golang encoder 代码
文件路径:/src/encoding/gob/encoder.go
/ Copyright 2009 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
package gob
import (
"errors"
"io"
"reflect"
"sync"
)
/ An Encoder manages the transmission of type and data information to the
/ other side of a connection. It is safe for concurrent use by multiple
/ goroutines.
type Encoder struct {
mutex sync.Mutex / each item must be sent atomically
w []io.Writer / where to send the data
sent map[reflect.Type]typeId / which types we've already sent
countState *encoderState / stage for writing counts
freeList *encoderState / list of free encoderStates; avoids reallocation
byteBuf encBuffer / buffer for top-level encoderState
err error
}
/ Before we encode a message, we reserve space at the head of the
/ buffer in which to encode its length. This means we can use the
/ buffer to assemble the message without another allocation.
const maxLength = 9 / Maximum size of an encoded length.
var spaceForLength = make([]byte, maxLength)
/ NewEncoder returns a new encoder that will transmit on the io.Writer.
func NewEncoder(w io.Writer) *Encoder {
enc := new(Encoder)
enc.w = []io.Writer{w}
enc.sent = make(map[reflect.Type]typeId)
enc.countState = enc.newEncoderState(new(encBuffer))
return enc
}
/ writer() returns the innermost writer the encoder is using
func (enc *Encoder) writer() io.Writer {
return enc.w[len(enc.w)-1]
}
/ pushWriter adds a writer to the encoder.
func (enc *Encoder) pushWriter(w io.Writer) {
enc.w = append(enc.w, w)
}
/ popWriter pops the innermost writer.
func (enc *Encoder) popWriter() {
enc.w = enc.w[0 : len(enc.w)-1]
}
func (enc *Encoder) setError(err error) {
if enc.err == nil { / remember the first.
enc.err = err
}
}
/ writeMessage sends the data item preceded by a unsigned count of its length.
func (enc *Encoder) writeMessage(w io.Writer, b *encBuffer) {
/ Space has been reserved for the length at the head of the message.
/ This is a little dirty: we grab the slice from the bytes.Buffer and massage
/ it by hand.
message := b.Bytes()
messageLen := len(message) - maxLength
/ Length cannot be bigger than the decoder can handle.
if messageLen >= tooBig {
enc.setError(errors.New("gob: encoder: message too big"))
return
}
/ Encode the length.
enc.countState.b.Reset()
enc.countState.encodeUint(uint64(messageLen))
/ Copy the length to be a prefix of the message.
offset := maxLength - enc.countState.b.Len()
copy(message[offset:], enc.countState.b.Bytes())
/ Write the data.
_, err := w.Write(message[offset:])
/ Drain the buffer and restore the space at the front for the count of the next message.
b.Reset()
b.Write(spaceForLength)
if err != nil {
enc.setError(err)
}
}
/ sendActualType sends the requested type, without further investigation, unless
/ it's been sent before.
func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) {
if _, alreadySent := enc.sent[actual]; alreadySent {
return false
}
info, err := getTypeInfo(ut)
if err != nil {
enc.setError(err)
return
}
/ Send the pair (-id, type)
/ Id:
state.encodeInt(-int64(info.id))
/ Type:
enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo)
enc.writeMessage(w, state.b)
if enc.err != nil {
return
}
/ Remember we've sent this type, both what the user gave us and the base type.
enc.sent[ut.base] = info.id
if ut.user != ut.base {
enc.sent[ut.user] = info.id
}
/ Now send the inner types
switch st := actual; st.Kind() {
case reflect.Struct:
for i := 0; i < st.NumField(); i++ {
if isExported(st.Field(i).Name) {
enc.sendType(w, state, st.Field(i).Type)
}
}
case reflect.Array, reflect.Slice:
enc.sendType(w, state, st.Elem())
case reflect.Map:
enc.sendType(w, state, st.Key())
enc.sendType(w, state, st.Elem())
}
return true
}
/ sendType sends the type info to the other side, if necessary.
func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) {
ut := userType(origt)
if ut.externalEnc != 0 {
/ The rules are different: regardless of the underlying type's representation,
/ we need to tell the other side that the base type is a GobEncoder.
return enc.sendActualType(w, state, ut, ut.base)
}
/ It's a concrete value, so drill down to the base type.
switch rt := ut.base; rt.Kind() {
default:
/ Basic types and interfaces do not need to be described.
return
case reflect.Slice:
/ If it's []uint8, don't send; it's considered basic.
if rt.Elem().Kind() == reflect.Uint8 {
return
}
/ Otherwise we do send.
break
case reflect.Array:
/ arrays must be sent so we know their lengths and element types.
break
case reflect.Map:
/ maps must be sent so we know their lengths and key/value types.
break
case reflect.Struct:
/ structs must be sent so we know their fields.
break
case reflect.Chan, reflect.Func:
/ If we get here, it's a field of a struct; ignore it.
return
}
return enc.sendActualType(w, state, ut, ut.base)
}
/ Encode transmits the data item represented by the empty interface value,
/ guaranteeing that all necessary type information has been transmitted first.
/ Passing a nil pointer to Encoder will panic, as they cannot be transmitted by gob.
func (enc *Encoder) Encode(e any) error {
return enc.EncodeValue(reflect.ValueOf(e))
}
/ sendTypeDescriptor makes sure the remote side knows about this type.
/ It will send a descriptor if this is the first time the type has been
/ sent.
func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) {
/ Make sure the type is known to the other side.
/ First, have we already sent this type?
rt := ut.base
if ut.externalEnc != 0 {
rt = ut.user
}
if _, alreadySent := enc.sent[rt]; !alreadySent {
/ No, so send it.
sent := enc.sendType(w, state, rt)
if enc.err != nil {
return
}
/ If the type info has still not been transmitted, it means we have
/ a singleton basic type (int, []byte etc.) at top level. We don't
/ need to send the type info but we do need to update enc.sent.
if !sent {
info, err := getTypeInfo(ut)
if err != nil {
enc.setError(err)
return
}
enc.sent[rt] = info.id
}
}
}
/ sendTypeId sends the id, which must have already been defined.
func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) {
/ Identify the type of this top-level value.
state.encodeInt(int64(enc.sent[ut.base]))
}
/ EncodeValue transmits the data item represented by the reflection value,
/ guaranteeing that all necessary type information has been transmitted first.
/ Passing a nil pointer to EncodeValue will panic, as they cannot be transmitted by gob.
func (enc *Encoder) EncodeValue(value reflect.Value) error {
if value.Kind() == reflect.Invalid {
return errors.New("gob: cannot encode nil value")
}
if value.Kind() == reflect.Pointer && value.IsNil() {
panic("gob: cannot encode nil pointer of type " + value.Type().String())
}
/ Make sure we're single-threaded through here, so multiple
/ goroutines can share an encoder.
enc.mutex.Lock()
defer enc.mutex.Unlock()
/ Remove any nested writers remaining due to previous errors.
enc.w = enc.w[0:1]
ut, err := validUserType(value.Type())
if err != nil {
return err
}
enc.err = nil
enc.byteBuf.Reset()
enc.byteBuf.Write(spaceForLength)
state := enc.newEncoderState(&enc.byteBuf)
enc.sendTypeDescriptor(enc.writer(), state, ut)
enc.sendTypeId(state, ut)
if enc.err != nil {
return enc.err
}
/ Encode the object.
enc.encode(state.b, value, ut)
if enc.err == nil {
enc.writeMessage(enc.writer(), state.b)
}
enc.freeEncoderState(state)
return enc.err
}