go pool 源码

2022-07-15 浏览 (953)

golang pool 代码

文件路径:/src/sync/pool.go

/ Copyright 2013 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.

package sync

import (
	"internal/race"
	"runtime"
	"sync/atomic"
	"unsafe"
)

/ A Pool is a set of temporary objects that may be individually saved and
/ retrieved.
/
/ Any item stored in the Pool may be removed automatically at any time without
/ notification. If the Pool holds the only reference when this happens, the
/ item might be deallocated.
/
/ A Pool is safe for use by multiple goroutines simultaneously.
/
/ Pool's purpose is to cache allocated but unused items for later reuse,
/ relieving pressure on the garbage collector. That is, it makes it easy to
/ build efficient, thread-safe free lists. However, it is not suitable for all
/ free lists.
/
/ An appropriate use of a Pool is to manage a group of temporary items
/ silently shared among and potentially reused by concurrent independent
/ clients of a package. Pool provides a way to amortize allocation overhead
/ across many clients.
/
/ An example of good use of a Pool is in the fmt package, which maintains a
/ dynamically-sized store of temporary output buffers. The store scales under
/ load (when many goroutines are actively printing) and shrinks when
/ quiescent.
/
/ On the other hand, a free list maintained as part of a short-lived object is
/ not a suitable use for a Pool, since the overhead does not amortize well in
/ that scenario. It is more efficient to have such objects implement their own
/ free list.
/
/ A Pool must not be copied after first use.
/
/ In the terminology of the Go memory model, a call to Put(x) “synchronizes before”
/ a call to Get returning that same value x.
/ Similarly, a call to New returning x “synchronizes before”
/ a call to Get returning that same value x.
type Pool struct {
	noCopy noCopy

	local     unsafe.Pointer / local fixed-size per-P pool, actual type is [P]poolLocal
	localSize uintptr        / size of the local array

	victim     unsafe.Pointer / local from previous cycle
	victimSize uintptr        / size of victims array

	/ New optionally specifies a function to generate
	/ a value when Get would otherwise return nil.
	/ It may not be changed concurrently with calls to Get.
	New func() any
}

/ Local per-P Pool appendix.
type poolLocalInternal struct {
	private any       / Can be used only by the respective P.
	shared  poolChain / Local P can pushHead/popHead; any P can popTail.
}

type poolLocal struct {
	poolLocalInternal

	/ Prevents false sharing on widespread platforms with
	/ 128 mod (cache line size) = 0 .
	pad [128 - unsafe.Sizeof(poolLocalInternal{})%128]byte
}

/ from runtime
func fastrandn(n uint32) uint32

var poolRaceHash [128]uint64

/ poolRaceAddr returns an address to use as the synchronization point
/ for race detector logic. We don't use the actual pointer stored in x
/ directly, for fear of conflicting with other synchronization on that address.
/ Instead, we hash the pointer to get an index into poolRaceHash.
/ See discussion on golang.org/cl/31589.
func poolRaceAddr(x any) unsafe.Pointer {
	ptr := uintptr((*[2]unsafe.Pointer)(unsafe.Pointer(&x))[1])
	h := uint32((uint64(uint32(ptr)) * 0x85ebca6b) >> 16)
	return unsafe.Pointer(&poolRaceHash[h%uint32(len(poolRaceHash))])
}

/ Put adds x to the pool.
func (p *Pool) Put(x any) {
	if x == nil {
		return
	}
	if race.Enabled {
		if fastrandn(4) == 0 {
			/ Randomly drop x on floor.
			return
		}
		race.ReleaseMerge(poolRaceAddr(x))
		race.Disable()
	}
	l, _ := p.pin()
	if l.private == nil {
		l.private = x
	} else {
		l.shared.pushHead(x)
	}
	runtime_procUnpin()
	if race.Enabled {
		race.Enable()
	}
}

/ Get selects an arbitrary item from the Pool, removes it from the
/ Pool, and returns it to the caller.
/ Get may choose to ignore the pool and treat it as empty.
/ Callers should not assume any relation between values passed to Put and
/ the values returned by Get.
/
/ If Get would otherwise return nil and p.New is non-nil, Get returns
/ the result of calling p.New.
func (p *Pool) Get() any {
	if race.Enabled {
		race.Disable()
	}
	l, pid := p.pin()
	x := l.private
	l.private = nil
	if x == nil {
		/ Try to pop the head of the local shard. We prefer
		/ the head over the tail for temporal locality of
		/ reuse.
		x, _ = l.shared.popHead()
		if x == nil {
			x = p.getSlow(pid)
		}
	}
	runtime_procUnpin()
	if race.Enabled {
		race.Enable()
		if x != nil {
			race.Acquire(poolRaceAddr(x))
		}
	}
	if x == nil && p.New != nil {
		x = p.New()
	}
	return x
}

func (p *Pool) getSlow(pid int) any {
	/ See the comment in pin regarding ordering of the loads.
	size := runtime_LoadAcquintptr(&p.localSize) / load-acquire
	locals := p.local                            / load-consume
	/ Try to steal one element from other procs.
	for i := 0; i < int(size); i++ {
		l := indexLocal(locals, (pid+i+1)%int(size))
		if x, _ := l.shared.popTail(); x != nil {
			return x
		}
	}

	/ Try the victim cache. We do this after attempting to steal
	/ from all primary caches because we want objects in the
	/ victim cache to age out if at all possible.
	size = atomic.LoadUintptr(&p.victimSize)
	if uintptr(pid) >= size {
		return nil
	}
	locals = p.victim
	l := indexLocal(locals, pid)
	if x := l.private; x != nil {
		l.private = nil
		return x
	}
	for i := 0; i < int(size); i++ {
		l := indexLocal(locals, (pid+i)%int(size))
		if x, _ := l.shared.popTail(); x != nil {
			return x
		}
	}

	/ Mark the victim cache as empty for future gets don't bother
	/ with it.
	atomic.StoreUintptr(&p.victimSize, 0)

	return nil
}

/ pin pins the current goroutine to P, disables preemption and
/ returns poolLocal pool for the P and the P's id.
/ Caller must call runtime_procUnpin() when done with the pool.
func (p *Pool) pin() (*poolLocal, int) {
	pid := runtime_procPin()
	/ In pinSlow we store to local and then to localSize, here we load in opposite order.
	/ Since we've disabled preemption, GC cannot happen in between.
	/ Thus here we must observe local at least as large localSize.
	/ We can observe a newer/larger local, it is fine (we must observe its zero-initialized-ness).
	s := runtime_LoadAcquintptr(&p.localSize) / load-acquire
	l := p.local                              / load-consume
	if uintptr(pid) < s {
		return indexLocal(l, pid), pid
	}
	return p.pinSlow()
}

func (p *Pool) pinSlow() (*poolLocal, int) {
	/ Retry under the mutex.
	/ Can not lock the mutex while pinned.
	runtime_procUnpin()
	allPoolsMu.Lock()
	defer allPoolsMu.Unlock()
	pid := runtime_procPin()
	/ poolCleanup won't be called while we are pinned.
	s := p.localSize
	l := p.local
	if uintptr(pid) < s {
		return indexLocal(l, pid), pid
	}
	if p.local == nil {
		allPools = append(allPools, p)
	}
	/ If GOMAXPROCS changes between GCs, we re-allocate the array and lose the old one.
	size := runtime.GOMAXPROCS(0)
	local := make([]poolLocal, size)
	atomic.StorePointer(&p.local, unsafe.Pointer(&local[0])) / store-release
	runtime_StoreReluintptr(&p.localSize, uintptr(size))     / store-release
	return &local[pid], pid
}

func poolCleanup() {
	/ This function is called with the world stopped, at the beginning of a garbage collection.
	/ It must not allocate and probably should not call any runtime functions.

	/ Because the world is stopped, no pool user can be in a
	/ pinned section (in effect, this has all Ps pinned).

	/ Drop victim caches from all pools.
	for _, p := range oldPools {
		p.victim = nil
		p.victimSize = 0
	}

	/ Move primary cache to victim cache.
	for _, p := range allPools {
		p.victim = p.local
		p.victimSize = p.localSize
		p.local = nil
		p.localSize = 0
	}

	/ The pools with non-empty primary caches now have non-empty
	/ victim caches and no pools have primary caches.
	oldPools, allPools = allPools, nil
}

var (
	allPoolsMu Mutex

	/ allPools is the set of pools that have non-empty primary
	/ caches. Protected by either 1) allPoolsMu and pinning or 2)
	/ STW.
	allPools []*Pool

	/ oldPools is the set of pools that may have non-empty victim
	/ caches. Protected by STW.
	oldPools []*Pool
)

func init() {
	runtime_registerPoolCleanup(poolCleanup)
}

func indexLocal(l unsafe.Pointer, i int) *poolLocal {
	lp := unsafe.Pointer(uintptr(l) + uintptr(i)*unsafe.Sizeof(poolLocal{}))
	return (*poolLocal)(lp)
}

/ Implemented in runtime.
func runtime_registerPoolCleanup(cleanup func())
func runtime_procPin() int
func runtime_procUnpin()

/ The below are implemented in runtime/internal/atomic and the
/ compiler also knows to intrinsify the symbol we linkname into this
/ package.

/go:linkname runtime_LoadAcquintptr runtime/internal/atomic.LoadAcquintptr
func runtime_LoadAcquintptr(ptr *uintptr) uintptr

/go:linkname runtime_StoreReluintptr runtime/internal/atomic.StoreReluintptr
func runtime_StoreReluintptr(ptr *uintptr, val uintptr) uintptr

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