go regalloc_test 源码
golang regalloc_test 代码
文件路径:/src/cmd/compile/internal/ssa/regalloc_test.go
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/compile/internal/types"
"cmd/internal/src"
"testing"
)
func TestLiveControlOps(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("x", OpAMD64MOVLconst, c.config.Types.Int8, 1, nil),
Valu("y", OpAMD64MOVLconst, c.config.Types.Int8, 2, nil),
Valu("a", OpAMD64TESTB, types.TypeFlags, 0, nil, "x", "y"),
Valu("b", OpAMD64TESTB, types.TypeFlags, 0, nil, "y", "x"),
Eq("a", "if", "exit"),
),
Bloc("if",
Eq("b", "plain", "exit"),
),
Bloc("plain",
Goto("exit"),
),
Bloc("exit",
Exit("mem"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
}
// Test to make sure G register is never reloaded from spill (spill of G is okay)
// See #25504
func TestNoGetgLoadReg(t *testing.T) {
/*
Original:
func fff3(i int) *g {
gee := getg()
if i == 0 {
fff()
}
return gee // here
}
*/
c := testConfigARM64(t)
f := c.Fun("b1",
Bloc("b1",
Valu("v1", OpInitMem, types.TypeMem, 0, nil),
Valu("v6", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("v8", OpGetG, c.config.Types.Int64.PtrTo(), 0, nil, "v1"),
Valu("v11", OpARM64CMPconst, types.TypeFlags, 0, nil, "v6"),
Eq("v11", "b2", "b4"),
),
Bloc("b4",
Goto("b3"),
),
Bloc("b3",
Valu("v14", OpPhi, types.TypeMem, 0, nil, "v1", "v12"),
Valu("sb", OpSB, c.config.Types.Uintptr, 0, nil),
Valu("v16", OpARM64MOVDstore, types.TypeMem, 0, nil, "v8", "sb", "v14"),
Exit("v16"),
),
Bloc("b2",
Valu("v12", OpARM64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "v1"),
Goto("b3"),
),
)
regalloc(f.f)
checkFunc(f.f)
// Double-check that we never restore to the G register. Regalloc should catch it, but check again anyway.
r := f.f.RegAlloc
for _, b := range f.blocks {
for _, v := range b.Values {
if v.Op == OpLoadReg && r[v.ID].String() == "g" {
t.Errorf("Saw OpLoadReg targeting g register: %s", v.LongString())
}
}
}
}
// Test to make sure we don't push spills into loops.
// See issue #19595.
func TestSpillWithLoop(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("ptr", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("cond", OpArg, c.config.Types.Bool, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Bool)),
Valu("ld", OpAMD64MOVQload, c.config.Types.Int64, 0, nil, "ptr", "mem"), // this value needs a spill
Goto("loop"),
),
Bloc("loop",
Valu("memphi", OpPhi, types.TypeMem, 0, nil, "mem", "call"),
Valu("call", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "memphi"),
Valu("test", OpAMD64CMPBconst, types.TypeFlags, 0, nil, "cond"),
Eq("test", "next", "exit"),
),
Bloc("next",
Goto("loop"),
),
Bloc("exit",
Valu("store", OpAMD64MOVQstore, types.TypeMem, 0, nil, "ptr", "ld", "call"),
Exit("store"),
),
)
regalloc(f.f)
checkFunc(f.f)
for _, v := range f.blocks["loop"].Values {
if v.Op == OpStoreReg {
t.Errorf("spill inside loop %s", v.LongString())
}
}
}
func TestSpillMove1(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
Goto("loop1"),
),
Bloc("loop1",
Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
Eq("a", "loop2", "exit1"),
),
Bloc("loop2",
Eq("a", "loop1", "exit2"),
),
Bloc("exit1",
// store before call, y is available in a register
Valu("mem2", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem"),
Valu("mem3", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem2"),
Exit("mem3"),
),
Bloc("exit2",
// store after call, y must be loaded from a spill location
Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"),
Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
Exit("mem5"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
// Spill should be moved to exit2.
if numSpills(f.blocks["loop1"]) != 0 {
t.Errorf("spill present from loop1")
}
if numSpills(f.blocks["loop2"]) != 0 {
t.Errorf("spill present in loop2")
}
if numSpills(f.blocks["exit1"]) != 0 {
t.Errorf("spill present in exit1")
}
if numSpills(f.blocks["exit2"]) != 1 {
t.Errorf("spill missing in exit2")
}
}
func TestSpillMove2(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
Goto("loop1"),
),
Bloc("loop1",
Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
Eq("a", "loop2", "exit1"),
),
Bloc("loop2",
Eq("a", "loop1", "exit2"),
),
Bloc("exit1",
// store after call, y must be loaded from a spill location
Valu("mem2", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"),
Valu("mem3", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem2"),
Exit("mem3"),
),
Bloc("exit2",
// store after call, y must be loaded from a spill location
Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"),
Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
Exit("mem5"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
// There should be a spill in loop1, and nowhere else.
// TODO: resurrect moving spills out of loops? We could put spills at the start of both exit1 and exit2.
if numSpills(f.blocks["loop1"]) != 1 {
t.Errorf("spill missing from loop1")
}
if numSpills(f.blocks["loop2"]) != 0 {
t.Errorf("spill present in loop2")
}
if numSpills(f.blocks["exit1"]) != 0 {
t.Errorf("spill present in exit1")
}
if numSpills(f.blocks["exit2"]) != 0 {
t.Errorf("spill present in exit2")
}
}
func numSpills(b *Block) int {
n := 0
for _, v := range b.Values {
if v.Op == OpStoreReg {
n++
}
}
return n
}
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