go sincos 源码

2022-07-15 浏览 (977)

golang sincos 代码

文件路径:/src/math/sincos.go

/ Copyright 2010 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

package math

/ Coefficients _sin[] and _cos[] are found in pkg/math/sin.go.

/ Sincos returns Sin(x), Cos(x).
/
/ Special cases are:
/
/	Sincos(±0) = ±0, 1
/	Sincos(±Inf) = NaN, NaN
/	Sincos(NaN) = NaN, NaN
func Sincos(x float64) (sin, cos float64) {
	const (
		PI4A = 7.85398125648498535156e-1  / 0x3fe921fb40000000, Pi/4 split into three parts
		PI4B = 3.77489470793079817668e-8  / 0x3e64442d00000000,
		PI4C = 2.69515142907905952645e-15 / 0x3ce8469898cc5170,
	)
	/ special cases
	switch {
	case x == 0:
		return x, 1 / return ±0.0, 1.0
	case IsNaN(x) || IsInf(x, 0):
		return NaN(), NaN()
	}

	/ make argument positive
	sinSign, cosSign := false, false
	if x < 0 {
		x = -x
		sinSign = true
	}

	var j uint64
	var y, z float64
	if x >= reduceThreshold {
		j, z = trigReduce(x)
	} else {
		j = uint64(x * (4 / Pi)) / integer part of x/(Pi/4), as integer for tests on the phase angle
		y = float64(j)           / integer part of x/(Pi/4), as float

		if j&1 == 1 { / map zeros to origin
			j++
			y++
		}
		j &= 7                               / octant modulo 2Pi radians (360 degrees)
		z = ((x - y*PI4A) - y*PI4B) - y*PI4C / Extended precision modular arithmetic
	}
	if j > 3 { / reflect in x axis
		j -= 4
		sinSign, cosSign = !sinSign, !cosSign
	}
	if j > 1 {
		cosSign = !cosSign
	}

	zz := z * z
	cos = 1.0 - 0.5*zz + zz*zz*((((((_cos[0]*zz)+_cos[1])*zz+_cos[2])*zz+_cos[3])*zz+_cos[4])*zz+_cos[5])
	sin = z + z*zz*((((((_sin[0]*zz)+_sin[1])*zz+_sin[2])*zz+_sin[3])*zz+_sin[4])*zz+_sin[5])
	if j == 1 || j == 2 {
		sin, cos = cos, sin
	}
	if cosSign {
		cos = -cos
	}
	if sinSign {
		sin = -sin
	}
	return
}

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