golang scope 代码
文件路径:/src/cmd/compile/internal/types2/scope.go
/ Copyright 2013 The Go Authors. All rights reserved.
/ Use of this source code is governed by a BSD-style
/ license that can be found in the LICENSE file.
/ This file implements Scopes.
package types2
import (
"bytes"
"cmd/compile/internal/syntax"
"fmt"
"io"
"sort"
"strings"
"sync"
)
/ A Scope maintains a set of objects and links to its containing
/ (parent) and contained (children) scopes. Objects may be inserted
/ and looked up by name. The zero value for Scope is a ready-to-use
/ empty scope.
type Scope struct {
parent *Scope
children []*Scope
number int / parent.children[number-1] is this scope; 0 if there is no parent
elems map[string]Object / lazily allocated
pos, end syntax.Pos / scope extent; may be invalid
comment string / for debugging only
isFunc bool / set if this is a function scope (internal use only)
}
/ NewScope returns a new, empty scope contained in the given parent
/ scope, if any. The comment is for debugging only.
func NewScope(parent *Scope, pos, end syntax.Pos, comment string) *Scope {
s := &Scope{parent, nil, 0, nil, pos, end, comment, false}
/ don't add children to Universe scope!
if parent != nil && parent != Universe {
parent.children = append(parent.children, s)
s.number = len(parent.children)
}
return s
}
/ Parent returns the scope's containing (parent) scope.
func (s *Scope) Parent() *Scope { return s.parent }
/ Len returns the number of scope elements.
func (s *Scope) Len() int { return len(s.elems) }
/ Names returns the scope's element names in sorted order.
func (s *Scope) Names() []string {
names := make([]string, len(s.elems))
i := 0
for name := range s.elems {
names[i] = name
i++
}
sort.Strings(names)
return names
}
/ NumChildren returns the number of scopes nested in s.
func (s *Scope) NumChildren() int { return len(s.children) }
/ Child returns the i'th child scope for 0 <= i < NumChildren().
func (s *Scope) Child(i int) *Scope { return s.children[i] }
/ Lookup returns the object in scope s with the given name if such an
/ object exists; otherwise the result is nil.
func (s *Scope) Lookup(name string) Object {
return resolve(name, s.elems[name])
}
/ LookupParent follows the parent chain of scopes starting with s until
/ it finds a scope where Lookup(name) returns a non-nil object, and then
/ returns that scope and object. If a valid position pos is provided,
/ only objects that were declared at or before pos are considered.
/ If no such scope and object exists, the result is (nil, nil).
/
/ Note that obj.Parent() may be different from the returned scope if the
/ object was inserted into the scope and already had a parent at that
/ time (see Insert). This can only happen for dot-imported objects
/ whose scope is the scope of the package that exported them.
func (s *Scope) LookupParent(name string, pos syntax.Pos) (*Scope, Object) {
for ; s != nil; s = s.parent {
if obj := s.Lookup(name); obj != nil && (!pos.IsKnown() || obj.scopePos().Cmp(pos) <= 0) {
return s, obj
}
}
return nil, nil
}
/ Insert attempts to insert an object obj into scope s.
/ If s already contains an alternative object alt with
/ the same name, Insert leaves s unchanged and returns alt.
/ Otherwise it inserts obj, sets the object's parent scope
/ if not already set, and returns nil.
func (s *Scope) Insert(obj Object) Object {
name := obj.Name()
if alt := s.Lookup(name); alt != nil {
return alt
}
s.insert(name, obj)
if obj.Parent() == nil {
obj.setParent(s)
}
return nil
}
/ InsertLazy is like Insert, but allows deferring construction of the
/ inserted object until it's accessed with Lookup. The Object
/ returned by resolve must have the same name as given to InsertLazy.
/ If s already contains an alternative object with the same name,
/ InsertLazy leaves s unchanged and returns false. Otherwise it
/ records the binding and returns true. The object's parent scope
/ will be set to s after resolve is called.
func (s *Scope) InsertLazy(name string, resolve func() Object) bool {
if s.elems[name] != nil {
return false
}
s.insert(name, &lazyObject{parent: s, resolve: resolve})
return true
}
func (s *Scope) insert(name string, obj Object) {
if s.elems == nil {
s.elems = make(map[string]Object)
}
s.elems[name] = obj
}
/ Squash merges s with its parent scope p by adding all
/ objects of s to p, adding all children of s to the
/ children of p, and removing s from p's children.
/ The function f is called for each object obj in s which
/ has an object alt in p. s should be discarded after
/ having been squashed.
func (s *Scope) Squash(err func(obj, alt Object)) {
p := s.parent
assert(p != nil)
for name, obj := range s.elems {
obj = resolve(name, obj)
obj.setParent(nil)
if alt := p.Insert(obj); alt != nil {
err(obj, alt)
}
}
j := -1 / index of s in p.children
for i, ch := range p.children {
if ch == s {
j = i
break
}
}
assert(j >= 0)
k := len(p.children) - 1
p.children[j] = p.children[k]
p.children = p.children[:k]
p.children = append(p.children, s.children...)
s.children = nil
s.elems = nil
}
/ Pos and End describe the scope's source code extent [pos, end).
/ The results are guaranteed to be valid only if the type-checked
/ AST has complete position information. The extent is undefined
/ for Universe and package scopes.
func (s *Scope) Pos() syntax.Pos { return s.pos }
func (s *Scope) End() syntax.Pos { return s.end }
/ Contains reports whether pos is within the scope's extent.
/ The result is guaranteed to be valid only if the type-checked
/ AST has complete position information.
func (s *Scope) Contains(pos syntax.Pos) bool {
return s.pos.Cmp(pos) <= 0 && pos.Cmp(s.end) < 0
}
/ Innermost returns the innermost (child) scope containing
/ pos. If pos is not within any scope, the result is nil.
/ The result is also nil for the Universe scope.
/ The result is guaranteed to be valid only if the type-checked
/ AST has complete position information.
func (s *Scope) Innermost(pos syntax.Pos) *Scope {
/ Package scopes do not have extents since they may be
/ discontiguous, so iterate over the package's files.
if s.parent == Universe {
for _, s := range s.children {
if inner := s.Innermost(pos); inner != nil {
return inner
}
}
}
if s.Contains(pos) {
for _, s := range s.children {
if s.Contains(pos) {
return s.Innermost(pos)
}
}
return s
}
return nil
}
/ WriteTo writes a string representation of the scope to w,
/ with the scope elements sorted by name.
/ The level of indentation is controlled by n >= 0, with
/ n == 0 for no indentation.
/ If recurse is set, it also writes nested (children) scopes.
func (s *Scope) WriteTo(w io.Writer, n int, recurse bool) {
const ind = ". "
indn := strings.Repeat(ind, n)
fmt.Fprintf(w, "%s%s scope %p {\n", indn, s.comment, s)
indn1 := indn + ind
for _, name := range s.Names() {
fmt.Fprintf(w, "%s%s\n", indn1, s.Lookup(name))
}
if recurse {
for _, s := range s.children {
s.WriteTo(w, n+1, recurse)
}
}
fmt.Fprintf(w, "%s}\n", indn)
}
/ String returns a string representation of the scope, for debugging.
func (s *Scope) String() string {
var buf bytes.Buffer
s.WriteTo(&buf, 0, false)
return buf.String()
}
/ A lazyObject represents an imported Object that has not been fully
/ resolved yet by its importer.
type lazyObject struct {
parent *Scope
resolve func() Object
obj Object
once sync.Once
}
/ resolve returns the Object represented by obj, resolving lazy
/ objects as appropriate.
func resolve(name string, obj Object) Object {
if lazy, ok := obj.(*lazyObject); ok {
lazy.once.Do(func() {
obj := lazy.resolve()
if _, ok := obj.(*lazyObject); ok {
panic("recursive lazy object")
}
if obj.Name() != name {
panic("lazy object has unexpected name")
}
if obj.Parent() == nil {
obj.setParent(lazy.parent)
}
lazy.obj = obj
})
obj = lazy.obj
}
return obj
}
/ stub implementations so *lazyObject implements Object and we can
/ store them directly into Scope.elems.
func (*lazyObject) Parent() *Scope { panic("unreachable") }
func (*lazyObject) Pos() syntax.Pos { panic("unreachable") }
func (*lazyObject) Pkg() *Package { panic("unreachable") }
func (*lazyObject) Name() string { panic("unreachable") }
func (*lazyObject) Type() Type { panic("unreachable") }
func (*lazyObject) Exported() bool { panic("unreachable") }
func (*lazyObject) Id() string { panic("unreachable") }
func (*lazyObject) String() string { panic("unreachable") }
func (*lazyObject) order() uint32 { panic("unreachable") }
func (*lazyObject) color() color { panic("unreachable") }
func (*lazyObject) setType(Type) { panic("unreachable") }
func (*lazyObject) setOrder(uint32) { panic("unreachable") }
func (*lazyObject) setColor(color color) { panic("unreachable") }
func (*lazyObject) setParent(*Scope) { panic("unreachable") }
func (*lazyObject) sameId(pkg *Package, name string) bool { panic("unreachable") }
func (*lazyObject) scopePos() syntax.Pos { panic("unreachable") }
func (*lazyObject) setScopePos(pos syntax.Pos) { panic("unreachable") }