go waitgroup 源码

2022-07-15 浏览 (968)

golang waitgroup 代码

文件路径:/src/sync/waitgroup.go

/ Copyright 2011 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

package sync

import (
	"internal/race"
	"sync/atomic"
	"unsafe"
)

/ A WaitGroup waits for a collection of goroutines to finish.
/ The main goroutine calls Add to set the number of
/ goroutines to wait for. Then each of the goroutines
/ runs and calls Done when finished. At the same time,
/ Wait can be used to block until all goroutines have finished.
/
/ A WaitGroup must not be copied after first use.
/
/ In the terminology of the Go memory model, a call to Done
/ “synchronizes before” the return of any Wait call that it unblocks.
type WaitGroup struct {
	noCopy noCopy

	/ 64-bit value: high 32 bits are counter, low 32 bits are waiter count.
	/ 64-bit atomic operations require 64-bit alignment, but 32-bit
	/ compilers only guarantee that 64-bit fields are 32-bit aligned.
	/ For this reason on 32 bit architectures we need to check in state()
	/ if state1 is aligned or not, and dynamically "swap" the field order if
	/ needed.
	state1 uint64
	state2 uint32
}

/ state returns pointers to the state and sema fields stored within wg.state*.
func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
	if unsafe.Alignof(wg.state1) == 8 || uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
		/ state1 is 64-bit aligned: nothing to do.
		return &wg.state1, &wg.state2
	} else {
		/ state1 is 32-bit aligned but not 64-bit aligned: this means that
		/ (&state1)+4 is 64-bit aligned.
		state := (*[3]uint32)(unsafe.Pointer(&wg.state1))
		return (*uint64)(unsafe.Pointer(&state[1])), &state[0]
	}
}

/ Add adds delta, which may be negative, to the WaitGroup counter.
/ If the counter becomes zero, all goroutines blocked on Wait are released.
/ If the counter goes negative, Add panics.
/
/ Note that calls with a positive delta that occur when the counter is zero
/ must happen before a Wait. Calls with a negative delta, or calls with a
/ positive delta that start when the counter is greater than zero, may happen
/ at any time.
/ Typically this means the calls to Add should execute before the statement
/ creating the goroutine or other event to be waited for.
/ If a WaitGroup is reused to wait for several independent sets of events,
/ new Add calls must happen after all previous Wait calls have returned.
/ See the WaitGroup example.
func (wg *WaitGroup) Add(delta int) {
	statep, semap := wg.state()
	if race.Enabled {
		_ = *statep / trigger nil deref early
		if delta < 0 {
			/ Synchronize decrements with Wait.
			race.ReleaseMerge(unsafe.Pointer(wg))
		}
		race.Disable()
		defer race.Enable()
	}
	state := atomic.AddUint64(statep, uint64(delta)<<32)
	v := int32(state >> 32)
	w := uint32(state)
	if race.Enabled && delta > 0 && v == int32(delta) {
		/ The first increment must be synchronized with Wait.
		/ Need to model this as a read, because there can be
		/ several concurrent wg.counter transitions from 0.
		race.Read(unsafe.Pointer(semap))
	}
	if v < 0 {
		panic("sync: negative WaitGroup counter")
	}
	if w != 0 && delta > 0 && v == int32(delta) {
		panic("sync: WaitGroup misuse: Add called concurrently with Wait")
	}
	if v > 0 || w == 0 {
		return
	}
	/ This goroutine has set counter to 0 when waiters > 0.
	/ Now there can't be concurrent mutations of state:
	/ - Adds must not happen concurrently with Wait,
	/ - Wait does not increment waiters if it sees counter == 0.
	/ Still do a cheap sanity check to detect WaitGroup misuse.
	if *statep != state {
		panic("sync: WaitGroup misuse: Add called concurrently with Wait")
	}
	/ Reset waiters count to 0.
	*statep = 0
	for ; w != 0; w-- {
		runtime_Semrelease(semap, false, 0)
	}
}

/ Done decrements the WaitGroup counter by one.
func (wg *WaitGroup) Done() {
	wg.Add(-1)
}

/ Wait blocks until the WaitGroup counter is zero.
func (wg *WaitGroup) Wait() {
	statep, semap := wg.state()
	if race.Enabled {
		_ = *statep / trigger nil deref early
		race.Disable()
	}
	for {
		state := atomic.LoadUint64(statep)
		v := int32(state >> 32)
		w := uint32(state)
		if v == 0 {
			/ Counter is 0, no need to wait.
			if race.Enabled {
				race.Enable()
				race.Acquire(unsafe.Pointer(wg))
			}
			return
		}
		/ Increment waiters count.
		if atomic.CompareAndSwapUint64(statep, state, state+1) {
			if race.Enabled && w == 0 {
				/ Wait must be synchronized with the first Add.
				/ Need to model this is as a write to race with the read in Add.
				/ As a consequence, can do the write only for the first waiter,
				/ otherwise concurrent Waits will race with each other.
				race.Write(unsafe.Pointer(semap))
			}
			runtime_Semacquire(semap)
			if *statep != 0 {
				panic("sync: WaitGroup is reused before previous Wait has returned")
			}
			if race.Enabled {
				race.Enable()
				race.Acquire(unsafe.Pointer(wg))
			}
			return
		}
	}
}

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