harmony(鸿蒙)JS API Changes of the Graphics Subsystem

2022-08-09 浏览 (611)

JS API Changes of the Graphics Subsystem

The table below lists the APIs changes of the graphics subsystem in OpenHarmony 3.1 Release over OpenHarmony 3.0 LTS.

API Changes

ModuleClassMethod/Attribute/Enumeration/ConstantChange Type
webgl2WebGL2RenderingContextOverloadsreadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView |null): void;
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void;
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadsuniformMatrix4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniformMatrix3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniformMatrix2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform4iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform3iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform2iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform1iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform4fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform3fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform2fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadsuniform1fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextOverloadscompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadscompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadstexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void;
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadstexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void;
texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadsbufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource): void;
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void;
Added
webgl2WebGL2RenderingContextOverloadsbufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
bufferData(target: GLenum, srcData: BufferSource |null, usage: GLenum): void;
bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void;
Added
webgl2WebGL2RenderingContextBasebindVertexArray(array: WebGLVertexArrayObject |null): void;Added
webgl2WebGL2RenderingContextBaseisVertexArray(vertexArray: WebGLVertexArrayObject |null): GLboolean;Added
webgl2WebGL2RenderingContextBasedeleteVertexArray(vertexArray: WebGLVertexArrayObject |null): void;Added
webgl2WebGL2RenderingContextBasecreateVertexArray(): WebGLVertexArrayObject |null;Added
webgl2WebGL2RenderingContextBaseuniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void;Added
webgl2WebGL2RenderingContextBasegetActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string |null;Added
webgl2WebGL2RenderingContextBasegetActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasegetUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): GLuint;Added
webgl2WebGL2RenderingContextBasegetActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasegetUniformIndices(program: WebGLProgram, uniformNames: string[]): GLuint[] |null;Added
webgl2WebGL2RenderingContextBasegetIndexedParameter(target: GLenum, index: GLuint): any;Added
webgl2WebGL2RenderingContextBasebindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer |null, offset: GLintptr, size: GLsizeiptr): void;Added
webgl2WebGL2RenderingContextBasebindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer |null): void;Added
webgl2WebGL2RenderingContextBaseresumeTransformFeedback(): void;Added
webgl2WebGL2RenderingContextBasepauseTransformFeedback(): void;Added
webgl2WebGL2RenderingContextBasegetTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null;Added
webgl2WebGL2RenderingContextBasetransformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void;Added
webgl2WebGL2RenderingContextBaseendTransformFeedback(): void;Added
webgl2WebGL2RenderingContextBasebeginTransformFeedback(primitiveMode: GLenum): void;Added
webgl2WebGL2RenderingContextBasebindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback |null): void;Added
webgl2WebGL2RenderingContextBaseisTransformFeedback(tf: WebGLTransformFeedback |null): GLboolean;Added
webgl2WebGL2RenderingContextBasedeleteTransformFeedback(tf: WebGLTransformFeedback |null): void;Added
webgl2WebGL2RenderingContextBasecreateTransformFeedback(): WebGLTransformFeedback |null;Added
webgl2WebGL2RenderingContextBasegetSyncParameter(sync: WebGLSync, pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasewaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64): void;Added
webgl2WebGL2RenderingContextBaseclientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum;Added
webgl2WebGL2RenderingContextBasedeleteSync(sync: WebGLSync |null): void;Added
webgl2WebGL2RenderingContextBaseisSync(sync: WebGLSync |null): GLboolean;Added
webgl2WebGL2RenderingContextBasefenceSync(condition: GLenum, flags: GLbitfield): WebGLSync |null;Added
webgl2WebGL2RenderingContextBasegetSamplerParameter(sampler: WebGLSampler, pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasesamplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat): void;Added
webgl2WebGL2RenderingContextBasesamplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint): void;Added
webgl2WebGL2RenderingContextBasebindSampler(unit: GLuint, sampler: WebGLSampler |null): void;Added
webgl2WebGL2RenderingContextBaseisSampler(sampler: WebGLSampler |null): GLboolean;Added
webgl2WebGL2RenderingContextBasedeleteSampler(sampler: WebGLSampler |null): void;Added
webgl2WebGL2RenderingContextBasecreateSampler(): WebGLSampler |null;Added
webgl2WebGL2RenderingContextBasegetQueryParameter(query: WebGLQuery, pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasegetQuery(target: GLenum, pname: GLenum): WebGLQuery |null;Added
webgl2WebGL2RenderingContextBaseendQuery(target: GLenum): void;Added
webgl2WebGL2RenderingContextBasebeginQuery(target: GLenum, query: WebGLQuery): void;Added
webgl2WebGL2RenderingContextBaseisQuery(query: WebGLQuery |null): GLboolean;Added
webgl2WebGL2RenderingContextBasedeleteQuery(query: WebGLQuery |null): void;Added
webgl2WebGL2RenderingContextBasecreateQuery(): WebGLQuery |null;Added
webgl2WebGL2RenderingContextBaseclearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void;Added
webgl2WebGL2RenderingContextBaseclearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseclearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseclearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void;Added
webgl2WebGL2RenderingContextBasedrawBuffers(buffers: GLenum[]): void;Added
webgl2WebGL2RenderingContextBasedrawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr): void;Added
webgl2WebGL2RenderingContextBasedrawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei): void;Added
webgl2WebGL2RenderingContextBasedrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei): void;Added
webgl2WebGL2RenderingContextBasevertexAttribDivisor(index: GLuint, divisor: GLuint): void;Added
webgl2WebGL2RenderingContextBasevertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr): void;Added
webgl2WebGL2RenderingContextBasevertexAttribI4uiv(index: GLuint, values: Uint32List): void;Added
webgl2WebGL2RenderingContextBasevertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint): void;Added
webgl2WebGL2RenderingContextBasevertexAttribI4iv(index: GLuint, values: Int32List): void;Added
webgl2WebGL2RenderingContextBasevertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix3x4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix2x4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix4x3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix2x3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix4x2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniformMatrix3x2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform4uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform3uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform2uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform1uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform4ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform3ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint, v2: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform2ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint): void;Added
webgl2WebGL2RenderingContextBaseuniform1ui(location: WebGLUniformLocation |null, v0: GLuint): void;Added
webgl2WebGL2RenderingContextBasegetFragDataLocation(program: WebGLProgram, name: string): GLint;Added
webgl2WebGL2RenderingContextBasecompressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;
compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void;
Added
webgl2WebGL2RenderingContextBasecompressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void;
Added
webgl2WebGL2RenderingContextBasecopyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;Added
webgl2WebGL2RenderingContextBasetexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;
texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView |null, srcOffset?: GLuint): void;
Added
webgl2WebGL2RenderingContextBasetexImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView |null): void;
texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void;
Added
webgl2WebGL2RenderingContextBasetexStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei): void;Added
webgl2WebGL2RenderingContextBasetexStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void;Added
webgl2WebGL2RenderingContextBaserenderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void;Added
webgl2WebGL2RenderingContextBasegetInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): any;Added
webgl2WebGL2RenderingContextBasereadBuffer(src: GLenum): void;Added
webgl2WebGL2RenderingContextBaseinvalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;Added
webgl2WebGL2RenderingContextBaseinvalidateFramebuffer(target: GLenum, attachments: GLenum[]): void;Added
webgl2WebGL2RenderingContextBaseframebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture |null, level: GLint, layer: GLint): void;Added
webgl2WebGL2RenderingContextBaseblitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum): void;Added
webgl2WebGL2RenderingContextBasegetBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void;Added
webgl2WebGL2RenderingContextBasecopyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void;Added
webgl2WebGL2RenderingContextBasereadonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TIMEOUT_IGNORED: GLint64;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_IMMUTABLE_LEVELS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_ELEMENT_INDEX: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_IMMUTABLE_FORMAT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_ACTIVE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_PAUSED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INT_2_10_10_10_REV: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB10_A2UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly ANY_SAMPLES_PASSED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_FLUSH_COMMANDS_BIT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly WAIT_FAILED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly CONDITION_SATISFIED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TIMEOUT_EXPIRED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly ALREADY_SIGNALED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SIGNALED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNALED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_GPU_COMMANDS_COMPLETE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_FENCE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_FLAGS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_STATUS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SYNC_CONDITION: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly OBJECT_TYPE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_SERVER_WAIT_TIMEOUT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_FRAGMENT_INPUT_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_VERTEX_OUTPUT_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INVALID_INDEX: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_DATA_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_IS_ROW_MAJOR: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_MATRIX_STRIDE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_ARRAY_STRIDE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_OFFSET: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BLOCK_INDEX: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_TYPE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly ACTIVE_UNIFORM_BLOCKS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_UNIFORM_BLOCK_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_UNIFORM_BUFFER_BINDINGS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_VERTEX_UNIFORM_BLOCKS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BUFFER_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BUFFER_START: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNIFORM_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COPY_WRITE_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COPY_READ_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COPY_WRITE_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COPY_READ_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SIGNED_NORMALIZED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA8_SNORM: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB8_SNORM: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG8_SNORM: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R8_SNORM: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly VERTEX_ARRAY_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG32UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG32I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG16UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG16I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG8UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG8I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R32UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R32I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R16UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R16I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R8UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R8I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG32F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG16F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R32F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R16F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG_INTEGER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RG: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly HALF_FLOAT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_SAMPLES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT15: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT14: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT13: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT12: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT11: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT10: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT9: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT7: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT6: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT5: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT4: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT3: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR_ATTACHMENT1: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_COLOR_ATTACHMENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RENDERBUFFER_SAMPLES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly READ_FRAMEBUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_FRAMEBUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly READ_FRAMEBUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_FRAMEBUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_NORMALIZED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DEPTH24_STENCIL8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_24_8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_DEFAULT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DEPTH32F_STENCIL8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DEPTH_COMPONENT32F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_SAMPLER_CUBE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_SAMPLER_3D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_SAMPLER_2D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INT_SAMPLER_2D_ARRAY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INT_SAMPLER_CUBE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INT_SAMPLER_3D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INT_SAMPLER_2D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_VEC4: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_VEC3: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_VEC2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_CUBE_SHADOW: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_2D_ARRAY_SHADOW: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_2D_ARRAY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA_INTEGER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB_INTEGER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RED_INTEGER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB8I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA8I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB16I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA16I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB32I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA32I: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB8UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA8UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB16UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA16UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB32UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA32UI: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SEPARATE_ATTRIBS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly INTERLEAVED_ATTRIBS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RASTERIZER_DISCARD: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BUFFER_START: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_VARYINGS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_5_9_9_9_REV: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB9_E5: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_10F_11F_11F_REV: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly R11F_G11F_B10F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_BINDING_2D_ARRAY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_2D_ARRAY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_VARYING_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_PROGRAM_TEXEL_OFFSET: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MIN_PROGRAM_TEXEL_OFFSET: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_ARRAY_TEXTURE_LAYERS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_INTEGER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB16F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA16F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB32F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA32F: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COMPARE_REF_TO_TEXTURE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SRGB8_ALPHA8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SRGB8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SRGB: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT4x3: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT4x2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT3x4: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT3x2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT2x4: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FLOAT_MAT2x3: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PIXEL_UNPACK_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PIXEL_PACK_BUFFER_BINDING: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PIXEL_UNPACK_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PIXEL_PACK_BUFFER: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_2D_SHADOW: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly SAMPLER_3D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_VERTEX_UNIFORM_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER15: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER14: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER13: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER12: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER11: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER10: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER9: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER7: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER6: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER5: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER4: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER3: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER1: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DRAW_BUFFER0: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_DRAW_BUFFERS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DYNAMIC_COPY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DYNAMIC_READ: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly STATIC_COPY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly STATIC_READ: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly STREAM_COPY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly STREAM_READ: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly QUERY_RESULT_AVAILABLE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly QUERY_RESULT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly CURRENT_QUERY: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_COMPARE_FUNC: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_COMPARE_MODE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_TEXTURE_LOD_BIAS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DEPTH_COMPONENT24: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MIN: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_MAX_LEVEL: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_BASE_LEVEL: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_MAX_LOD: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_MIN_LOD: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_ELEMENTS_INDICES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_ELEMENTS_VERTICES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNSIGNED_INT_2_10_10_10_REV: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly MAX_3D_TEXTURE_SIZE: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_WRAP_R: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_3D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNPACK_IMAGE_HEIGHT: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNPACK_SKIP_IMAGES: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly TEXTURE_BINDING_3D: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB10_A2: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGBA8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RGB8: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly RED: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly STENCIL: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly DEPTH: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly COLOR: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PACK_SKIP_PIXELS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PACK_SKIP_ROWS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly PACK_ROW_LENGTH: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNPACK_SKIP_PIXELS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNPACK_SKIP_ROWS: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly UNPACK_ROW_LENGTH: GLenum;Added
webgl2WebGL2RenderingContextBasereadonly READ_BUFFER: GLenum;Added
webglWebGLRenderingContextOverloadsuniformMatrix4fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniformMatrix3fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniformMatrix2fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniform4iv(location: WebGLUniformLocation |null, v: Int32List): void;Added
webglWebGLRenderingContextOverloadsuniform3iv(location: WebGLUniformLocation |null, v: Int32List): void;Added
webglWebGLRenderingContextOverloadsuniform2iv(location: WebGLUniformLocation |null, v: Int32List): void;Added
webglWebGLRenderingContextOverloadsuniform1iv(location: WebGLUniformLocation |null, v: Int32List): void;Added
webglWebGLRenderingContextOverloadsuniform4fv(location: WebGLUniformLocation |null, v: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniform3fv(location: WebGLUniformLocation |null, v: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniform2fv(location: WebGLUniformLocation |null, v: Float32List): void;Added
webglWebGLRenderingContextOverloadsuniform1fv(location: WebGLUniformLocation |null, v: Float32List): void;Added
webglWebGLRenderingContextOverloadstexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void;
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
Added
webglWebGLRenderingContextOverloadstexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void;
texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
Added
webglWebGLRenderingContextOverloadsreadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void;Added
webglWebGLRenderingContextOverloadscompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView): void;Added
webglWebGLRenderingContextOverloadscompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView): void;Added
webglWebGLRenderingContextOverloadsbufferSubData(target: GLenum, offset: GLintptr, data: BufferSource): void;Added
webglWebGLRenderingContextOverloadsbufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
bufferData(target: GLenum, data: BufferSource |null, usage: GLenum): void;
Added
webglWebGLRenderingContextBaseviewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;Added
webglWebGLRenderingContextBasevertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr): void;Added
webglWebGLRenderingContextBasevertexAttrib4fv(index: GLuint, values: Float32List): void;Added
webglWebGLRenderingContextBasevertexAttrib3fv(index: GLuint, values: Float32List): void;Added
webglWebGLRenderingContextBasevertexAttrib2fv(index: GLuint, values: Float32List): void;Added
webglWebGLRenderingContextBasevertexAttrib1fv(index: GLuint, values: Float32List): void;Added
webglWebGLRenderingContextBasevertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void;Added
webglWebGLRenderingContextBasevertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat): void;Added
webglWebGLRenderingContextBasevertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat): void;Added
webglWebGLRenderingContextBasevertexAttrib1f(index: GLuint, x: GLfloat): void;Added
webglWebGLRenderingContextBasevalidateProgram(program: WebGLProgram): void;Added
webglWebGLRenderingContextBaseuseProgram(program: WebGLProgram |null): void;Added
webglWebGLRenderingContextBaseuniform4i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint, w: GLint): void;Added
webglWebGLRenderingContextBaseuniform3i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint): void;Added
webglWebGLRenderingContextBaseuniform2i(location: WebGLUniformLocation |null, x: GLint, y: GLint): void;Added
webglWebGLRenderingContextBaseuniform1i(location: WebGLUniformLocation |null, x: GLint): void;Added
webglWebGLRenderingContextBaseuniform4f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void;Added
webglWebGLRenderingContextBaseuniform3f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat): void;Added
webglWebGLRenderingContextBaseuniform2f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat): void;Added
webglWebGLRenderingContextBaseuniform1f(location: WebGLUniformLocation |null, x: GLfloat): void;Added
webglWebGLRenderingContextBasetexParameteri(target: GLenum, pname: GLenum, param: GLint): void;Added
webglWebGLRenderingContextBasetexParameterf(target: GLenum, pname: GLenum, param: GLfloat): void;Added
webglWebGLRenderingContextBasestencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum): void;Added
webglWebGLRenderingContextBasestencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum): void;Added
webglWebGLRenderingContextBasestencilMaskSeparate(face: GLenum, mask: GLuint): void;Added
webglWebGLRenderingContextBasestencilMask(mask: GLuint): void;Added
webglWebGLRenderingContextBasestencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint): void;Added
webglWebGLRenderingContextBasestencilFunc(func: GLenum, ref: GLint, mask: GLuint): void;Added
webglWebGLRenderingContextBaseshaderSource(shader: WebGLShader, source: string): void;Added
webglWebGLRenderingContextBasescissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;Added
webglWebGLRenderingContextBasesampleCoverage(value: GLclampf, invert: GLboolean): void;Added
webglWebGLRenderingContextBaserenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei): void;Added
webglWebGLRenderingContextBasepolygonOffset(factor: GLfloat, units: GLfloat): void;Added
webglWebGLRenderingContextBasepixelStorei(pname: GLenum, param: GLint |GLboolean): void;Added
webglWebGLRenderingContextBaselinkProgram(program: WebGLProgram): void;Added
webglWebGLRenderingContextBaselineWidth(width: GLfloat): void;Added
webglWebGLRenderingContextBaseisTexture(texture: WebGLTexture |null): GLboolean;Added
webglWebGLRenderingContextBaseisShader(shader: WebGLShader |null): GLboolean;Added
webglWebGLRenderingContextBaseisRenderbuffer(renderbuffer: WebGLRenderbuffer |null): GLboolean;Added
webglWebGLRenderingContextBaseisProgram(program: WebGLProgram |null): GLboolean;Added
webglWebGLRenderingContextBaseisFramebuffer(framebuffer: WebGLFramebuffer |null): GLboolean;Added
webglWebGLRenderingContextBaseisEnabled(cap: GLenum): GLboolean;Added
webglWebGLRenderingContextBaseisBuffer(buffer: WebGLBuffer |null): GLboolean;Added
webglWebGLRenderingContextBasehint(target: GLenum, mode: GLenum): void;Added
webglWebGLRenderingContextBasegetVertexAttribOffset(index: GLuint, pname: GLenum): GLintptr;Added
webglWebGLRenderingContextBasegetVertexAttrib(index: GLuint, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation |null;Added
webglWebGLRenderingContextBasegetUniform(program: WebGLProgram, location: WebGLUniformLocation): any;Added
webglWebGLRenderingContextBasegetTexParameter(target: GLenum, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetShaderSource(shader: WebGLShader): string |null;Added
webglWebGLRenderingContextBasegetShaderInfoLog(shader: WebGLShader): string |null;Added
webglWebGLRenderingContextBasegetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat |null;Added
webglWebGLRenderingContextBasegetShaderParameter(shader: WebGLShader, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetRenderbufferParameter(target: GLenum, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetProgramInfoLog(program: WebGLProgram): string |null;Added
webglWebGLRenderingContextBasegetProgramParameter(program: WebGLProgram, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetError(): GLenum;Added
webglWebGLRenderingContextBasegetParameter(pname: GLenum): any;Added
webglWebGLRenderingContextBasegetBufferParameter(target: GLenum, pname: GLenum): any;Added
webglWebGLRenderingContextBasegetAttribLocation(program: WebGLProgram, name: string): GLint;Added
webglWebGLRenderingContextBasegetAttachedShaders(program: WebGLProgram): WebGLShader[] |null;Added
webglWebGLRenderingContextBasegetActiveUniform(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null;Added
webglWebGLRenderingContextBasegetActiveAttrib(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null;Added
webglWebGLRenderingContextBasegenerateMipmap(target: GLenum): void;Added
webglWebGLRenderingContextBasefrontFace(mode: GLenum): void;Added
webglWebGLRenderingContextBaseframebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture |null, level: GLint): void;Added
webglWebGLRenderingContextBaseframebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer |null): void;Added
webglWebGLRenderingContextBaseflush(): void;Added
webglWebGLRenderingContextBasefinish(): void;Added
webglWebGLRenderingContextBaseenableVertexAttribArray(index: GLuint): void;Added
webglWebGLRenderingContextBaseenable(cap: GLenum): void;Added
webglWebGLRenderingContextBasedrawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr): void;Added
webglWebGLRenderingContextBasedrawArrays(mode: GLenum, first: GLint, count: GLsizei): void;Added
webglWebGLRenderingContextBasedisableVertexAttribArray(index: GLuint): void;Added
webglWebGLRenderingContextBasedisable(cap: GLenum): void;Added
webglWebGLRenderingContextBasedetachShader(program: WebGLProgram, shader: WebGLShader): void;Added
webglWebGLRenderingContextBasedepthRange(zNear: GLclampf, zFar: GLclampf): void;Added
webglWebGLRenderingContextBasedepthMask(flag: GLboolean): void;Added
webglWebGLRenderingContextBasedepthFunc(func: GLenum): void;Added
webglWebGLRenderingContextBasedeleteTexture(texture: WebGLTexture |null): void;Added
webglWebGLRenderingContextBasedeleteShader(shader: WebGLShader |null): void;Added
webglWebGLRenderingContextBasedeleteRenderbuffer(renderbuffer: WebGLRenderbuffer |null): void;Added
webglWebGLRenderingContextBasedeleteProgram(program: WebGLProgram |null): void;Added
webglWebGLRenderingContextBasedeleteFramebuffer(framebuffer: WebGLFramebuffer |null): void;Added
webglWebGLRenderingContextBasedeleteBuffer(buffer: WebGLBuffer |null): void;Added
webglWebGLRenderingContextBasecullFace(mode: GLenum): void;Added
webglWebGLRenderingContextBasecreateTexture(): WebGLTexture |null;Added
webglWebGLRenderingContextBasecreateShader(type: GLenum): WebGLShader |null;Added
webglWebGLRenderingContextBasecreateRenderbuffer(): WebGLRenderbuffer |null;Added
webglWebGLRenderingContextBasecreateProgram(): WebGLProgram |null;Added
webglWebGLRenderingContextBasecreateFramebuffer(): WebGLFramebuffer |null;Added
webglWebGLRenderingContextBasecreateBuffer(): WebGLBuffer |null;Added
webglWebGLRenderingContextBasecopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;Added
webglWebGLRenderingContextBasecopyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint): void;Added
webglWebGLRenderingContextBasecompileShader(shader: WebGLShader): void;Added
webglWebGLRenderingContextBasecolorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean): void;Added
webglWebGLRenderingContextBaseclearStencil(s: GLint): void;Added
webglWebGLRenderingContextBaseclearDepth(depth: GLclampf): void;Added
webglWebGLRenderingContextBaseclearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void;Added
webglWebGLRenderingContextBaseclear(mask: GLbitfield): void;Added
webglWebGLRenderingContextBasecheckFramebufferStatus(target: GLenum): GLenum;Added
webglWebGLRenderingContextBaseblendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum): void;Added
webglWebGLRenderingContextBaseblendFunc(sfactor: GLenum, dfactor: GLenum): void;Added
webglWebGLRenderingContextBaseblendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void;Added
webglWebGLRenderingContextBaseblendEquation(mode: GLenum): void;Added
webglWebGLRenderingContextBaseblendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void;Added
webglWebGLRenderingContextBasebindTexture(target: GLenum, texture: WebGLTexture |null): void;Added
webglWebGLRenderingContextBasebindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer |null): void;Added
webglWebGLRenderingContextBasebindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer |null): void;Added
webglWebGLRenderingContextBasebindBuffer(target: GLenum, buffer: WebGLBuffer |null): void;Added
webglWebGLRenderingContextBasebindAttribLocation(program: WebGLProgram, index: GLuint, name: string): void;Added
webglWebGLRenderingContextBaseattachShader(program: WebGLProgram, shader: WebGLShader): void;Added
webglWebGLRenderingContextBaseactiveTexture(texture: GLenum): void;Added
webglWebGLRenderingContextBasegetExtension(name: string): any;Added
webglWebGLRenderingContextBasegetSupportedExtensions(): string[] |null;Added
webglWebGLRenderingContextBaseisContextLost(): boolean;Added
webglWebGLRenderingContextBasegetContextAttributes(): WebGLContextAttributes |null;Added
webglWebGLRenderingContextBasereadonly drawingBufferHeight: GLsizei;Added
webglWebGLRenderingContextBasereadonly drawingBufferWidth: GLsizei;Added
webglWebGLRenderingContextBasereadonly canvas: HTMLCanvasElement |OffscreenCanvas;Added
webglWebGLRenderingContextBasereadonly BROWSER_DEFAULT_WEBGL: GLenum;Added
webglWebGLRenderingContextBasereadonly UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum;Added
webglWebGLRenderingContextBasereadonly CONTEXT_LOST_WEBGL: GLenum;Added
webglWebGLRenderingContextBasereadonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum;Added
webglWebGLRenderingContextBasereadonly UNPACK_FLIP_Y_WEBGL: GLenum;Added
webglWebGLRenderingContextBasereadonly INVALID_FRAMEBUFFER_OPERATION: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_RENDERBUFFER_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_BINDING: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_BINDING: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_UNSUPPORTED: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_COMPLETE: GLenum;Added
webglWebGLRenderingContextBasereadonly NONE: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_STENCIL_ATTACHMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_ATTACHMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_ATTACHMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly COLOR_ATTACHMENT0: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_STENCIL_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_DEPTH_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_ALPHA_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_BLUE_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_GREEN_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_RED_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_INTERNAL_FORMAT: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_HEIGHT: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER_WIDTH: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_STENCIL: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_INDEX8: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_COMPONENT16: GLenum;Added
webglWebGLRenderingContextBasereadonly RGB565: GLenum;Added
webglWebGLRenderingContextBasereadonly RGB5_A1: GLenum;Added
webglWebGLRenderingContextBasereadonly RGBA4: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERBUFFER: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAMEBUFFER: GLenum;Added
webglWebGLRenderingContextBasereadonly HIGH_INT: GLenum;Added
webglWebGLRenderingContextBasereadonly MEDIUM_INT: GLenum;Added
webglWebGLRenderingContextBasereadonly LOW_INT: GLenum;Added
webglWebGLRenderingContextBasereadonly HIGH_FLOAT: GLenum;Added
webglWebGLRenderingContextBasereadonly MEDIUM_FLOAT: GLenum;Added
webglWebGLRenderingContextBasereadonly LOW_FLOAT: GLenum;Added
webglWebGLRenderingContextBasereadonly COMPILE_STATUS: GLenum;Added
webglWebGLRenderingContextBasereadonly IMPLEMENTATION_COLOR_READ_FORMAT: GLenum;Added
webglWebGLRenderingContextBasereadonly IMPLEMENTATION_COLOR_READ_TYPE: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_POINTER: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_TYPE: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_STRIDE: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_ATTRIB_ARRAY_ENABLED: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLER_CUBE: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLER_2D: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_MAT4: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_MAT3: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_MAT2: GLenum;Added
webglWebGLRenderingContextBasereadonly BOOL_VEC4: GLenum;Added
webglWebGLRenderingContextBasereadonly BOOL_VEC3: GLenum;Added
webglWebGLRenderingContextBasereadonly BOOL_VEC2: GLenum;Added
webglWebGLRenderingContextBasereadonly BOOL: GLenum;Added
webglWebGLRenderingContextBasereadonly INT_VEC4: GLenum;Added
webglWebGLRenderingContextBasereadonly INT_VEC3: GLenum;Added
webglWebGLRenderingContextBasereadonly INT_VEC2: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_VEC4: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_VEC3: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT_VEC2: GLenum;Added
webglWebGLRenderingContextBasereadonly MIRRORED_REPEAT: GLenum;Added
webglWebGLRenderingContextBasereadonly CLAMP_TO_EDGE: GLenum;Added
webglWebGLRenderingContextBasereadonly REPEAT: GLenum;Added
webglWebGLRenderingContextBasereadonly ACTIVE_TEXTURE: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE31: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE30: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE29: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE28: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE27: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE26: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE25: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE24: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE23: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE22: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE21: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE20: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE19: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE18: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE17: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE16: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE15: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE14: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE13: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE12: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE11: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE10: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE9: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE8: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE7: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE6: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE5: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE4: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE3: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE2: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE1: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE0: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_CUBE_MAP_TEXTURE_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP_POSITIVE_X: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_BINDING_CUBE_MAP: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_CUBE_MAP: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_2D: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_WRAP_T: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_WRAP_S: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_MIN_FILTER: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_MAG_FILTER: GLenum;Added
webglWebGLRenderingContextBasereadonly LINEAR_MIPMAP_LINEAR: GLenum;Added
webglWebGLRenderingContextBasereadonly NEAREST_MIPMAP_LINEAR: GLenum;Added
webglWebGLRenderingContextBasereadonly LINEAR_MIPMAP_NEAREST: GLenum;Added
webglWebGLRenderingContextBasereadonly NEAREST_MIPMAP_NEAREST: GLenum;Added
webglWebGLRenderingContextBasereadonly LINEAR: GLenum;Added
webglWebGLRenderingContextBasereadonly NEAREST: GLenum;Added
webglWebGLRenderingContextBasereadonly VERSION: GLenum;Added
webglWebGLRenderingContextBasereadonly RENDERER: GLenum;Added
webglWebGLRenderingContextBasereadonly VENDOR: GLenum;Added
webglWebGLRenderingContextBasereadonly DECR_WRAP: GLenum;Added
webglWebGLRenderingContextBasereadonly INCR_WRAP: GLenum;Added
webglWebGLRenderingContextBasereadonly INVERT: GLenum;Added
webglWebGLRenderingContextBasereadonly DECR: GLenum;Added
webglWebGLRenderingContextBasereadonly INCR: GLenum;Added
webglWebGLRenderingContextBasereadonly REPLACE: GLenum;Added
webglWebGLRenderingContextBasereadonly KEEP: GLenum;Added
webglWebGLRenderingContextBasereadonly ALWAYS: GLenum;Added
webglWebGLRenderingContextBasereadonly GEQUAL: GLenum;Added
webglWebGLRenderingContextBasereadonly NOTEQUAL: GLenum;Added
webglWebGLRenderingContextBasereadonly GREATER: GLenum;Added
webglWebGLRenderingContextBasereadonly LEQUAL: GLenum;Added
webglWebGLRenderingContextBasereadonly EQUAL: GLenum;Added
webglWebGLRenderingContextBasereadonly LESS: GLenum;Added
webglWebGLRenderingContextBasereadonly NEVER: GLenum;Added
webglWebGLRenderingContextBasereadonly CURRENT_PROGRAM: GLenum;Added
webglWebGLRenderingContextBasereadonly SHADING_LANGUAGE_VERSION: GLenum;Added
webglWebGLRenderingContextBasereadonly ACTIVE_ATTRIBUTES: GLenum;Added
webglWebGLRenderingContextBasereadonly ACTIVE_UNIFORMS: GLenum;Added
webglWebGLRenderingContextBasereadonly ATTACHED_SHADERS: GLenum;Added
webglWebGLRenderingContextBasereadonly VALIDATE_STATUS: GLenum;Added
webglWebGLRenderingContextBasereadonly LINK_STATUS: GLenum;Added
webglWebGLRenderingContextBasereadonly DELETE_STATUS: GLenum;Added
webglWebGLRenderingContextBasereadonly SHADER_TYPE: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_FRAGMENT_UNIFORM_VECTORS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_TEXTURE_IMAGE_UNITS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_VARYING_VECTORS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_VERTEX_UNIFORM_VECTORS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_VERTEX_ATTRIBS: GLenum;Added
webglWebGLRenderingContextBasereadonly VERTEX_SHADER: GLenum;Added
webglWebGLRenderingContextBasereadonly FRAGMENT_SHADER: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_SHORT_5_6_5: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_SHORT_5_5_5_1: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_SHORT_4_4_4_4: GLenum;Added
webglWebGLRenderingContextBasereadonly LUMINANCE_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly LUMINANCE: GLenum;Added
webglWebGLRenderingContextBasereadonly RGBA: GLenum;Added
webglWebGLRenderingContextBasereadonly RGB: GLenum;Added
webglWebGLRenderingContextBasereadonly ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_COMPONENT: GLenum;Added
webglWebGLRenderingContextBasereadonly FLOAT: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_INT: GLenum;Added
webglWebGLRenderingContextBasereadonly INT: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_SHORT: GLenum;Added
webglWebGLRenderingContextBasereadonly SHORT: GLenum;Added
webglWebGLRenderingContextBasereadonly UNSIGNED_BYTE: GLenum;Added
webglWebGLRenderingContextBasereadonly BYTE: GLenum;Added
webglWebGLRenderingContextBasereadonly GENERATE_MIPMAP_HINT: GLenum;Added
webglWebGLRenderingContextBasereadonly NICEST: GLenum;Added
webglWebGLRenderingContextBasereadonly FASTEST: GLenum;Added
webglWebGLRenderingContextBasereadonly DONT_CARE: GLenum;Added
webglWebGLRenderingContextBasereadonly COMPRESSED_TEXTURE_FORMATS: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLE_COVERAGE_INVERT: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLE_COVERAGE_VALUE: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLES: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLE_BUFFERS: GLenum;Added
webglWebGLRenderingContextBasereadonly TEXTURE_BINDING_2D: GLenum;Added
webglWebGLRenderingContextBasereadonly POLYGON_OFFSET_FACTOR: GLenum;Added
webglWebGLRenderingContextBasereadonly POLYGON_OFFSET_UNITS: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly ALPHA_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly BLUE_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly GREEN_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly RED_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly SUBPIXEL_BITS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_VIEWPORT_DIMS: GLenum;Added
webglWebGLRenderingContextBasereadonly MAX_TEXTURE_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly PACK_ALIGNMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly UNPACK_ALIGNMENT: GLenum;Added
webglWebGLRenderingContextBasereadonly COLOR_WRITEMASK: GLenum;Added
webglWebGLRenderingContextBasereadonly COLOR_CLEAR_VALUE: GLenum;Added
webglWebGLRenderingContextBasereadonly SCISSOR_BOX: GLenum;Added
webglWebGLRenderingContextBasereadonly VIEWPORT: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_WRITEMASK: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_VALUE_MASK: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_REF: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_PASS_DEPTH_PASS: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_PASS_DEPTH_FAIL: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_FAIL: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BACK_FUNC: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_WRITEMASK: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_VALUE_MASK: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_REF: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_PASS_DEPTH_PASS: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_PASS_DEPTH_FAIL: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_FAIL: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_FUNC: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_CLEAR_VALUE: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_FUNC: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_CLEAR_VALUE: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_WRITEMASK: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_RANGE: GLenum;Added
webglWebGLRenderingContextBasereadonly FRONT_FACE: GLenum;Added
webglWebGLRenderingContextBasereadonly CULL_FACE_MODE: GLenum;Added
webglWebGLRenderingContextBasereadonly ALIASED_LINE_WIDTH_RANGE: GLenum;Added
webglWebGLRenderingContextBasereadonly ALIASED_POINT_SIZE_RANGE: GLenum;Added
webglWebGLRenderingContextBasereadonly LINE_WIDTH: GLenum;Added
webglWebGLRenderingContextBasereadonly CCW: GLenum;Added
webglWebGLRenderingContextBasereadonly CW: GLenum;Added
webglWebGLRenderingContextBasereadonly OUT_OF_MEMORY: GLenum;Added
webglWebGLRenderingContextBasereadonly INVALID_OPERATION: GLenum;Added
webglWebGLRenderingContextBasereadonly INVALID_VALUE: GLenum;Added
webglWebGLRenderingContextBasereadonly INVALID_ENUM: GLenum;Added
webglWebGLRenderingContextBasereadonly NO_ERROR: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLE_COVERAGE: GLenum;Added
webglWebGLRenderingContextBasereadonly SAMPLE_ALPHA_TO_COVERAGE: GLenum;Added
webglWebGLRenderingContextBasereadonly POLYGON_OFFSET_FILL: GLenum;Added
webglWebGLRenderingContextBasereadonly SCISSOR_TEST: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_TEST: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_TEST: GLenum;Added
webglWebGLRenderingContextBasereadonly DITHER: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND: GLenum;Added
webglWebGLRenderingContextBasereadonly CULL_FACE: GLenum;Added
webglWebGLRenderingContextBasereadonly FRONT_AND_BACK: GLenum;Added
webglWebGLRenderingContextBasereadonly BACK: GLenum;Added
webglWebGLRenderingContextBasereadonly FRONT: GLenum;Added
webglWebGLRenderingContextBasereadonly CURRENT_VERTEX_ATTRIB: GLenum;Added
webglWebGLRenderingContextBasereadonly BUFFER_USAGE: GLenum;Added
webglWebGLRenderingContextBasereadonly BUFFER_SIZE: GLenum;Added
webglWebGLRenderingContextBasereadonly DYNAMIC_DRAW: GLenum;Added
webglWebGLRenderingContextBasereadonly STATIC_DRAW: GLenum;Added
webglWebGLRenderingContextBasereadonly STREAM_DRAW: GLenum;Added
webglWebGLRenderingContextBasereadonly ELEMENT_ARRAY_BUFFER_BINDING: GLenum;Added
webglWebGLRenderingContextBasereadonly ARRAY_BUFFER_BINDING: GLenum;Added
webglWebGLRenderingContextBasereadonly ELEMENT_ARRAY_BUFFER: GLenum;Added
webglWebGLRenderingContextBasereadonly ARRAY_BUFFER: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_CONSTANT_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly CONSTANT_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_CONSTANT_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly CONSTANT_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_SRC_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_DST_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_SRC_RGB: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_DST_RGB: GLenum;Added
webglWebGLRenderingContextBasereadonly FUNC_REVERSE_SUBTRACT: GLenum;Added
webglWebGLRenderingContextBasereadonly FUNC_SUBTRACT: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_EQUATION_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_EQUATION_RGB: GLenum;Added
webglWebGLRenderingContextBasereadonly BLEND_EQUATION: GLenum;Added
webglWebGLRenderingContextBasereadonly FUNC_ADD: GLenum;Added
webglWebGLRenderingContextBasereadonly SRC_ALPHA_SATURATE: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_DST_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly DST_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_DST_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly DST_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_SRC_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly SRC_ALPHA: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE_MINUS_SRC_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly SRC_COLOR: GLenum;Added
webglWebGLRenderingContextBasereadonly ONE: GLenum;Added
webglWebGLRenderingContextBasereadonly ZERO: GLenum;Added
webglWebGLRenderingContextBasereadonly TRIANGLE_FAN: GLenum;Added
webglWebGLRenderingContextBasereadonly TRIANGLE_STRIP: GLenum;Added
webglWebGLRenderingContextBasereadonly TRIANGLES: GLenum;Added
webglWebGLRenderingContextBasereadonly LINE_STRIP: GLenum;Added
webglWebGLRenderingContextBasereadonly LINE_LOOP: GLenum;Added
webglWebGLRenderingContextBasereadonly LINES: GLenum;Added
webglWebGLRenderingContextBasereadonly POINTS: GLenum;Added
webglWebGLRenderingContextBasereadonly COLOR_BUFFER_BIT: GLenum;Added
webglWebGLRenderingContextBasereadonly STENCIL_BUFFER_BIT: GLenum;Added
webglWebGLRenderingContextBasereadonly DEPTH_BUFFER_BIT: GLenum;Added
webglWebGLShaderPrecisionFormatreadonly precision: GLint;Added
webglWebGLShaderPrecisionFormatreadonly rangeMax: GLint;Added
webglWebGLShaderPrecisionFormatreadonly rangeMin: GLint;Added
webglWebGLActiveInforeadonly name: string;Added
webglWebGLActiveInforeadonly type: GLenum;Added
webglWebGLActiveInforeadonly size: GLint;Added
webglWebGLContextAttributesdesynchronized?: boolean;Added
webglWebGLContextAttributesfailIfMajorPerformanceCaveat?: boolean;Added
webglWebGLContextAttributespowerPreference?: WebGLPowerPreference;Added
webglWebGLContextAttributespreserveDrawingBuffer?: boolean;Added
webglWebGLContextAttributespremultipliedAlpha?: boolean;Added
webglWebGLContextAttributesantialias?: boolean;Added
webglWebGLContextAttributesstencil?: boolean;Added
webglWebGLContextAttributesdepth?: boolean;Added
webglWebGLContextAttributesalpha?: boolean;Added

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