tidb bundle 源码
tidb bundle 代码
文件路径:/ddl/placement/bundle.go
// Copyright 2021 PingCAP, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package placement
import (
"encoding/hex"
"encoding/json"
"errors"
"fmt"
"math"
"sort"
"strconv"
"strings"
"github.com/pingcap/failpoint"
"github.com/pingcap/tidb/parser/model"
"github.com/pingcap/tidb/tablecodec"
"github.com/pingcap/tidb/util/codec"
"golang.org/x/exp/slices"
)
// Refer to https://github.com/tikv/pd/issues/2701 .
// IMO, it is indeed not bad to have a copy of definition.
// After all, placement rules are communicated using an HTTP API. Loose
// coupling is a good feature.
// Bundle is a group of all rules and configurations. It is used to support rule cache.
type Bundle struct {
ID string `json:"group_id"`
Index int `json:"group_index"`
Override bool `json:"group_override"`
Rules []*Rule `json:"rules"`
}
// NewBundle will create a bundle with the provided ID.
// Note that you should never pass negative id.
func NewBundle(id int64) *Bundle {
return &Bundle{
ID: GroupID(id),
}
}
// NewBundleFromConstraintsOptions will transform constraints options into the bundle.
func NewBundleFromConstraintsOptions(options *model.PlacementSettings) (*Bundle, error) {
if options == nil {
return nil, fmt.Errorf("%w: options can not be nil", ErrInvalidPlacementOptions)
}
if len(options.PrimaryRegion) > 0 || len(options.Regions) > 0 || len(options.Schedule) > 0 {
return nil, fmt.Errorf("%w: should be [LEADER/VOTER/LEARNER/FOLLOWER]_CONSTRAINTS=.. [VOTERS/FOLLOWERS/LEARNERS]=.., mixed other sugar options %s", ErrInvalidPlacementOptions, options)
}
constraints := options.Constraints
leaderConst := options.LeaderConstraints
learnerConstraints := options.LearnerConstraints
followerConstraints := options.FollowerConstraints
followerCount := options.Followers
learnerCount := options.Learners
commonConstraints, err := NewConstraintsFromYaml([]byte(constraints))
if err != nil {
return nil, fmt.Errorf("%w: 'Constraints' should be [constraint1, ...] or any yaml compatible array representation", err)
}
rules := []*Rule{}
leaderConstraints, err := NewConstraintsFromYaml([]byte(leaderConst))
if err != nil {
return nil, fmt.Errorf("%w: 'LeaderConstraints' should be [constraint1, ...] or any yaml compatible array representation", err)
}
for _, cnst := range commonConstraints {
if err := leaderConstraints.Add(cnst); err != nil {
return nil, fmt.Errorf("%w: LeaderConstraints conflicts with Constraints", err)
}
}
rules = append(rules, NewRule(Leader, 1, leaderConstraints))
followerRules, err := NewRules(Voter, followerCount, followerConstraints)
if err != nil {
return nil, fmt.Errorf("%w: invalid FollowerConstraints", err)
}
for _, rule := range followerRules {
// give a default of 2 followers
if rule.Count == 0 {
rule.Count = 2
}
for _, cnst := range commonConstraints {
if err := rule.Constraints.Add(cnst); err != nil {
return nil, fmt.Errorf("%w: FollowerConstraints conflicts with Constraints", err)
}
}
}
rules = append(rules, followerRules...)
learnerRules, err := NewRules(Learner, learnerCount, learnerConstraints)
if err != nil {
return nil, fmt.Errorf("%w: invalid LearnerConstraints", err)
}
for _, rule := range learnerRules {
if rule.Count == 0 {
if len(rule.Constraints) > 0 {
return nil, fmt.Errorf("%w: specify learner constraints without specify how many learners to be placed", ErrInvalidPlacementOptions)
}
}
for _, cnst := range commonConstraints {
if err := rule.Constraints.Add(cnst); err != nil {
return nil, fmt.Errorf("%w: LearnerConstraints conflicts with Constraints", err)
}
}
if rule.Count > 0 {
rules = append(rules, rule)
}
}
return &Bundle{Rules: rules}, nil
}
// NewBundleFromSugarOptions will transform syntax sugar options into the bundle.
func NewBundleFromSugarOptions(options *model.PlacementSettings) (*Bundle, error) {
if options == nil {
return nil, fmt.Errorf("%w: options can not be nil", ErrInvalidPlacementOptions)
}
if len(options.LeaderConstraints) > 0 || len(options.LearnerConstraints) > 0 || len(options.FollowerConstraints) > 0 || len(options.Constraints) > 0 || options.Learners > 0 {
return nil, fmt.Errorf("%w: should be PRIMARY_REGION=.. REGIONS=.. FOLLOWERS=.. SCHEDULE=.., mixed other constraints into options %s", ErrInvalidPlacementOptions, options)
}
primaryRegion := strings.TrimSpace(options.PrimaryRegion)
var regions []string
if k := strings.TrimSpace(options.Regions); len(k) > 0 {
regions = strings.Split(k, ",")
for i, r := range regions {
regions[i] = strings.TrimSpace(r)
}
}
followers := options.Followers
if followers == 0 {
followers = 2
}
schedule := options.Schedule
var rules []*Rule
// in case empty primaryRegion and regions, just return an empty bundle
if primaryRegion == "" && len(regions) == 0 {
rules = append(rules, NewRule(Voter, followers+1, NewConstraintsDirect()))
return &Bundle{Rules: rules}, nil
}
// regions must include the primary
slices.Sort(regions)
primaryIndex := sort.SearchStrings(regions, primaryRegion)
if primaryIndex >= len(regions) || regions[primaryIndex] != primaryRegion {
return nil, fmt.Errorf("%w: primary region must be included in regions", ErrInvalidPlacementOptions)
}
// primaryCount only makes sense when len(regions) > 0
// but we will compute it here anyway for reusing code
var primaryCount uint64
switch strings.ToLower(schedule) {
case "", "even":
primaryCount = uint64(math.Ceil(float64(followers+1) / float64(len(regions))))
case "majority_in_primary":
// calculate how many replicas need to be in the primary region for quorum
primaryCount = (followers+1)/2 + 1
default:
return nil, fmt.Errorf("%w: unsupported schedule %s", ErrInvalidPlacementOptions, schedule)
}
rules = append(rules, NewRule(Leader, 1, NewConstraintsDirect(NewConstraintDirect("region", In, primaryRegion))))
if primaryCount > 1 {
rules = append(rules, NewRule(Voter, primaryCount-1, NewConstraintsDirect(NewConstraintDirect("region", In, primaryRegion))))
}
if cnt := followers + 1 - primaryCount; cnt > 0 {
// delete primary from regions
regions = regions[:primaryIndex+copy(regions[primaryIndex:], regions[primaryIndex+1:])]
if len(regions) > 0 {
rules = append(rules, NewRule(Voter, cnt, NewConstraintsDirect(NewConstraintDirect("region", In, regions...))))
} else {
rules = append(rules, NewRule(Voter, cnt, NewConstraintsDirect()))
}
}
return &Bundle{Rules: rules}, nil
}
// Non-Exported functionality function, do not use it directly but NewBundleFromOptions
// here is for only directly used in the test.
func newBundleFromOptions(options *model.PlacementSettings) (bundle *Bundle, err error) {
if options == nil {
return nil, fmt.Errorf("%w: options can not be nil", ErrInvalidPlacementOptions)
}
if options.Followers > uint64(8) {
return nil, fmt.Errorf("%w: followers should be less than or equal to 8: %d", ErrInvalidPlacementOptions, options.Followers)
}
// always prefer the sugar syntax, which gives better schedule results most of the time
isSyntaxSugar := true
if len(options.LeaderConstraints) > 0 || len(options.LearnerConstraints) > 0 || len(options.FollowerConstraints) > 0 || len(options.Constraints) > 0 || options.Learners > 0 {
isSyntaxSugar = false
}
if isSyntaxSugar {
bundle, err = NewBundleFromSugarOptions(options)
} else {
bundle, err = NewBundleFromConstraintsOptions(options)
}
return bundle, err
}
// NewBundleFromOptions will transform options into the bundle.
func NewBundleFromOptions(options *model.PlacementSettings) (bundle *Bundle, err error) {
bundle, err = newBundleFromOptions(options)
if err != nil {
return nil, err
}
if bundle == nil {
return nil, nil
}
err = bundle.Tidy()
if err != nil {
return nil, err
}
return bundle, err
}
// String implements fmt.Stringer.
func (b *Bundle) String() string {
t, err := json.Marshal(b)
failpoint.Inject("MockMarshalFailure", func(val failpoint.Value) {
if _, ok := val.(bool); ok {
err = errors.New("test")
}
})
if err != nil {
return ""
}
return string(t)
}
// Tidy will post optimize Rules, trying to generate rules that suits PD.
func (b *Bundle) Tidy() error {
extraCnt := map[PeerRoleType]int{}
newRules := b.Rules[:0]
for i, rule := range b.Rules {
// useless Rule
if rule.Count <= 0 {
continue
}
// merge all empty constraints
if len(rule.Constraints) == 0 {
extraCnt[rule.Role] += rule.Count
continue
}
// refer to tidb#22065.
// add -engine=tiflash to every rule to avoid schedules to tiflash instances.
// placement rules in SQL is not compatible with `set tiflash replica` yet
err := rule.Constraints.Add(Constraint{
Op: NotIn,
Key: EngineLabelKey,
Values: []string{EngineLabelTiFlash},
})
if err != nil {
return err
}
// Constraints.Add() will automatically avoid duplication
// if -engine=tiflash is added and there is only one constraint
// then it must be -engine=tiflash
// it is seen as an empty constraint, so merge it
if len(rule.Constraints) == 1 {
extraCnt[rule.Role] += rule.Count
continue
}
rule.ID = strconv.Itoa(i)
newRules = append(newRules, rule)
}
for role, cnt := range extraCnt {
// add -engine=tiflash, refer to tidb#22065.
newRules = append(newRules, &Rule{
ID: string(role),
Role: role,
Count: cnt,
Constraints: []Constraint{{
Op: NotIn,
Key: EngineLabelKey,
Values: []string{EngineLabelTiFlash},
}},
})
}
b.Rules = newRules
return nil
}
// Reset resets the bundle ID and keyrange of all rules.
func (b *Bundle) Reset(ruleIndex int, newIDs []int64) *Bundle {
// eliminate the redundant rules.
var basicRules []*Rule
if len(b.Rules) != 0 {
// Make priority for rules with RuleIndexTable cause of duplication rules existence with RuleIndexPartition.
// If RuleIndexTable doesn't exist, bundle itself is a independent series of rules for a partition.
for _, rule := range b.Rules {
if rule.Index == RuleIndexTable {
basicRules = append(basicRules, rule)
}
}
if len(basicRules) == 0 {
basicRules = b.Rules
}
}
// extend and reset basic rules for all new ids, the first id should be the group id.
b.ID = GroupID(newIDs[0])
b.Index = ruleIndex
b.Override = true
newRules := make([]*Rule, 0, len(basicRules)*len(newIDs))
for i, newID := range newIDs {
// rule.id should be distinguished with each other, otherwise it will be de-duplicated in pd http api.
var ruleID string
if ruleIndex == RuleIndexPartition {
ruleID = "partition_rule_" + strconv.FormatInt(newID, 10)
} else {
if i == 0 {
ruleID = "table_rule_" + strconv.FormatInt(newID, 10)
} else {
ruleID = "partition_rule_" + strconv.FormatInt(newID, 10)
}
}
// Involve all the table level objects.
startKey := hex.EncodeToString(codec.EncodeBytes(nil, tablecodec.GenTablePrefix(newID)))
endKey := hex.EncodeToString(codec.EncodeBytes(nil, tablecodec.GenTablePrefix(newID+1)))
for j, rule := range basicRules {
clone := rule.Clone()
// for the rules of one element id, distinguishing the rule ids to avoid the PD's overlap.
clone.ID = ruleID + "_" + strconv.FormatInt(int64(j), 10)
clone.GroupID = b.ID
clone.StartKeyHex = startKey
clone.EndKeyHex = endKey
if i == 0 {
clone.Index = RuleIndexTable
} else {
clone.Index = RuleIndexPartition
}
newRules = append(newRules, clone)
}
}
b.Rules = newRules
return b
}
// Clone is used to duplicate a bundle.
func (b *Bundle) Clone() *Bundle {
newBundle := &Bundle{}
*newBundle = *b
if len(b.Rules) > 0 {
newBundle.Rules = make([]*Rule, 0, len(b.Rules))
for i := range b.Rules {
newBundle.Rules = append(newBundle.Rules, b.Rules[i].Clone())
}
}
return newBundle
}
// IsEmpty is used to check if a bundle is empty.
func (b *Bundle) IsEmpty() bool {
return len(b.Rules) == 0 && b.Index == 0 && !b.Override
}
// ObjectID extracts the db/table/partition ID from the group ID
func (b *Bundle) ObjectID() (int64, error) {
// If the rule doesn't come from TiDB, skip it.
if !strings.HasPrefix(b.ID, BundleIDPrefix) {
return 0, ErrInvalidBundleIDFormat
}
id, err := strconv.ParseInt(b.ID[len(BundleIDPrefix):], 10, 64)
if err != nil {
return 0, fmt.Errorf("%w: %s", ErrInvalidBundleID, err)
}
if id <= 0 {
return 0, fmt.Errorf("%w: %s doesn't include an id", ErrInvalidBundleID, b.ID)
}
return id, nil
}
func isValidLeaderRule(rule *Rule, dcLabelKey string) bool {
if rule.Role == Leader && rule.Count == 1 {
for _, con := range rule.Constraints {
if con.Op == In && con.Key == dcLabelKey && len(con.Values) == 1 {
return true
}
}
}
return false
}
// GetLeaderDC returns the leader's DC by Bundle if found.
func (b *Bundle) GetLeaderDC(dcLabelKey string) (string, bool) {
for _, rule := range b.Rules {
if isValidLeaderRule(rule, dcLabelKey) {
return rule.Constraints[0].Values[0], true
}
}
return "", false
}
// PolicyGetter is the interface to get the policy
type PolicyGetter interface {
GetPolicy(policyID int64) (*model.PolicyInfo, error)
}
// NewTableBundle creates a bundle for table key range.
// If table is a partitioned table, it also contains the rules that inherited from table for every partition.
// The bundle does not contain the rules specified independently by each partition
func NewTableBundle(getter PolicyGetter, tbInfo *model.TableInfo) (*Bundle, error) {
bundle, err := newBundleFromPolicy(getter, tbInfo.PlacementPolicyRef)
if err != nil {
return nil, err
}
if bundle == nil {
return nil, nil
}
ids := []int64{tbInfo.ID}
// build the default partition rules in the table-level bundle.
if tbInfo.Partition != nil {
for _, pDef := range tbInfo.Partition.Definitions {
ids = append(ids, pDef.ID)
}
}
bundle.Reset(RuleIndexTable, ids)
return bundle, nil
}
// NewPartitionBundle creates a bundle for partition key range.
// It only contains the rules specified independently by the partition.
// That is to say the inherited rules from table is not included.
func NewPartitionBundle(getter PolicyGetter, def model.PartitionDefinition) (*Bundle, error) {
bundle, err := newBundleFromPolicy(getter, def.PlacementPolicyRef)
if err != nil {
return nil, err
}
if bundle != nil {
bundle.Reset(RuleIndexPartition, []int64{def.ID})
}
return bundle, nil
}
// NewPartitionListBundles creates a bundle list for a partition list
func NewPartitionListBundles(getter PolicyGetter, defs []model.PartitionDefinition) ([]*Bundle, error) {
bundles := make([]*Bundle, 0, len(defs))
// If the partition has the placement rules on their own, build the partition-level bundles additionally.
for _, def := range defs {
bundle, err := NewPartitionBundle(getter, def)
if err != nil {
return nil, err
}
if bundle != nil {
bundles = append(bundles, bundle)
}
}
return bundles, nil
}
// NewFullTableBundles returns a bundle list with both table bundle and partition bundles
func NewFullTableBundles(getter PolicyGetter, tbInfo *model.TableInfo) ([]*Bundle, error) {
var bundles []*Bundle
tableBundle, err := NewTableBundle(getter, tbInfo)
if err != nil {
return nil, err
}
if tableBundle != nil {
bundles = append(bundles, tableBundle)
}
if tbInfo.Partition != nil {
partitionBundles, err := NewPartitionListBundles(getter, tbInfo.Partition.Definitions)
if err != nil {
return nil, err
}
bundles = append(bundles, partitionBundles...)
}
return bundles, nil
}
func newBundleFromPolicy(getter PolicyGetter, ref *model.PolicyRefInfo) (*Bundle, error) {
if ref != nil {
policy, err := getter.GetPolicy(ref.ID)
if err != nil {
return nil, err
}
return NewBundleFromOptions(policy.PlacementSettings)
}
return nil, nil
}
相关信息
相关文章
0
赞
热门推荐
-
2、 - 优质文章
-
3、 gate.io
-
8、 golang
-
9、 openharmony
-
10、 Vue中input框自动聚焦