harmony(鸿蒙)JS API Changes of the Graphics Subsystem
JS API Changes of the Graphics Subsystem
The table below lists the APIs changes of the graphics subsystem in OpenHarmony 3.1 Release over OpenHarmony 3.0 LTS.
API Changes
Module | Class | Method/Attribute/Enumeration/Constant | Change Type |
---|---|---|---|
webgl2 | WebGL2RenderingContextOverloads | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView |null): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform4iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform3iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform2iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform1iv(location: WebGLUniformLocation |null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform4fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform3fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform2fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | uniform1fv(location: WebGLUniformLocation |null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextOverloads | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource): void; bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextOverloads | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, srcData: BufferSource |null, usage: GLenum): void; bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextBase | bindVertexArray(array: WebGLVertexArrayObject |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | isVertexArray(vertexArray: WebGLVertexArrayObject |null): GLboolean; | Added |
webgl2 | WebGL2RenderingContextBase | deleteVertexArray(vertexArray: WebGLVertexArrayObject |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | createVertexArray(): WebGLVertexArrayObject |null; | Added |
webgl2 | WebGL2RenderingContextBase | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string |null; | Added |
webgl2 | WebGL2RenderingContextBase | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): GLuint; | Added |
webgl2 | WebGL2RenderingContextBase | getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | getUniformIndices(program: WebGLProgram, uniformNames: string[]): GLuint[] |null; | Added |
webgl2 | WebGL2RenderingContextBase | getIndexedParameter(target: GLenum, index: GLuint): any; | Added |
webgl2 | WebGL2RenderingContextBase | bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer |null, offset: GLintptr, size: GLsizeiptr): void; | Added |
webgl2 | WebGL2RenderingContextBase | bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | resumeTransformFeedback(): void; | Added |
webgl2 | WebGL2RenderingContextBase | pauseTransformFeedback(): void; | Added |
webgl2 | WebGL2RenderingContextBase | getTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null; | Added |
webgl2 | WebGL2RenderingContextBase | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void; | Added |
webgl2 | WebGL2RenderingContextBase | endTransformFeedback(): void; | Added |
webgl2 | WebGL2RenderingContextBase | beginTransformFeedback(primitiveMode: GLenum): void; | Added |
webgl2 | WebGL2RenderingContextBase | bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | isTransformFeedback(tf: WebGLTransformFeedback |null): GLboolean; | Added |
webgl2 | WebGL2RenderingContextBase | deleteTransformFeedback(tf: WebGLTransformFeedback |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | createTransformFeedback(): WebGLTransformFeedback |null; | Added |
webgl2 | WebGL2RenderingContextBase | getSyncParameter(sync: WebGLSync, pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64): void; | Added |
webgl2 | WebGL2RenderingContextBase | clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | deleteSync(sync: WebGLSync |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | isSync(sync: WebGLSync |null): GLboolean; | Added |
webgl2 | WebGL2RenderingContextBase | fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync |null; | Added |
webgl2 | WebGL2RenderingContextBase | getSamplerParameter(sampler: WebGLSampler, pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat): void; | Added |
webgl2 | WebGL2RenderingContextBase | samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint): void; | Added |
webgl2 | WebGL2RenderingContextBase | bindSampler(unit: GLuint, sampler: WebGLSampler |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | isSampler(sampler: WebGLSampler |null): GLboolean; | Added |
webgl2 | WebGL2RenderingContextBase | deleteSampler(sampler: WebGLSampler |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | createSampler(): WebGLSampler |null; | Added |
webgl2 | WebGL2RenderingContextBase | getQueryParameter(query: WebGLQuery, pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | getQuery(target: GLenum, pname: GLenum): WebGLQuery |null; | Added |
webgl2 | WebGL2RenderingContextBase | endQuery(target: GLenum): void; | Added |
webgl2 | WebGL2RenderingContextBase | beginQuery(target: GLenum, query: WebGLQuery): void; | Added |
webgl2 | WebGL2RenderingContextBase | isQuery(query: WebGLQuery |null): GLboolean; | Added |
webgl2 | WebGL2RenderingContextBase | deleteQuery(query: WebGLQuery |null): void; | Added |
webgl2 | WebGL2RenderingContextBase | createQuery(): WebGLQuery |null; | Added |
webgl2 | WebGL2RenderingContextBase | clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void; | Added |
webgl2 | WebGL2RenderingContextBase | clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | drawBuffers(buffers: GLenum[]): void; | Added |
webgl2 | WebGL2RenderingContextBase | drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr): void; | Added |
webgl2 | WebGL2RenderingContextBase | drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribDivisor(index: GLuint, divisor: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribI4uiv(index: GLuint, values: Uint32List): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribI4iv(index: GLuint, values: Int32List): void; | Added |
webgl2 | WebGL2RenderingContextBase | vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix3x4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix2x4fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix4x3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix2x3fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix4x2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniformMatrix3x2fv(location: WebGLUniformLocation |null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform4uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform3uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform2uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform1uiv(location: WebGLUniformLocation |null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform4ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform3ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint, v2: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform2ui(location: WebGLUniformLocation |null, v0: GLuint, v1: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | uniform1ui(location: WebGLUniformLocation |null, v0: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | getFragDataLocation(program: WebGLProgram, name: string): GLint; | Added |
webgl2 | WebGL2RenderingContextBase | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void; compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextBase | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void; compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextBase | copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void; texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView |null, srcOffset?: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextBase | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView |null): void; texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void; |
Added |
webgl2 | WebGL2RenderingContextBase | texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): any; | Added |
webgl2 | WebGL2RenderingContextBase | readBuffer(src: GLenum): void; | Added |
webgl2 | WebGL2RenderingContextBase | invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added |
webgl2 | WebGL2RenderingContextBase | invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void; | Added |
webgl2 | WebGL2RenderingContextBase | framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture |null, level: GLint, layer: GLint): void; | Added |
webgl2 | WebGL2RenderingContextBase | blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum): void; | Added |
webgl2 | WebGL2RenderingContextBase | getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void; | Added |
webgl2 | WebGL2RenderingContextBase | copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TIMEOUT_IGNORED: GLint64; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_IMMUTABLE_LEVELS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENT_INDEX: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_IMMUTABLE_FORMAT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_ACTIVE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_PAUSED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INT_2_10_10_10_REV: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB10_A2UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly ANY_SAMPLES_PASSED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_FLUSH_COMMANDS_BIT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly WAIT_FAILED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly CONDITION_SATISFIED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TIMEOUT_EXPIRED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly ALREADY_SIGNALED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SIGNALED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNALED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_GPU_COMMANDS_COMPLETE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_FENCE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_FLAGS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_STATUS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SYNC_CONDITION: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly OBJECT_TYPE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_SERVER_WAIT_TIMEOUT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_INPUT_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_OUTPUT_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INVALID_INDEX: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_DATA_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_IS_ROW_MAJOR: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_MATRIX_STRIDE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_ARRAY_STRIDE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_OFFSET: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BLOCK_INDEX: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_TYPE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly ACTIVE_UNIFORM_BLOCKS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_UNIFORM_BLOCK_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_UNIFORM_BUFFER_BINDINGS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_UNIFORM_BLOCKS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_START: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COPY_WRITE_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COPY_READ_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COPY_WRITE_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COPY_READ_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SIGNED_NORMALIZED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA8_SNORM: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB8_SNORM: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG8_SNORM: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R8_SNORM: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ARRAY_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG32UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG32I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG16UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG16I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG8UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG8I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R32UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R32I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R16UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R16I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R8UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R8I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG32F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG16F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R32F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R16F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG_INTEGER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RG: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly HALF_FLOAT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_SAMPLES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT15: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT14: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT13: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT12: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT11: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT10: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT9: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT7: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT6: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT5: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT4: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT3: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR_ATTACHMENT1: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_COLOR_ATTACHMENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RENDERBUFFER_SAMPLES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly READ_FRAMEBUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_FRAMEBUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly READ_FRAMEBUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_FRAMEBUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_NORMALIZED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DEPTH24_STENCIL8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_24_8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_DEFAULT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DEPTH32F_STENCIL8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DEPTH_COMPONENT32F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_CUBE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_3D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_SAMPLER_2D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_2D_ARRAY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_CUBE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_3D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INT_SAMPLER_2D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC4: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC3: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_VEC2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_CUBE_SHADOW: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_ARRAY_SHADOW: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_ARRAY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA_INTEGER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB_INTEGER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RED_INTEGER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB8I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA8I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB16I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA16I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB32I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA32I: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB8UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA8UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB16UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA16UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB32UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA32UI: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SEPARATE_ATTRIBS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly INTERLEAVED_ATTRIBS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RASTERIZER_DISCARD: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_START: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_VARYINGS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_5_9_9_9_REV: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB9_E5: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_10F_11F_11F_REV: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly R11F_G11F_B10F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BINDING_2D_ARRAY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_2D_ARRAY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_VARYING_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_PROGRAM_TEXEL_OFFSET: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MIN_PROGRAM_TEXEL_OFFSET: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_ARRAY_TEXTURE_LAYERS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_INTEGER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB16F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA16F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB32F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA32F: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COMPARE_REF_TO_TEXTURE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SRGB8_ALPHA8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SRGB8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SRGB: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT4x3: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT4x2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT3x4: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT3x2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT2x4: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FLOAT_MAT2x3: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PIXEL_UNPACK_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PIXEL_PACK_BUFFER_BINDING: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PIXEL_UNPACK_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PIXEL_PACK_BUFFER: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_2D_SHADOW: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly SAMPLER_3D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_VERTEX_UNIFORM_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER15: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER14: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER13: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER12: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER11: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER10: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER9: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER7: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER6: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER5: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER4: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER3: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER1: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DRAW_BUFFER0: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_DRAW_BUFFERS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DYNAMIC_COPY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DYNAMIC_READ: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly STATIC_COPY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly STATIC_READ: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly STREAM_COPY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly STREAM_READ: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly QUERY_RESULT_AVAILABLE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly QUERY_RESULT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly CURRENT_QUERY: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_COMPARE_FUNC: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_COMPARE_MODE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_TEXTURE_LOD_BIAS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DEPTH_COMPONENT24: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MIN: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MAX_LEVEL: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BASE_LEVEL: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MAX_LOD: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_MIN_LOD: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENTS_INDICES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_ELEMENTS_VERTICES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNSIGNED_INT_2_10_10_10_REV: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly MAX_3D_TEXTURE_SIZE: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_WRAP_R: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_3D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNPACK_IMAGE_HEIGHT: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_IMAGES: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly TEXTURE_BINDING_3D: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB10_A2: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGBA8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RGB8: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly RED: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly STENCIL: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly DEPTH: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly COLOR: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PACK_SKIP_PIXELS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PACK_SKIP_ROWS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly PACK_ROW_LENGTH: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_PIXELS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNPACK_SKIP_ROWS: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly UNPACK_ROW_LENGTH: GLenum; | Added |
webgl2 | WebGL2RenderingContextBase | readonly READ_BUFFER: GLenum; | Added |
webgl | WebGLRenderingContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform4iv(location: WebGLUniformLocation |null, v: Int32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform3iv(location: WebGLUniformLocation |null, v: Int32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform2iv(location: WebGLUniformLocation |null, v: Int32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform1iv(location: WebGLUniformLocation |null, v: Int32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform4fv(location: WebGLUniformLocation |null, v: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform3fv(location: WebGLUniformLocation |null, v: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform2fv(location: WebGLUniformLocation |null, v: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | uniform1fv(location: WebGLUniformLocation |null, v: Float32List): void; | Added |
webgl | WebGLRenderingContextOverloads | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; |
Added |
webgl | WebGLRenderingContextOverloads | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void; texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void; |
Added |
webgl | WebGLRenderingContextOverloads | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null): void; | Added |
webgl | WebGLRenderingContextOverloads | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView): void; | Added |
webgl | WebGLRenderingContextOverloads | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView): void; | Added |
webgl | WebGLRenderingContextOverloads | bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource): void; | Added |
webgl | WebGLRenderingContextOverloads | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void; bufferData(target: GLenum, data: BufferSource |null, usage: GLenum): void; |
Added |
webgl | WebGLRenderingContextBase | viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib4fv(index: GLuint, values: Float32List): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib3fv(index: GLuint, values: Float32List): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib2fv(index: GLuint, values: Float32List): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib1fv(index: GLuint, values: Float32List): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | vertexAttrib1f(index: GLuint, x: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | validateProgram(program: WebGLProgram): void; | Added |
webgl | WebGLRenderingContextBase | useProgram(program: WebGLProgram |null): void; | Added |
webgl | WebGLRenderingContextBase | uniform4i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint, w: GLint): void; | Added |
webgl | WebGLRenderingContextBase | uniform3i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint): void; | Added |
webgl | WebGLRenderingContextBase | uniform2i(location: WebGLUniformLocation |null, x: GLint, y: GLint): void; | Added |
webgl | WebGLRenderingContextBase | uniform1i(location: WebGLUniformLocation |null, x: GLint): void; | Added |
webgl | WebGLRenderingContextBase | uniform4f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | uniform3f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | uniform2f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | uniform1f(location: WebGLUniformLocation |null, x: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | texParameteri(target: GLenum, pname: GLenum, param: GLint): void; | Added |
webgl | WebGLRenderingContextBase | texParameterf(target: GLenum, pname: GLenum, param: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | stencilMaskSeparate(face: GLenum, mask: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | stencilMask(mask: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | stencilFunc(func: GLenum, ref: GLint, mask: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | shaderSource(shader: WebGLShader, source: string): void; | Added |
webgl | WebGLRenderingContextBase | scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added |
webgl | WebGLRenderingContextBase | sampleCoverage(value: GLclampf, invert: GLboolean): void; | Added |
webgl | WebGLRenderingContextBase | renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei): void; | Added |
webgl | WebGLRenderingContextBase | polygonOffset(factor: GLfloat, units: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | pixelStorei(pname: GLenum, param: GLint |GLboolean): void; | Added |
webgl | WebGLRenderingContextBase | linkProgram(program: WebGLProgram): void; | Added |
webgl | WebGLRenderingContextBase | lineWidth(width: GLfloat): void; | Added |
webgl | WebGLRenderingContextBase | isTexture(texture: WebGLTexture |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isShader(shader: WebGLShader |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isRenderbuffer(renderbuffer: WebGLRenderbuffer |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isProgram(program: WebGLProgram |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isFramebuffer(framebuffer: WebGLFramebuffer |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isEnabled(cap: GLenum): GLboolean; | Added |
webgl | WebGLRenderingContextBase | isBuffer(buffer: WebGLBuffer |null): GLboolean; | Added |
webgl | WebGLRenderingContextBase | hint(target: GLenum, mode: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | getVertexAttribOffset(index: GLuint, pname: GLenum): GLintptr; | Added |
webgl | WebGLRenderingContextBase | getVertexAttrib(index: GLuint, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation |null; | Added |
webgl | WebGLRenderingContextBase | getUniform(program: WebGLProgram, location: WebGLUniformLocation): any; | Added |
webgl | WebGLRenderingContextBase | getTexParameter(target: GLenum, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getShaderSource(shader: WebGLShader): string |null; | Added |
webgl | WebGLRenderingContextBase | getShaderInfoLog(shader: WebGLShader): string |null; | Added |
webgl | WebGLRenderingContextBase | getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat |null; | Added |
webgl | WebGLRenderingContextBase | getShaderParameter(shader: WebGLShader, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getRenderbufferParameter(target: GLenum, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getProgramInfoLog(program: WebGLProgram): string |null; | Added |
webgl | WebGLRenderingContextBase | getProgramParameter(program: WebGLProgram, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getError(): GLenum; | Added |
webgl | WebGLRenderingContextBase | getParameter(pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getBufferParameter(target: GLenum, pname: GLenum): any; | Added |
webgl | WebGLRenderingContextBase | getAttribLocation(program: WebGLProgram, name: string): GLint; | Added |
webgl | WebGLRenderingContextBase | getAttachedShaders(program: WebGLProgram): WebGLShader[] |null; | Added |
webgl | WebGLRenderingContextBase | getActiveUniform(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null; | Added |
webgl | WebGLRenderingContextBase | getActiveAttrib(program: WebGLProgram, index: GLuint): WebGLActiveInfo |null; | Added |
webgl | WebGLRenderingContextBase | generateMipmap(target: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | frontFace(mode: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture |null, level: GLint): void; | Added |
webgl | WebGLRenderingContextBase | framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | flush(): void; | Added |
webgl | WebGLRenderingContextBase | finish(): void; | Added |
webgl | WebGLRenderingContextBase | enableVertexAttribArray(index: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | enable(cap: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr): void; | Added |
webgl | WebGLRenderingContextBase | drawArrays(mode: GLenum, first: GLint, count: GLsizei): void; | Added |
webgl | WebGLRenderingContextBase | disableVertexAttribArray(index: GLuint): void; | Added |
webgl | WebGLRenderingContextBase | disable(cap: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | detachShader(program: WebGLProgram, shader: WebGLShader): void; | Added |
webgl | WebGLRenderingContextBase | depthRange(zNear: GLclampf, zFar: GLclampf): void; | Added |
webgl | WebGLRenderingContextBase | depthMask(flag: GLboolean): void; | Added |
webgl | WebGLRenderingContextBase | depthFunc(func: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | deleteTexture(texture: WebGLTexture |null): void; | Added |
webgl | WebGLRenderingContextBase | deleteShader(shader: WebGLShader |null): void; | Added |
webgl | WebGLRenderingContextBase | deleteRenderbuffer(renderbuffer: WebGLRenderbuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | deleteProgram(program: WebGLProgram |null): void; | Added |
webgl | WebGLRenderingContextBase | deleteFramebuffer(framebuffer: WebGLFramebuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | deleteBuffer(buffer: WebGLBuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | cullFace(mode: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | createTexture(): WebGLTexture |null; | Added |
webgl | WebGLRenderingContextBase | createShader(type: GLenum): WebGLShader |null; | Added |
webgl | WebGLRenderingContextBase | createRenderbuffer(): WebGLRenderbuffer |null; | Added |
webgl | WebGLRenderingContextBase | createProgram(): WebGLProgram |null; | Added |
webgl | WebGLRenderingContextBase | createFramebuffer(): WebGLFramebuffer |null; | Added |
webgl | WebGLRenderingContextBase | createBuffer(): WebGLBuffer |null; | Added |
webgl | WebGLRenderingContextBase | copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; | Added |
webgl | WebGLRenderingContextBase | copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint): void; | Added |
webgl | WebGLRenderingContextBase | compileShader(shader: WebGLShader): void; | Added |
webgl | WebGLRenderingContextBase | colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean): void; | Added |
webgl | WebGLRenderingContextBase | clearStencil(s: GLint): void; | Added |
webgl | WebGLRenderingContextBase | clearDepth(depth: GLclampf): void; | Added |
webgl | WebGLRenderingContextBase | clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void; | Added |
webgl | WebGLRenderingContextBase | clear(mask: GLbitfield): void; | Added |
webgl | WebGLRenderingContextBase | checkFramebufferStatus(target: GLenum): GLenum; | Added |
webgl | WebGLRenderingContextBase | blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | blendFunc(sfactor: GLenum, dfactor: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | blendEquation(mode: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): void; | Added |
webgl | WebGLRenderingContextBase | bindTexture(target: GLenum, texture: WebGLTexture |null): void; | Added |
webgl | WebGLRenderingContextBase | bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | bindBuffer(target: GLenum, buffer: WebGLBuffer |null): void; | Added |
webgl | WebGLRenderingContextBase | bindAttribLocation(program: WebGLProgram, index: GLuint, name: string): void; | Added |
webgl | WebGLRenderingContextBase | attachShader(program: WebGLProgram, shader: WebGLShader): void; | Added |
webgl | WebGLRenderingContextBase | activeTexture(texture: GLenum): void; | Added |
webgl | WebGLRenderingContextBase | getExtension(name: string): any; | Added |
webgl | WebGLRenderingContextBase | getSupportedExtensions(): string[] |null; | Added |
webgl | WebGLRenderingContextBase | isContextLost(): boolean; | Added |
webgl | WebGLRenderingContextBase | getContextAttributes(): WebGLContextAttributes |null; | Added |
webgl | WebGLRenderingContextBase | readonly drawingBufferHeight: GLsizei; | Added |
webgl | WebGLRenderingContextBase | readonly drawingBufferWidth: GLsizei; | Added |
webgl | WebGLRenderingContextBase | readonly canvas: HTMLCanvasElement |OffscreenCanvas; | Added |
webgl | WebGLRenderingContextBase | readonly BROWSER_DEFAULT_WEBGL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CONTEXT_LOST_WEBGL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNPACK_FLIP_Y_WEBGL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INVALID_FRAMEBUFFER_OPERATION: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_RENDERBUFFER_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_BINDING: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_BINDING: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_UNSUPPORTED: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_COMPLETE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NONE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_STENCIL_ATTACHMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_ATTACHMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_ATTACHMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COLOR_ATTACHMENT0: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_STENCIL_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_DEPTH_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_ALPHA_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_BLUE_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_GREEN_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_RED_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_INTERNAL_FORMAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_HEIGHT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER_WIDTH: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_STENCIL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_INDEX8: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_COMPONENT16: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RGB565: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RGB5_A1: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RGBA4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERBUFFER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAMEBUFFER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly HIGH_INT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MEDIUM_INT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LOW_INT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly HIGH_FLOAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MEDIUM_FLOAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LOW_FLOAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COMPILE_STATUS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly IMPLEMENTATION_COLOR_READ_FORMAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly IMPLEMENTATION_COLOR_READ_TYPE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_POINTER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_TYPE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_STRIDE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_ATTRIB_ARRAY_ENABLED: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLER_CUBE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLER_2D: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_MAT4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_MAT3: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_MAT2: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BOOL_VEC4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BOOL_VEC3: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BOOL_VEC2: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BOOL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INT_VEC4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INT_VEC3: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INT_VEC2: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_VEC4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_VEC3: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT_VEC2: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MIRRORED_REPEAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CLAMP_TO_EDGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly REPEAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ACTIVE_TEXTURE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE31: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE30: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE29: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE28: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE27: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE26: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE25: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE24: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE23: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE22: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE21: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE20: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE19: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE18: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE17: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE16: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE15: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE14: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE13: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE12: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE11: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE10: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE9: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE8: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE7: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE6: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE5: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE3: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE2: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE1: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE0: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_CUBE_MAP_TEXTURE_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP_POSITIVE_X: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_BINDING_CUBE_MAP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_CUBE_MAP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_2D: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_WRAP_T: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_WRAP_S: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_MIN_FILTER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_MAG_FILTER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINEAR_MIPMAP_LINEAR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NEAREST_MIPMAP_LINEAR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINEAR_MIPMAP_NEAREST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NEAREST_MIPMAP_NEAREST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINEAR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NEAREST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERSION: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RENDERER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VENDOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DECR_WRAP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INCR_WRAP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INVERT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DECR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INCR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly REPLACE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly KEEP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ALWAYS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly GEQUAL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NOTEQUAL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly GREATER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LEQUAL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly EQUAL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LESS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NEVER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CURRENT_PROGRAM: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SHADING_LANGUAGE_VERSION: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ACTIVE_ATTRIBUTES: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ACTIVE_UNIFORMS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ATTACHED_SHADERS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VALIDATE_STATUS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINK_STATUS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DELETE_STATUS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SHADER_TYPE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_FRAGMENT_UNIFORM_VECTORS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_TEXTURE_IMAGE_UNITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_VARYING_VECTORS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_UNIFORM_VECTORS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_VERTEX_ATTRIBS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VERTEX_SHADER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRAGMENT_SHADER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_5_6_5: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_5_5_5_1: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT_4_4_4_4: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LUMINANCE_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LUMINANCE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RGBA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RGB: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_COMPONENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FLOAT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_INT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_SHORT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SHORT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNSIGNED_BYTE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BYTE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly GENERATE_MIPMAP_HINT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NICEST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FASTEST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DONT_CARE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COMPRESSED_TEXTURE_FORMATS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE_INVERT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE_VALUE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLES: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLE_BUFFERS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TEXTURE_BINDING_2D: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_FACTOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_UNITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ALPHA_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLUE_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly GREEN_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly RED_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SUBPIXEL_BITS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_VIEWPORT_DIMS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly MAX_TEXTURE_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly PACK_ALIGNMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly UNPACK_ALIGNMENT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COLOR_WRITEMASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COLOR_CLEAR_VALUE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SCISSOR_BOX: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly VIEWPORT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_WRITEMASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_VALUE_MASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_REF: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_PASS_DEPTH_PASS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_PASS_DEPTH_FAIL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_FAIL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BACK_FUNC: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_WRITEMASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_VALUE_MASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_REF: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_PASS_DEPTH_PASS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_PASS_DEPTH_FAIL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_FAIL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_FUNC: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_CLEAR_VALUE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_FUNC: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_CLEAR_VALUE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_WRITEMASK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_RANGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRONT_FACE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CULL_FACE_MODE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ALIASED_LINE_WIDTH_RANGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ALIASED_POINT_SIZE_RANGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINE_WIDTH: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CCW: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CW: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly OUT_OF_MEMORY: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INVALID_OPERATION: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INVALID_VALUE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly INVALID_ENUM: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly NO_ERROR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLE_COVERAGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SAMPLE_ALPHA_TO_COVERAGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly POLYGON_OFFSET_FILL: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SCISSOR_TEST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_TEST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_TEST: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DITHER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CULL_FACE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRONT_AND_BACK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BACK: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FRONT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CURRENT_VERTEX_ATTRIB: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BUFFER_USAGE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BUFFER_SIZE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DYNAMIC_DRAW: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STATIC_DRAW: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STREAM_DRAW: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ELEMENT_ARRAY_BUFFER_BINDING: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ARRAY_BUFFER_BINDING: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ELEMENT_ARRAY_BUFFER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ARRAY_BUFFER: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_CONSTANT_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CONSTANT_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_CONSTANT_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly CONSTANT_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_SRC_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_DST_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_SRC_RGB: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_DST_RGB: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FUNC_REVERSE_SUBTRACT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FUNC_SUBTRACT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION_RGB: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly BLEND_EQUATION: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly FUNC_ADD: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SRC_ALPHA_SATURATE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_DST_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DST_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_DST_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DST_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_SRC_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SRC_ALPHA: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE_MINUS_SRC_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly SRC_COLOR: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ONE: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly ZERO: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TRIANGLE_FAN: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TRIANGLE_STRIP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly TRIANGLES: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINE_STRIP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINE_LOOP: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly LINES: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly POINTS: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly COLOR_BUFFER_BIT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly STENCIL_BUFFER_BIT: GLenum; | Added |
webgl | WebGLRenderingContextBase | readonly DEPTH_BUFFER_BIT: GLenum; | Added |
webgl | WebGLShaderPrecisionFormat | readonly precision: GLint; | Added |
webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | Added |
webgl | WebGLShaderPrecisionFormat | readonly rangeMin: GLint; | Added |
webgl | WebGLActiveInfo | readonly name: string; | Added |
webgl | WebGLActiveInfo | readonly type: GLenum; | Added |
webgl | WebGLActiveInfo | readonly size: GLint; | Added |
webgl | WebGLContextAttributes | desynchronized?: boolean; | Added |
webgl | WebGLContextAttributes | failIfMajorPerformanceCaveat?: boolean; | Added |
webgl | WebGLContextAttributes | powerPreference?: WebGLPowerPreference; | Added |
webgl | WebGLContextAttributes | preserveDrawingBuffer?: boolean; | Added |
webgl | WebGLContextAttributes | premultipliedAlpha?: boolean; | Added |
webgl | WebGLContextAttributes | antialias?: boolean; | Added |
webgl | WebGLContextAttributes | stencil?: boolean; | Added |
webgl | WebGLContextAttributes | depth?: boolean; | Added |
webgl | WebGLContextAttributes | alpha?: boolean; | Added |
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