os.Open(target)
if err != nil {
return err
}
matches, hash, err := buildid.FindAndHash(r, a.buildID, 0)
r.Close()
if err != nil {
return err
}
newID := a.buildID[:strings.LastIndex(a.buildID, buildIDSeparator)] + buildIDSeparator + buildid.HashToString(hash)
if len(newID) != len(a.buildID) {
return fmt.Errorf("internal error: build ID length mismatch %q vs %q", a.buildID, newID)
}
/ Replace with new content-based ID.
a.buildID = newID
if a.json != nil {
a.json.BuildID = a.buildID
}
if len(matches) == 0 {
/ Assume the user specified -buildid= to override what we were going to choose.
return nil
}
if rewrite {
w, err := os.OpenFile(target, os.O_RDWR, 0)
if err != nil {
return err
}
err = buildid.Rewrite(w, matches, newID)
if err != nil {
w.Close()
return err
}
if err := w.Close(); err != nil {
return err
}
}
/ Cache package builds, but not binaries (link steps).
/ The expectation is that binaries are not reused
/ nearly as often as individual packages, and they're
/ much larger, so the cache-footprint-to-utility ratio
/ of binaries is much lower for binaries.
/ Not caching the link step also makes sure that repeated "go run" at least
/ always rerun the linker, so that they don't get too fast.
/ (We don't want people thinking go is a scripting language.)
/ Note also that if we start caching binaries, then we will
/ copy the binaries out of the cache to run them, and then
/ that will mean the go process is itself writing a binary
/ and then executing it, so we will need to defend against
/ ETXTBSY problems as discussed in exec.go and golang.org/issue/22220.
if c := cache.Default(); c != nil && a.Mode == "build" {
r, err := os.Open(target)
if err == nil {
if a.output == nil {
panic("internal error: a.output not set")
}
outputID, _, err := c.Put(a.actionID, r)
r.Close()
if err == nil && cfg.BuildX {
b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList("cp", target, c.OutputFile(outputID))))
}
if b.NeedExport {
if err != nil {
return err
}
a.Package.Export = c.OutputFile(outputID)
a.Package.BuildID = a.buildID
}
}
}
return nil
}